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Co-op & Multiplayer reviews

1033 Co-op & Multiplayer games reviewed and scored, best first.

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1033 reviews

Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

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Diablo II: Resurrected

Blizzard's remaster of the 2000 original finally landed on Steam in February 2026, bundled with the first new class since 2001. The classic game underneath is exactly as good as it ever was — the question is whether Steam buyers are actually being sold the classic game, or something more expensive.

7.5 / 10

Reviewed

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Diablo IV

Two expansions and a dozen seasons after launch, Diablo IV has fixed the thing that nearly sank it — its loot — and built a genuinely enormous endgame on top. What it hasn't fixed is how much it now costs, in money and in relearning, to stay current with it.

7.5 / 10

Reviewed

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Disc Dungeon

A tactical roguelike that fuses the physical dexterity of Crokinole with fantasy hero recruitment and campaign-based artifact building, winning over a tiny early review base with genuine strategic depth in how disc abilities interact, though the sample so far is too small and uniformly glowing to say much about where the game might still fall short.

7.5 / 10

Reviewed

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Dome Keeper

A Motherload-inspired mining roguelite whose tense dig-and-defend loop earns some of the most specific sound-design praise in this library, held back at launch by a "too little content" complaint that dominated its negative reviews for years before free multiplayer and a first paid expansion finally answered it.

7.5 / 10

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Don't Fall Review

A Summit, A Physics Body, And Eleven Reasons To Believe The Title Don't Fall is a physics-based 3D platformer from solo studio Shine 3D, released May 21, 2026 for $6.99, in whi

7.5 / 10

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Dying Light: The Beast

Techland's return to Kyle Crane and the original Dying Light formula, widely, specifically praised as a genuine "return to form" after the divisive Dying Light 2 — backed by an unusually clean, well-optimised launch and an explicit, kept promise to ship without microtransactions — undercut for a real minority of players by parkour-unfriendly map design and a genuine, documented fairness controversy over how a later Definitive Edition treated existing Deluxe Edition owners.

7.5 / 10

Reviewed

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Enshrouded

A voxel survival game that welds on a real RPG skill tree and dares you to dig, sculpt and build inside a world that is actively trying to kill you on a clock. Two and a half years into Early Access, with a 1.0 date finally on the calendar, the question is whether the fog and the talent tree were ever really talking to each other.

7.5 / 10

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Eslabong Review

A Gladiator Club Wearing an Autobattler's Clothes Eslabong, from solo developer shirowita, entered Early Access on August 24, 2026, and describes itself simply as "arena c

7.5 / 10

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Everdell

A faithful, beautifully realised digital adaptation of the acclaimed Everdell board game that speeds up a long tabletop session without losing its charm, held back for years by a near-total absence of the physical game's beloved expansions until a first one finally arrived in 2026.

7.5 / 10

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Far Far West Review

A Robot-Cowboy Co-Op Shooter That Became an Overnight Phenomenon Far Far West entered Early Access on April 28, 2026 from eight-person Spanish studio Evil Raptor, and within days i

7.5 / 10

Reviewed

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Farming Simulator 22

A deep, genuinely meditative agricultural sim that reviewers describe finding real therapeutic value in — held back for years by the same specific, franchise-wide complaint about hired-worker AI, and a biennial release cycle some longtime fans feel delivers too little new for the price.

7.5 / 10

Reviewed

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Farm Together 2

A cozy co-op farming sequel whose year-long Early Access record shows a genuinely dominant "this has less content than its own six-year-old predecessor" complaint, sharpened by a 1.0 announcement several reviewers describe as blindsiding the community — balanced against extremely sustained post-launch development and a real, growing share of players calling the sequel a clear improvement over time.

7.5 / 10

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FlyKnight

A fly who wants to be a knight, and mostly earns it FlyKnight's premise is exactly as delightfully strange as its title suggests: you play a fly attempting to earn knighthood,

7.5 / 10

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Forsworn

A solo-developed turn-based tactics roguelite that sends a party of heroes to slay gods, earning strong day-one praise for its build variety and simultaneous-turn co-op, tempered by reviewer complaints about punishing boss escalation and repeat-kill enemy design.

7.5 / 10

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Forza Horizon 6

Quite possibly the best arcade racer ever made, set in the best map the series has built — and its two most-upvoted negative reviews are from people who couldn't play it because they block telemetry.

7.5 / 10

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