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Co-op & Multiplayer reviews

1040 Co-op & Multiplayer games reviewed and scored, best first.

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1040 reviews

LORT

A genuinely chaotic, generous co-op roguelite drawing frequent favourable comparisons to Risk of Rain 2, undermined by a specific, widely corroborated complaint that the game barely functions solo or in small groups, an itemisation system multiple reviewers call boring, and a documented balance patch that removed a mechanic reviewers say was one of the game's strongest points.

6 / 10

Reviewed

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Lugal: Bronze Age Survival Game

An Early Access survival crafting game about leading a small tribe from mud huts to a Mesopotamian civilization complete with a great Ziggurat, drawing a Mostly Positive early reception for its distinctive Bronze Age setting and genuine sense of progression, tempered by broken co-op, laggy performance and content that a determined player can already exhaust in a single day.

6 / 10

Reviewed

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Magisterium: Fantasy Craft

A small-team medieval fantasy survival-crafting sim, still in Early Access years after launching as Survival Craft, whose multi-profession depth and steady patching have won a genuinely enthusiastic core following despite persistent complaints about onboarding, combat and a punishing death mechanic.

6 / 10

Reviewed

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Marvel Rivals

NetEase's free-to-play superhero take on the Overwatch formula launched with a genuinely player-friendly economic model widely praised as a new industry standard, but a real, specific, remarkably consistent complaint from players with thousands of hours — that its matchmaking is deliberately tuned for engagement over fairness — has become the dominant, load-bearing thread in its Mostly Positive reception more than a year on.

6 / 10

Reviewed

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Meet Your Maker

A trap-dungeon builder-versus-raider game whose own fans and critics converge on the same diagnosis — a reward structure that pays only for kills, not fun, flooded the community with unbeatable "killbox" levels — and whose support appears to have wound down roughly a year ago after a real, multi-season run.

6 / 10

Reviewed

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Mini Airways

A real-time air traffic control management game that borrows its clean visual style from Mini Metro and Mini Motorways, whose addictive core loop earns real devotion from a dedicated playerbase, tempered by a specific, widely repeated accusation that it trades on those games' branding without matching their polish, plus reviewer complaints about simplified ATC mechanics and an escalating difficulty that many find becomes unfairly overwhelming.

6 / 10

Reviewed

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Mistfall Hunter

A dark-fantasy extraction ARPG with genuinely good third-person combat, undercut at launch by a "solo or trio" pitch that turns out to mean trio, missing regional servers, and a cash shop players keep calling scummy in the same reviews that praise the fighting.

6 / 10

Reviewed

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Mortal Kombat 11

Fantastic combat, character variety and presentation buried under a genuinely predatory Krypt monetisation system, an always-online requirement that can lock players out of singleplayer content, and a Premium Edition that reviewers say didn't deliver what it promised.

6 / 10

Reviewed

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NARAKA: BLADEPOINT

A melee-focused battle royale with grappling-hook mobility and wuxia-inspired combat, Very Positive across nearly 13,000 reviews for its innovative fighting-game-style action and striking visuals — undercut by an extremely consistent complaint about the absence of region locking that lets high-ping players exploit lag-compensation mechanics, a well-corroborated cheating problem, and a serious, widely reported security concern around its anti-cheat requiring a Windows kernel protection feature to be disabled.

6 / 10

Reviewed

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Natural Selection 2

Unknown Worlds Entertainment's asymmetric marines-versus-aliens hybrid remains, more than a decade later, one of the only games that genuinely fuses first-person shooting with real-time strategy commanding — a landmark design reviewers say has never been properly replicated, now weighed down by a shrinking, veteran-dominated community that a large and consistent share of reviewers describe as actively hostile to newcomers.

6 / 10

Reviewed

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Nearly Dead - Live and Let Die

A cheap, small-scale Korean co-op roguelite about scavenging zombie-overrun regions by day and defending a hideout by night -- Mostly Positive from a modest audience, genuinely fun with friends according to most who tried it, but held back by real, repeated multiplayer bugs and no public matchmaking to find them with.

6 / 10

Reviewed

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Never Grave: The Witch and The Curse

A Pocketpair-published metroidvania-roguelite hybrid about a cursed witch's hat that can possess fallen enemies earns a Mostly Positive Steam debut for its charm and combat feel, while a large share of its review sample argues it never fully commits to either half of its genre mashup.

6 / 10

Reviewed

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Neverwinter

A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.

6 / 10

Reviewed

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New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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Nexus Legacy

A free, persistent sci-fi 4X space MMO that blends Ogame-style empire management with real-time fleet combat and an unusually responsive solo developer, undermined by a battle system reviewers describe as brutally attacker-favoured and an alliance meta that leaves solo players exposed.

6 / 10

Reviewed

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Nine Parchments

A NZ$24.79 co-op wizard-apprentice action-RPG from Trine developer Frozenbyte that holds Mostly Positive across roughly 4,100 Steam reviews since December 2017 — beautiful and genuinely fun with a friend, but sitting under a "confirmed no longer supported" developer statement and a specific, years-spanning bug where private co-op sessions randomly turn public and let strangers into your game.

6 / 10

Reviewed

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Nuclear Epoch

An ambitious co-op hybrid of open-world survival, base building, and extraction-shooter looting, held back at launch by rough optimization and instance balance that undercut a genuinely interesting core idea.

6 / 10

Reviewed

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Nullpoint Protocol

A co-op roguelite boss-rush built around MMO-raid-style encounters, whose genuinely striking art, music, and boss design keep pulling reviewers back in even as pacing, balance, and a rough launch state hold it back from being an easy recommendation.

6 / 10

Reviewed

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