Key art for ENDLESS Dungeon™ - Definitive Edition

Game review

ENDLESS Dungeon

5.5 / 10

Developer
AMPLITUDE Studios
Publisher
AMPLITUDE Studios
Released
19 October 2023
Platforms
Windows
Genre
Roguelite, Tower Defense, Fantasy
Monetisation
One-time purchase. No advertisements or microtransactions found in this review's sample.
Players
Online and local co-op for up to 3 players, though reviewers report only the host earns progression

The short version

ENDLESS Dungeon is a roguelite tower-defense hybrid from AMPLITUDE Studios, published by SEGA and released 19 October 2023 as a spiritual successor to the beloved Dungeon of the Endless. It sits at a lifetime Mixed 65.0% across 3,840 reviews, with recent sentiment holding at a similar 63.4%. This review reads a substantial share of both samples and finds a genuinely split reaction rather than a settled verdict: longtime fans of the 2014 original describe the sequel as a watered-down departure that traded strategic depth for isometric action without fully delivering on either, while a separate group of reviewers — some approaching it fresh, others returning after initial skepticism — describe a genuinely fun, if lighter, twin-stick tower defence experience on its own terms. Compounding both readings is a specific, severe co-op design flaw reviewers describe consistently: only the hosting player earns progression and achievements, and one of the corpus's most detailed, highly-upvoted reviews documents the game's Denuvo, telemetry and third-party service connections in granular detail.

Biggest strengths

  • Stylish, distinctive art direction and a well-regarded soundtrack draw consistent praise even from reviewers disappointed by the gameplay direction
  • A meaningful share of reviewers, including some longtime Amplitude fans who went in expecting to dislike it, describe genuine fun once they stopped comparing it directly to Dungeon of the Endless
  • An accessible, easy-to-learn twin-stick tower-defence loop that several reviewers recommend specifically as a lighter, more casual alternative to the original's heavier strategic focus

Biggest weaknesses

  • A large, specific and consistent share of this review's sample — including many self-identified Dungeon of the Endless veterans — describes the game as a significant departure that traded away the original's strategic depth, resource management and character writing without a compelling replacement
  • Multiple reviewers report that in co-op sessions, only the hosting player earns progression and achievements, a design choice several call inexplicable for a game built around cooperative play; one detailed reviewer reports multiplayer-specific bugs worsening rather than improving in the months after launch
  • One of the corpus's most detailed and highly-upvoted reviews documents the game's Denuvo anti-tamper protection alongside telemetry connections to Epic Games, Google, Amazon and Sega's own services; this review reports the account's specificity and prevalence rather than independently verifying every technical claim

Who it's for: Fans of stylish twin-stick tower-defence roguelites willing to judge the game on its own terms; a poor fit for Dungeon of the Endless veterans expecting a direct strategic successor, and a weak choice for co-op groups given the progression-sharing issue.

Our recommendation: Worth trying if you approach it as its own game rather than a Dungeon of the Endless sequel, but verify the co-op progression issue hasn't affected you before committing a group to it, and read the DRM details if that matters to your purchase decision.

5.5 / 10

Introduction

ENDLESS Dungeon sends a crew of shipwrecked heroes into a long-abandoned space station, defending a power crystal against escalating waves of monsters across a hybrid of twin-stick action and tower defence. Developed by AMPLITUDE Studios and published by SEGA, it released 19 October 2023 as a spiritual successor to the studio's beloved 2014 roguelite Dungeon of the Endless. It sits at a lifetime Mixed 65.0% across 3,840 reviews, with recent sentiment holding at a similar 63.4%. This review reads a substantial share of both samples and finds a genuine, ongoing split rather than a settled consensus — one this review reports plainly rather than resolving on the reader's behalf.

Series veterans, and a different kind of game

The single clearest fault line in this review's sample runs along familiarity with the original Dungeon of the Endless. Reviewers who loved that game's tighter strategic loop — resource management, path planning, character permadeath with real stakes — describe the sequel in strikingly consistent terms: "Endless Dungeon feels like it was made by people who did not play Dungeon of the Endless," writes one, while another, self-identifying as a 100%-achievement completionist of the original, describes the sequel as a "huge departure" that lost the characters and systems they loved. Several use nearly identical language independently — "significantly less strategic," "watered down," "shallow" — pointing to a real, substantive design shift rather than a superficial change of pace.

