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Simulation reviews

1719 Simulation games reviewed and scored, best first.

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1719 reviews

Chinese Frontiers

A Medieval Dynasty-style survival building sim set around constructing the Great Wall of China, whose genuinely satisfying construction system sits inside a full-price "full release" that a large share of its own Mostly Positive review pool insists should have launched as Early Access.

5.5 / 10

Reviewed

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Colonize

A peaceful, no-combat 17th-century settlement builder with a genuinely distinctive premise, whose 1.0 launch was undermined by severe save-game bugs and a real, developer-confirmed months-long gap in updates — followed by an official "we are returning" announcement and a fresh wave of patches that's already visibly improving sentiment in the most recent reviews.

5.5 / 10

Reviewed

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Corner Clash

Corner Clash is a $4.99 idle auto-battle game designed to run quietly in a corner of the screen while you work, and its tiny, mixed 3-review sample balances a detailed 100-hour completionist's praise for its depth against a serious, unaddressed save-loss bug that cost a second reviewer roughly 40 hours of progress.

5.5 / 10

Reviewed

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Cozy Factory

Cozy Factory is a $2.99 relaxing cake-production automation game repeatedly compared by its own review sample to the classic Windows game Purble Place, and that sample's Positive reception leans almost entirely on gorgeous, low-stress presentation rather than mechanical depth, which several reviewers say runs out within the first hour.

5.5 / 10

Reviewed

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Cozy Island Idle

A cheap, genuinely charming fishing-and-aquarium idle game that a real audience finds relaxing, undercut by thin long-term progression and the same kind of concrete, repeated interface bugs this small studio's other release drew independently.

5.5 / 10

Reviewed

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Crabmeat

Crabmeat is a $7.99 first-person survival horror game about crabbing in the Antarctic to pay off a debt, and this review's Very Positive sample (142 of 161 reviews) praises its eerie atmosphere and distinctive premise while a persistent, recurring complaint about its mouse-only "click to move" controls runs through nearly every review, positive and negative alike.

5.5 / 10

Reviewed

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Crypto Miner Tycoon Simulator

A genuinely deep tycoon sim about building a cryptocurrency mining empire against real historical coin prices, praised for its depth by a one-person developer — undercut by a famously clicky interface and a structural flaw several reviewers point out: since the history is already known, the smartest move is rarely to actually run the simulation.

5.5 / 10

Reviewed

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Cultivation Fantasy

A solo developer's xianxia sect-leader idle RPG that keeps a real slice of its audience playing for a thousand-plus hours, undercut by a Mixed reception built almost entirely around detailed reviewers calling it a near-identical reskin of the developer's own earlier game, Weapon Shop Fantasy.

5.5 / 10

Reviewed

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Deer Hunting Camp

A deeply niche but genuinely loved hunting simulator, Deer Hunting Camp lets players build and manage their own private deer habitat with food plots and trail cameras before stalking bucks across early fall bow, late fall black powder, and winter rifle seasons, earning real praise from actual hunters for its unusually authentic scouting systems, but held back by unrealistic weapon ballistics, dated presentation, and a small but real cluster of crash and control complaints.

5.5 / 10

Reviewed

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Desktop Pet: Idle Cats

A solo-developed desktop companion that puts a handful of personality-driven cats on your screen to nap, wander, and beg for attention while you work. The cozy, no-pressure design philosophy is genuine and well-argued on its own store page, but the game launched into an extremely small audience, carries a price well above most of its desktop-pet competitors, and its one detailed player report flags a real interface trade-off the developer has confirmed rather than fixed.

5.5 / 10

Reviewed

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Dishwashing Simulator

A genuinely inventive genre mashup disguised behind a joke title, blending dungeon exploration, base-building automation, and creeping dread as a prisoner forced to wash dishes in a dystopian facility, whose real atmosphere and mystery are near-unanimously undercut by an almost farcically consistent complaint — a punishing, poorly-controlled parkour section at the very end that appears to frustrate nearly every reviewer regardless of how much they otherwise enjoyed the game.

5.5 / 10

Reviewed

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Dog Brew

A cheap, deliberately silly beer-brewing management game about an anthropomorphic dog paying off gambling debts, whose fans and critics agree on almost everything except whether its repetitive, grind-heavy simplicity is the whole point or the whole problem.

5.5 / 10

Reviewed

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Do No Harm

A Lovecraftian house call Do No Harm casts you as a doctor in a town sliding toward something cosmic and wrong, diagnosing patients by piecing together symptoms — some mundane, som

5.5 / 10

Reviewed

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DO NOT FEED THE VIRUS

A short, mouse-driven incremental game from NimbleGames about growing a colony of organisms across five distinct stages, Mixed across a small English review sample for varied, well-designed mechanics per stage, with a fair, widely repeated complaint that resetting all progress between stages undercuts the genre's core appeal.

5.5 / 10

Reviewed

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DSS 2: War Industry Review

Solo developer vikingfabian's massive-scale grand strategy game combines city-building, resource simulation, and real-time battles with thousands of individually simulated units, and a Very Positive review sample praises its genuinely novel concept and ambitious scope while raising real, specific complaints about an overwhelming UI, unreliable automation, and pathing bugs that undercut the vision.

5.5 / 10

Reviewed

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ElectroFix Simulator

A cozy electronics repair-and-retail sim from Triton Gaming, Mixed across 43 reviews for a genuinely satisfying core loop undercut by a rough, buggy launch and a specific, repeated complaint about AI-generated marketing footage — offset by a verifiably fast pace of post-launch hotfixes this review confirmed directly against the developer's own news feed.

5.5 / 10

Reviewed

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Endzone - A World Apart

A post-apocalyptic city-builder and survival sim about rebuilding society decades after a nuclear catastrophe, Mostly Positive across nearly 3,400 reviews for its distinctive setting and initial appeal — undercut by an extremely consistent complaint about punishing, escalating difficulty spirals and shallow content depth once the early hours are exhausted.

5.5 / 10

Reviewed

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Esports Manager 2026

A long-awaited Football Manager-style CS esports sim from Neurona Games that gets the scouting, contracts, and organisation-building fantasy genuinely right, but launches as a full release with in-match AI decisions and tournament-tier balance that a large share of its own fans say belong in Early Access.

5.5 / 10

Reviewed

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Fabledom

A genuinely charming fairytale-themed city-builder whose reputation is defined less by its cozy first hours than by a confirmed, permanent bug at the game's late-game Nobles tier that starves villagers to death regardless of food supply — one the developers announced their final patch without fixing before moving on to a new project.

5.5 / 10

Reviewed

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Fantasy Franchise

A solo-developed American football management sim that takes fantasy football roster-building further into full team ownership, praised by its small early audience for a promising, minimalist core loop that reviewers describe as unfinished but genuinely worth following.

5.5 / 10

Reviewed

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