Game review
NARAKA: BLADEPOINT
6 / 10
- Developer
- 24 Entertainment
- Publisher
- NetEase Games
- Released
- 11 August 2021
- Platforms
- Windows
- Genre
- Melee Battle Royale
- Monetisation
- Originally paid at launch, later switched to free-to-play with cosmetic and battle pass monetisation.
- Players
- Online battle royale and team modes for up to 60 players.
The short version
NARAKA: BLADEPOINT reimagines the battle royale genre around fast, fighting-game-inspired melee combat and grappling-hook mobility, and its Very Positive rating across nearly 13,000 reviews reflects genuine, widespread enthusiasm for that distinctive combat system and striking visual style. What holds this review back is an extremely consistent complaint about the absence of region locking, which lets high-ping international players exploit lag-compensation mechanics on other regions' servers, compounded by a well-corroborated cheating problem and a serious, widely reported security concern around an anti-cheat requirement that some players are uncomfortable with.
Biggest strengths
- A genuinely innovative, fast-paced melee combat system blending fighting-game mechanics with grappling-hook mobility, widely praised as one of the most distinctive takes on the battle royale genre.
- Striking, wuxia-inspired visual design and setting that reviewers consistently credit as a real strength independent of gameplay complaints.
- Extremely active, sustained live-service support confirmed directly against the developer's own update history, with regular content updates continuing five years after launch.
Biggest weaknesses
- An extremely consistent complaint describes the absence of region-locked servers as allowing high-ping international players onto other regions' servers, where lag-compensation mechanics reportedly make them very difficult to hit, a problem a wide majority of critical reviewers cite as the game's central flaw.
- A well-corroborated complaint reports persistent cheating and hacking, with reviewers describing the problem as severe despite the developer's ongoing, publicly documented ban enforcement.
- A serious, widely reported complaint concerns the game's anti-cheat requiring players to disable Windows' Hypervisor-Protected Code Integrity kernel security feature; this review did not independently verify the anti-cheat's specific behaviour but flags the concern directly given how consistently and specifically it's raised.
Who it's for: Fans of innovative, skill-based melee combat who can tolerate genuine, well-documented matchmaking and security concerns; players uncomfortable disabling Windows kernel-level security features for anti-cheat purposes should research the specific requirement before installing.
Our recommendation: A genuinely innovative and fun combat system let down by serious, unresolved regional matchmaking and security concerns; worth trying, but go in informed about both issues.
6 / 10
A genuinely innovative combat system
NARAKA: BLADEPOINT earns widespread, enthusiastic praise across this review base for its core combat identity. "I love this game to death. It has one of the best gameplay loops I can think of and is nearly the perfect BR for me," reads one review that goes on to detail serious regional matchmaking frustrations. This review credits that praise as genuine: blending grappling-hook mobility, deflects, and fighting-game-style combos into the battle royale format is a real, distinctive innovation, and reviewers across this sample consistently describe the resulting combat as one of the most skill-expressive and satisfying systems in the genre, paired with striking wuxia-inspired visual design.
An extremely consistent complaint about the absence of region locking
What dominates the critical portion of this review base overwhelmingly is a specific, highly consistent complaint about server matchmaking. "This game was so much fun but it's borderline unplayable a lot of the time due to no region lock. You get a lot of players from china playing on NA servers and they're basically untouchable due to ping," reads one review, and another names the specific mechanical exploit: "Ping compensation mechanic being abused by players playing on servers they're not meant to." Checking a broad sample of negative reviews, this exact complaint — that international players on high-ping connections become extremely difficult to hit due to how the game's netcode compensates for lag — recurs with extraordinary consistency across reviewers from multiple different regions, making it by far the single most repeated and specific theme in this entire review base.
A well-corroborated cheating problem, met with visible enforcement
A separate, closely related complaint concerns cheating specifically. "This game used to be great, but now it feels overrun with hackers—about 90% of the player base seems to be using cheats. As a top 500 player, I can confirm," reads one review. This review checked the developer's own update history directly and found genuine, ongoing enforcement effort: 24 Entertainment publishes a regular "Banned Players List" through its Steam news feed on a near-weekly cadence, continuing as recently as this month, which is real, verifiable evidence the developer actively works against the problem rather than ignoring it. Even so, the volume and consistency of cheating complaints across this review base suggests that enforcement, while genuine, hasn't fully resolved player-facing concerns.
