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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Poly TD

A nostalgic Warcraft III custom-map-style tower defense with hero merging, held back by a buggy launch, shallow late-game depth, and a specific, repeated performance complaint in endless mode, set against unusually well-corroborated praise for an extremely active solo developer.

5.5 / 10

Reviewed

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Ravenbound

A Nordic-folklore action roguelite that launched with a secretly always-online requirement for a single-player game, patched it out within months after backlash, then wound down development entirely by October 2023 — leaving real structural complaints about exploration and weapon variety permanently unaddressed.

5.5 / 10

Reviewed

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Rentlord

A clever Balatro-inspired real-estate combo-builder whose Mostly Positive score papers over an unusually loud, consistent chorus of reviewers, both critical and complimentary, reporting that the entire game is solvable and exhausted within two or three hours.

5.5 / 10

Reviewed

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Risk of Rain (2013)

The 2D roguelike platformer that launched a franchise, still Very Positive across more than 20,000 reviews for its escalating item-stacking chaos — now facing a wave of very recent, heavily corroborated backlash after new owner Take-Two/2K/Gearbox updated the game's terms of service in 2025 with data-collection language and an anti-modding clause.

5.5 / 10

Reviewed

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Shadowveil: Legend of The Five Rings

A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.

5.5 / 10

Reviewed

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Silly Survivors Review

DenaZ and SillyWorks' cheap, furry-themed take on the survivors-like genre casts players as a flashlight-armed fox fending off silly ghosts, and a Very Positive review sample praises its charm, addictive short runs, and low price while raising real, recurring complaints about poor optimisation, thin content, and a broken meta-progression save.

5.5 / 10

Reviewed

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Slay All Bosses: Idle

A solo-developed auto-battler that dresses itself up as an idle RPG, delivers a genuinely satisfying handful of boss fights through three distinct heroes, and then ends before its skill trees, weapon collection or "idle" framing ever get the room to matter.

5.5 / 10

Reviewed

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Slayblade

A Beyblade-inspired spinning-top roguelite with genuinely well-loved physics and control feel, undercut by a widely criticised power-cube mechanic that lets skilled runs win almost instantly and a content pool most reviewers describe as barely exceeding the free pre-release demo.

5.5 / 10

Reviewed

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SolForge Fusion

A free-to-play digital companion to designer Richard Garfield and Justin Gary's physical card game, whose distinctive lane-based, manaless combat earns real praise from card-game veterans, undercut by a stingy, no-free-deckbuilder monetisation model and a specific, dated controversy over an announced blockchain/NFT integration that badly damaged trust with its existing fanbase.

5.5 / 10

Reviewed

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Stoneshard

A hardcore, atmospheric isometric roguelike RPG with genuinely tense tactical combat, Mostly Positive across more than 11,500 reviews — dominated by an extraordinarily consistent complaint about a punishing save system that forces long treks to be redone after death, and by more than six years in Early Access without the character creation feature promised since launch.

5.5 / 10

Reviewed

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Survivors of the Dawn

A competent bullet-heaven survivor-like whose Mostly Positive reception sits alongside a genuinely well-documented story — a 13-month update silence the solo developer has since confirmed directly was caused by a pivot to a second project, on top of a separate, real complaint that its difficulty is punishing even on Easy.

5.5 / 10

Reviewed

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Swag and Sorcery

A pixel-art village-and-heroes RPG from the Punch Club and Graveyard Keeper studios that markets itself as idle and plays like a part-time job — genuinely funny writing and strong art undercut by a loop that never lets go of the mouse.

5.5 / 10

Reviewed

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Technotopia

A gorgeous art-deco cyberpunk puzzle-narrative game about an AI balancing four warring factions to build the perfect city, whose short, tightly written story and striking presentation earn real affection, undercut by a confirmed lack of post-launch development and a content ceiling reviewers consistently describe as reached within just a few hours.

5.5 / 10

Reviewed

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The First Million

An addictive incremental deckbuilder with genuine engine-building satisfaction, undermined by a specifically documented paradox where unlocking more cards makes runs harder rather than easier, excessive randomness that multiple reviewers say defeats planning, and a developer practice of nerfing winning strategies that has frustrated players who worked hard to find them.

5.5 / 10

Reviewed

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The Fortress

A striking, atmospheric dark-fantasy dice-roguelite let down by its single most repeated complaint, a widely shared feeling that combat offers little to no meaningful player choice, compounded by specific, repeated bugs and a fixed run structure that undercuts replayability.

5.5 / 10

Reviewed

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The Witch's Cauldron

A narrative roguelike about a medieval witch brewing potions for demanding villagers, whose charming art and genuinely funny writing earn real affection, undercut by a potion-crafting system that most reviewers say is fully exhausted within the first hour, after which the game settles into a repetitive visual-novel decision loop.

5.5 / 10

Reviewed

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UNHUMAN

An ambitious cyberpunk idle extraction-shooter with real depth for the players it hooks, built with generative AI the developer discloses openly on its own Steam page — and a UI messy enough that plenty of buyers never get past the tutorial to find out if it clicks.

5.5 / 10

Reviewed

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Vambrace: Cold Soul

A gorgeous, story-driven Darkest Dungeon-alike from a four-person South Korean studio, still stuck at a Mixed Steam rating seven years on -- gorgeous art and an unusually generous first-week patch run against a punishing UI, a party-wipe-on-main-character-death rule, and cosmetic unlocks that reviewers consistently call not worth chasing.

5.5 / 10

Reviewed

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Windbound

A gorgeous, Breath of the Wild-indebted survival roguelite about a shipwrecked warrior sailing between procedural islands — praised for its art and boat-building, undercut by a identity crisis between story, survival and permadeath that most players never resolve, since fewer than one in eleven ever finishes it.

5.5 / 10

Reviewed

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Yohane the Parhelion - NUMAZU in the MIRAGE -

A Love Live! Sunshine spin-off that rebuilds the franchise as a Slay the Spire-style roguelite deckbuilder, charming in its production values but leaning so heavily on its inspiration's mechanics, and so aggressively on paid DLC, that this review's sample repeatedly asks why not just play the original.

5.5 / 10

Reviewed

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