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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Asterogue

Asterogue is a $5.99 solo-developed sci-fi roguelike from Chris McCormick that deliberately revives the original Rogue's permadeath, no-meta-progression formula across 17 procedurally generated asteroid levels, and this review's small, unanimously Positive sample praises its tight, addictive "coffeebreak" loop while several reviewers noted the content feels a little light for now.

5.4 / 10

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Coin Tavern Review: A Clever Coin-Flipping Roguelike With a Grindy Unlock Problem

A coin-based deckbuilding roguelike in the Luck Be a Landlord mould that reviewers find genuinely addictive, undercut by a forced-grind unlock structure and a launch-week controversy over undisclosed AI use in development.

5.4 / 10

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Citadel Anew Review: Promising Bones, Rough Edges

Solo developer Radical Byte's mash-up of base defense, tower defense, roguelite mining, and mech-piloting shows real ambition and a responsive developer, but reviewers report crashes, unclear signposting, and clunky inventory management holding it back from its potential.

5.3 / 10

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Ash Warden

A tower defense and incremental hybrid with striking pixel art and a genuinely clever skill tree, undercut by targeting bugs, softlocks, and a runtime measured in single-digit hours.

5.2 / 10

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Fortress Fury Review: An Addictive Loop Buried Under Rough Edges

Kervado's free-to-play survivor-style tower defense has a genuinely addictive core loop and devs who responded fast to a rocky launch, but reviewers consistently describe a missing tutorial, narrow build balance, and pay-to-win monetisation holding it back.

5.1 / 10

Reviewed

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Bouncy Weapons

A solo-developer physics-bounce incremental combat game from LeenGameDev, tasking players with automating an arena of ricocheting weapons against escalating enemy waves, drawing a genuinely divided Mixed review sample that credits its satisfying core mechanic and short, completable loop while flagging heavily corroborated complaints about bugs, shallow build depth, and frustrating RNG-gated progression.

5 / 10

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Burn The Witch: Toll of the Bell Bearer

A dark fantasy roguelike deck-builder from solo studio Grayfox set in a cursed forest under the watch of a creepy circus ringmaster, drawing an extremely small English review sample that praises its distinctive atmosphere and flexible deck-building, tempered by fair, corroborated complaints about a confusing, poorly explained onboarding experience.

5 / 10

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

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Crimson Dawn

A Vampire Survivors-style horde survivor with a hub town and RPG progression layered on top, whose Early Access development stopped dead months before an abrupt 1.0 launch that shipped roughly half of what its own roadmap promised.

5 / 10

Reviewed

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Deckbuilder Fantasy

Deckbuilder Fantasy is a free, solo-built RPG Maker take on the roguelike deckbuilder, technically impressive for one person's work but undercut by card math several reviewers say doesn't add up and an engine that was never built for this kind of game.

5 / 10

Reviewed

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Dungeon Exiles

A likeable single-character autobattler roguelike with a genuine "minmax and watch the number go up" dopamine loop, whose solo developer stopped patching within a month of release and, according to multiple reviewers, said outright that they no longer enjoyed working on the game.

5 / 10

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Dwarf Delve

A mining extraction roguelite from a solo developer that launched broken enough to earn a "Mostly Negative" tag — softlocks, an unexplained tutorial, and rough performance — while simultaneously earning some of the most sympathetic, patient negative reviews this library has seen, because the developer has been visibly fighting to fix it in real time.

5 / 10

Reviewed

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Dyping Escape

Dyping Escape is a $9.99 PLAYISM-published typing horror game, expanded from a free browser game played by over 500,000 people, and this review's Very Positive sample (86 of 93 reviews) praises its clever fourth-wall-breaking premise, while a detailed, more skeptical minority argues it doesn't fully commit to being a typing game, a puzzle game, or a horror game.

5 / 10

Reviewed

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Farmagia

A monster-farming action RPG featuring Fairy Tail creator Hiro Mashima's character designs, whose menu-driven, visual-novel-adjacent structure badly mismatched the Rune Factory and Harvest Moon comparisons its marketing invited, with reviewers on both sides of the split agreeing its premium price outran the content on offer.

5 / 10

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Feartress

A charming incremental city-building RPG that launched into Early Access with real promise and genuine early support, then went quiet after one substantial update -- reviewed here from a small but complete sample that shifts, year by year, from excited to abandoned.

5 / 10

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Fracture Point

A solo-developed roguelite extraction shooter with genuinely satisfying, overwhelming gunplay and a compelling tower-climbing loot premise, widely acknowledged even by its fans as shockingly buggy at launch, missing an advertised gun-modding feature, and carrying a reproducible progression-blocking softlock and a sudden, punishing difficulty spike.

5 / 10

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HEX Review

A Thirty-Fourth Consecutive Launch Without a Single Review HEX released on Steam on 4 September 2026 and has zero user reviews at the time of writing, extending this stretch's

5 / 10

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