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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Cards and Dungeons

Cards and Dungeons is a small family-made deckbuilding roguelike built around a genuinely interesting risk-versus-punishment card system, but its tiny, mostly-positive review sample includes a detailed dissenting review that calls the moment-to-moment combat bland and raises pointed, unresolved questions about the authenticity of the praise surrounding it.

5.5 / 10

Reviewed

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CARNEDGE

A striking dark-fantasy art style and a promising auto-battler/deckbuilder hybrid can't quite outrun a review sample full of persistent bugs, a punishing late-game difficulty spike, and a runtime several reviewers clock at well under ten hours to full completion.

5.5 / 10

Reviewed

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Claymores of the Lost Kingdom

A roguelike deckbuilder with a genuinely clever stat-based card discovery system, undercut by a repetitive bestiary, a difficulty curve reviewers call broken rather than hard, and specific interface problems — though a real post-launch expansion shows the developer working on exactly the complaints players raised loudest.

5.5 / 10

Reviewed

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Crawling Lab

A cheap, fanservice-driven roguelite shooter from a developer known for the formula, whose competent core gunplay and well-received character designs draw real, specific fan appreciation, tempered by a large negative-review consensus that its repeated maps, scarce ammo economy, and near-absent sound design leave the loop feeling thin even by the standard of the studio's own back catalogue.

5.5 / 10

Reviewed

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Crimson Moon

A genuinely fun, Darksiders-and-Diablo-flavoured co-op soulslite with satisfying combat and strong art direction, launched into deep controversy over a total absence of key rebinding and mouse sensitivity options, a widely-criticised disorienting lock-on camera, and a specific, independently-raised and unverified data-privacy allegation that this review reports transparently without being able to confirm.

5.5 / 10

Reviewed

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CURSE WORDS

CURSE WORDS is a $4.20 debut solo-developer roguelike FPS where players shout real swear words into a microphone to cast spells, and its unanimously positive but unusually thin review sample, mostly short comedic one-liners rather than substantive critique, points to a genuinely novel gimmick executed reliably but backed by very little depth beyond the joke itself.

5.5 / 10

Reviewed

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CyberTD

A neon cyberspace tower-defense roguelite from Clockwork Origins, released September 2023 with co-op and versus multiplayer, card-draft upgrades and weekly challenges, undercut by a design that gives you exactly one tower to defend with and no say over the maze around it.

5.5 / 10

Reviewed

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Dead In Vinland

A Viking survival RPG following an exiled family managing a settlement through resource scarcity and hostile raiders, Mostly Positive across 570 reviews for its striking art and characterful writing — dominated by an extraordinarily consistent complaint that its random-event system fails high-probability rolls often enough that many reviewers describe the difficulty as broken rather than merely harsh.

5.5 / 10

Reviewed

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Deep Sky Derelicts

Deep Sky Derelicts sends a three-person mercenary crew scavenging through derelict alien ships using a card-driven turn-based combat system, wrapped in a distinctive retro-comic art style reviewers repeatedly single out. Its opening hours land well for a real share of players, before an unusually consistent complaint about brute-force enemy stat inflation as the game's only real difficulty lever takes over the conversation.

5.5 / 10

Reviewed

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Defender of the Crown: The Legend Returns

A 40th-anniversary triple-pack revival of the 1986 Amiga classic — a faithful Retro mode, a visually remastered Classic mode, and a new procedural Kingdom roguelike — that reliably moves longtime fans to tears with its music and presentation, while a large share of the same fans and newcomers alike report that the underlying jousting, siege and swordplay minigames are exactly as luck-based and undercooked as they remember, or worse.

5.5 / 10

Reviewed

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DVG Survivors

DVG Survivors turns a bouncing DVD-logo screensaver into a tiny idle-roguelike survival game, and this review's single available review, plus the developer's own pre-launch demo history, describes a short, hypnotic novelty built for score-attack and nostalgia rather than for players wanting a long campaign.

5.5 / 10

Reviewed

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ENDLESS Dungeon

A stylish roguelite spin-off of the beloved Dungeon of the Endless that split its own fanbase over how far it strayed from the original, undercut further by a co-op design where only the host earns progression and a detailed, highly-upvoted account of the game's DRM and telemetry connections.

5.5 / 10

Reviewed

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Exark

A pixel-art mashup of backpack-battler inventory puzzles, roguelite runs, and city-building resource chains, built around a genuinely clever ark-ship premise that most reviewers agree launched about six months too early.

5.5 / 10

Reviewed

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Feed the Deep

A Lovecraftian cave-diving roguelike from Fruit Ninja co-creator Luke Muscat, whose atmosphere and premise draw real praise, undercut by a large, consistent negative-review theme describing a repetitive backtracking loop with no permanent meta-progression, alongside specific, seemingly unaddressed control and technical complaints from a developer who moved to bug fixes for only a few weeks before starting a new project.

5.5 / 10

Reviewed

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Flower Survivors

Flower Survivors is MOZO Games' anime-waifu take on the Vampire Survivors formula, built on heavily AI-generated art and music the developer discloses in unusually broad terms, and this review's mixed sample finds a cheap, genuinely playable time-killer whose bullet-hell boss fights and paid-DLC-hero treadmill draw about as much criticism as its praised art and low price.

5.5 / 10

Reviewed

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Fortress Merge

A free-to-play merge tower-defense roguelite from TapNation and Tartatin about building and upgrading a fortress against escalating waves of fantasy monsters, earning a genuinely Mixed launch reception for its layered merge-and-defend strategy, tempered by honest reviewer reports of real bugs, slow pacing, and pointed monetisation complaints.

5.5 / 10

Reviewed

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Garden of Witches

A gorgeously cute action roguelite about rounding up runaway witches for tea, whose Hades-and-Cult-of-the-Lamb-flavoured combat and adorable presentation win over most reviewers, even as a controller-only control scheme, a thin build pool, and a contested pre-launch combat rework split a vocal minority.

5.5 / 10

Reviewed

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Glyphrune

A solo-developed, Slay the Spire-style dark medieval deckbuilding roguelite where damage carries between fights and death ends the run for good — a first game whose tiny early review sample credits real improvement from private testing through to launch, backed by achievement data showing a steep, expected roguelite difficulty curve.

5.5 / 10

Reviewed

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Gorgon Shield

A retro-arcade roguelite built around a genuinely clever idea — rotating a shared shield to reposition a four-hero party mid-fight — undercut by a crash problem this review's full read of the review history finds so persistent the developer built a consolation message for it instead of fixing the source.

5.5 / 10

Reviewed

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