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Co-op & Multiplayer reviews

1039 Co-op & Multiplayer games reviewed and scored, best first.

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1039 reviews

Old School

MDickie's 3D remake of his own School Days recycles the Wrestling Empire combat engine into a chaotic school-life sandbox -- genuinely funny for the built-in fanbase, but saddled with camera and control complaints that have gone unfixed since launch, and a recent trust problem over undisclosed AI-generated content.

6 / 10

Reviewed

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One Military Camp

A charming, Evil Genius-styled boot camp management sim whose base-building and art direction win consistent praise, dogged from launch through three years of updates by the same complaint — reviewers keep calling it a "waiting simulator" with too little strategy underneath.

6 / 10

Reviewed

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One More Delve Review

A VR-Only Dungeon Crawler Built Around Weight One More Delve is a physics-based, VR-only dungeon crawler from solo developer ATVR: up to three players descend randomized dungeons t

6 / 10

Reviewed

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Out of Action

A solo-developed cyberpunk movement shooter whose gunplay and build depth earn extraordinary devotion from players who stick with it, undercut by a brutally hostile new-player experience, a shrinking population, and a cluttered interface that this review's sample says keeps newcomers from ever reaching the fun.

6 / 10

Reviewed

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PANELKI

A melancholic, deeply atmospheric handyman sim set in a fictional frozen Siberian panel-house city that lands with real specificity for post-Soviet players and leaves others cold, backed by years of genuine solo-developer support but held back by honestly-acknowledged repetition and achievements locked behind separate paid DLC.

6 / 10

Reviewed

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Panzer Corps 2

A worthy heir to the Panzer General lineage with genuinely deep turn-based combat mechanics, undercut for a large share of its own veteran fanbase by a removed branching campaign structure and a DLC pricing model several reviewers say fragments the full experience across a costly stack of add-ons.

6 / 10

Reviewed

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Pax Dei

A social sandbox MMO with no vendors, no quest-givers and no safety net — genuinely distinctive when it comes to player-built villages and a player-run economy, but its land ownership system asks for real, recurring money in a way a lot of its own players resent.

6 / 10

Reviewed

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PHOGS!

A wholesome physics-puzzle game about two dogs joined at the belly, genuinely delightful on a shared couch and genuinely broken online, where reviewers document soft-locking desync bugs specific and severe enough to end a co-op session mid-level.

6 / 10

Reviewed

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Pixel Descent

A pixel-art roguelite that bills itself as "Vampire Survivors meets Gauntlet," drawing real affection from arcade-era Gauntlet fans while a consistent share of newcomers expecting a faster bullet-heaven find its slow pacing, minimal stat upgrades and unfair-feeling enemy scaling a poor match for their expectations.

6 / 10

Reviewed

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Pizza Deathlivery

A co-op horror party game about delivering pizza before a monster-filled curfew, launched rough and repeatedly patched into something far more playable than its first week suggested.

6 / 10

Reviewed

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Pizza Slice

Pizza Slice is a hands-on family-pizzeria simulator starring Tonio, who inherits his grandfather's restaurant and must build it into a local success through manual cooking, upgrades, and co-op play — and this review's Mixed-rated sample finds a genuinely enjoyable core loop weighed down by real performance and economy complaints, some addressed by the developer and some still open.

6 / 10

Reviewed

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Project Afterfall

MuHa Games' Project Afterfall, formerly Project Thea, carries the beloved Thea series into a Slavic-folklore retro-future wasteland, entering Early Access on 20 November 2025 to a Mostly Positive reception split between newcomers drawn to its immersive world and deck-based combat, and longtime Thea 1 and 2 fans who describe its writing, combat depth and length as a step down, compounded by a repeated complaint about the developer's disclosed use of AI-assisted text tools.

6 / 10

Reviewed

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Ready, Steady, Ship!

A local couch co-op logistics-chaos game in the Overcooked mold, casting players as warehouse workers racing to pack, sort, and ship boxes across conveyor belts, forklifts, and cranes — genuinely fun and often very funny with a partner in the room, but held back by consistently criticized vehicle controls and a persistent, unanswered demand for online multiplayer.

6 / 10

Reviewed

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REMATCH

Sloclap follows Sifu and Absolver with a 5v5 third-person football game whose core ball-and-movement feel a huge share of its 53,000-plus reviewers genuinely love — undercut, according to an even larger and more consistent share of that same corpus, by broken netcode, a full box price stacked with an aggressively monetised season pass, and a community joke about teammates who refuse to pass the ball that has become the game's own defining meme.

6 / 10

Reviewed

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Rewind 99 Review

Running The Last Video Store In A Very Chaotic Town Rewind 99 entered Steam Early Access on March 11, 2026 from Gunmetal Games and Real Fake Games, casting the player as the reluct

6 / 10

Reviewed

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Rogue Point

A 4-player co-op tactical roguelite shooter from the studio behind Black Mesa, whose jump from Early Access to "1.0" this week delivered almost exactly what one detailed reviewer predicted it would — one new map and a few new guns, not the broader AI, economy and content overhaul the developer's own Early Access roadmap had promised.

6 / 10

Reviewed

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Sackboy: A Big Adventure

A colorful, chaotic 3D platformer spinoff of LittleBigPlanet that plays like a decent Super Mario Odyssey homage on its own terms, undercut for series fans by the absence of its predecessor's signature level editor and for everyone else by a mandatory Epic Games Store account link that persists even on the Steam release.

6 / 10

Reviewed

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SCUM

SCUM drops prisoners onto a vast island and asks them to survive its unusually detailed body-simulation and metabolism systems against other players, wildlife, and the island itself. Seven years after its true Early Access debut, its most experienced players — some with well over a thousand hours logged — are the ones making the most serious, specific complaints about where the game has ended up.

6 / 10

Reviewed

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SENTO SURVIVOR : Slip, Grab, and Bathe in Glory!

A local-multiplayer physics brawler set in a Japanese public bathhouse, where the "Survivor" in the name means outlasting three rivals on a frictionless floor with a water gun, not building a horde-clearing arsenal — a genre-savvy buyer needs to know that before anything else, along with the fact that every mode here is played on one couch, not online.

6 / 10

Reviewed

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Serious Sam 4

A horde-shooter prequel that gets the guns and the chaos right but arrived rough enough — inconsistent level design, dated cutscene animation, real performance problems — that its own longtime fans describe a troubled development rather than the Doom-Eternal-style revival some hoped for.

6 / 10

Reviewed

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Shadow Puppeteer

A genuinely clever, Tim Burton-esque co-op puzzle-platformer that both sides of its review sample agree only really works with a second player — solo mode, camera clarity, and general polish all draw the same specific, repeated complaints over a decade after release.

6 / 10

Reviewed

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Shady job

A darkly comic co-op adventure about hauling a body that won't stay dead to the top of an unfinished skyscraper, praised by friend groups for genuinely chaotic, friendship-testing fun, undercut by a specific, cross-language corroborated balance problem where certain items let players skip entire sections, plus crash reports that cost lost progress and one widely-mocked, ear-splitting sound effect.

6 / 10

Reviewed

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