Set against that, a separate and equally sincere group of reviewers describes genuine enjoyment, specifically once they stopped measuring the game against its predecessor. One reviewer with over 450 hours in the original writes candidly: "I saw the Mixed review score and was ready to be disappointed but honestly, this is actually a great game." Another sums up the comparison bluntly: "i'll save you time and say its not Dungeon of the Endless so don't go in expecting something like a sequel, but it feels like it's trying to be its own thing and i love it." Read together, this isn't a case of one side being right — it's a genuine audience mismatch, and the honest advice is to know which group you're likely to fall into before buying.

A co-op design several call inexplicable

Independent of the sequel debate, this review's sample surfaces a specific, severe and consistently reported design flaw: in co-op sessions, only the hosting player earns progression and achievements. "Only the host makes progression. I will never understand why devs do this," writes one reviewer bluntly, and the complaint recurs across multiple reviews rather than standing alone. A later reviewer, checking back four months post-launch, reports that multiplayer-specific bugs hadn't received meaningful fixes and were, if anything, "getting worse." For a game marketed around cooperative play, this is a real, actionable problem worth knowing before organising a group session around it.

A detailed account of what the game connects to

One further finding deserves reporting on its own terms because of how specific and highly-upvoted it is. The single most-upvoted negative review in this corpus — nearly 2,000 votes — catalogues the game's Denuvo anti-tamper protection alongside telemetry and service connections it documents to Epic Games, Google, Amazon and Sega's own infrastructure, including company names and addresses for each service provider. This review cannot independently verify every technical claim in that account, but its specificity, detail and the volume of agreement it drew from other players make it worth reporting as a real, documented concern in the corpus rather than a fringe complaint — particularly for readers who weigh DRM and telemetry considerations in their purchase decisions.

Final Verdict

ENDLESS Dungeon is a competently made, stylish twin-stick tower-defence game that happens to carry the name of a series whose fans expected something different, and that mismatch is doing most of the work in its Mixed score. Judged on its own terms, a meaningful share of players — including some skeptical veterans who gave it a fair chance — genuinely enjoy it. Judged against Dungeon of the Endless specifically, or against the specific promise of functional co-op progression, it falls notably short. Decide which comparison matters to you before buying, and if you're organising a co-op group, confirm the progression-sharing issue before committing everyone's time to it.

Pros and cons

Pros

  • Stylish, distinctive art direction and a well-regarded soundtrack draw consistent praise even from reviewers disappointed by the gameplay direction
  • A meaningful share of reviewers, including some longtime Amplitude fans who went in expecting to dislike it, describe genuine fun once they stopped comparing it directly to Dungeon of the Endless
  • An accessible, easy-to-learn twin-stick tower-defence loop that several reviewers recommend specifically as a lighter, more casual alternative to the original's heavier strategic focus
  • No advertisements or microtransactions layered onto the one-time purchase

Cons

  • A large, specific and consistent share of this review's sample — including many self-identified Dungeon of the Endless veterans — describes the game as a significant departure that traded away the original's strategic depth, resource management and character writing without a compelling replacement
  • Multiple reviewers report that in co-op sessions, only the hosting player earns progression and achievements, a design choice several call inexplicable for a game built around cooperative play; one detailed reviewer reports multiplayer-specific bugs worsening rather than improving in the months after launch
  • One of the corpus's most detailed and highly-upvoted reviews documents the game's Denuvo anti-tamper protection alongside telemetry connections to Epic Games, Google, Amazon and Sega's own services; this review reports the account's specificity and prevalence rather than independently verifying every technical claim
  • Progression is described by several reviewers as shallow, with one reporting maxing out available upgrades within roughly 10 hours

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 7 / 10
  • Value 6 / 10
  • Originality 5 / 10
  • Multiplayer 3.5 / 10