A serious, widely reported security concern
A further, more unusual and serious complaint concerns the game's anti-cheat requirements specifically. "Requires you to disable HVCI which protects your kernal memory from having malicious code inserted. I wouldn't recommend playing this game, there is no reason to force you to disable this function," reads one review, and a separate reviewer raises the same concern independently: "I will NOT disable security features. Most games don't ask for that and I will not make an exception." This review did not independently investigate the specific technical behaviour of the anti-cheat system beyond confirming that multiple, independent reviewers report this exact requirement consistently; given how specifically and repeatedly it's raised, and the legitimate general security concerns around disabling kernel-level Windows protections, this review flags it directly as a serious point security-conscious players should research before installing.
A consistent complaint about the shift to free-to-play
A further complaint concerns the game's business model change. "I feel cheated and my money stolen. ive bought the game and then devs made it free to play," reads one review, reflecting a frustration shared by several players who paid full price at launch before the game later became free. This review treats the complaint as fair: while a shift to free-to-play is common in live-service games and can grow a healthier player base, players who paid specifically for what later became a free product have a reasonable grievance distinct from the gameplay concerns above.
A consistent complaint about performance
A further, more technical complaint concerns optimisation on a range of hardware. "The graphics are impressive, and the concept behind the game is promising. However, the experience is severely affected by its poor optim[ization]," reads one review. This review treats the complaint as fair and distinct from the netcode and matchmaking issues above: reviewers consistently report frame-rate and performance issues separate from the ping-related unfairness detailed elsewhere, suggesting a genuine technical optimisation gap alongside the matchmaking problems.
A complaint about specific combat exploits
A further, more mechanical complaint concerns specific character builds or combos considered unbalanced. "It allows stunlock death combos, only available for" certain specific character and weapon combinations, reads one review, describing a scenario where a hit chain removes a player's ability to act or counter entirely until death. This review treats the complaint as fair: even within a combat system widely praised for its skill expression, reviewers consistently flag specific stunlock interactions as an unfair exception to that otherwise well-regarded design, worth noting separately from the broader netcode and cheating complaints.
Final verdict
NARAKA: BLADEPOINT succeeds at something genuinely difficult: reinventing battle royale combat around a fast, skill-driven melee system that this review credits as a real innovation, backed by striking visual design and remarkably sustained five-year live-service support. What keeps the score moderate is an extremely consistent complaint about the absence of region locking undermining fair play, a well-corroborated cheating problem the developer visibly fights but hasn't resolved, and a serious, widely reported security concern around its anti-cheat requirements. This is worth trying for the combat system alone, but go in informed about both the regional matchmaking issues and the specific security trade-off the anti-cheat asks of you.
Pros and cons
Pros
- A genuinely innovative, fast-paced melee combat system blending fighting-game mechanics with grappling-hook mobility, widely praised as one of the most distinctive takes on the battle royale genre.
- Striking, wuxia-inspired visual design and setting that reviewers consistently credit as a real strength independent of gameplay complaints.
- Extremely active, sustained live-service support confirmed directly against the developer's own update history, with regular content updates continuing five years after launch.
- A demonstrated, ongoing anti-cheat enforcement effort, confirmed through the developer's own regularly published lists of banned players, showing continued attention to the cheating problem even if imperfectly resolved.
Cons
- An extremely consistent complaint describes the absence of region-locked servers as allowing high-ping international players onto other regions' servers, where lag-compensation mechanics reportedly make them very difficult to hit, a problem a wide majority of critical reviewers cite as the game's central flaw.
- A well-corroborated complaint reports persistent cheating and hacking, with reviewers describing the problem as severe despite the developer's ongoing, publicly documented ban enforcement.
- A serious, widely reported complaint concerns the game's anti-cheat requiring players to disable Windows' Hypervisor-Protected Code Integrity kernel security feature; this review did not independently verify the anti-cheat's specific behaviour but flags the concern directly given how consistently and specifically it's raised.
- A consistent complaint concerns the game's shift from a paid title at launch to free-to-play, with early purchasers reporting feeling shortchanged, alongside separate reports of poor optimisation and stunlock-heavy combat exploits some reviewers consider unfair.