Game review
PANELKI
6 / 10
- Developer
- Alexander Gromyko
- Publisher
- Alexander Gromyko
- Released
- 4 March 2022
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time premium purchase, plus paid DLC (a Delivery DLC required for certain achievements, a cosmetic Graffiti Pack, and a separate soundtrack)
- Players
- Online co-op supported alongside single-player
The short version
PANELKI puts players in the boots of a utility worker doing odd jobs — clearing snow, hauling trash, fixing lights — around an endless, fictional city of identical Soviet-era panel apartment blocks, working toward a ticket out. Roughly 2,750 reviews sit at a Very Positive 86%, and the strongest, most specific praise comes from players with a real, personal connection to the setting: reviewers from the former Soviet sphere describe the atmosphere as something people outside that context "just don't get," recognising the cold, concrete, liminal-space melancholy directly rather than as pure aesthetic.
Even the game's fans are consistently honest that the underlying gameplay is thin and repetitive — one detailed review calls it "a repetitive game, but one that doesn't make you feel the weight of that repetition," treating the atmosphere as carrying the experience rather than the mechanics. This review's check of the developer's public patch history shows genuine, sustained solo-developer support running from launch through at least a third-anniversary post in 2025, including help for Russian players navigating regional purchasing restrictions. Real frictions remain: certain achievements require a separately purchased Delivery DLC, there's no in-game settings menu for basic options like mouse sensitivity, and multiple reviewers report getting stuck or encountering bugs.
Biggest strengths
- A genuinely distinctive, specific atmosphere that reviewers with a personal connection to post-Soviet urban life describe recognising directly rather than as generic aesthetic dressing
- Honest, consistent fan self-awareness about the game's repetition, with reviewers who still recommend it explicitly for its mood rather than overselling its mechanical depth
- A real, sustained solo-developer support record running from launch in March 2022 through at least a third-anniversary update in 2025, including major content additions and direct help for players in Russia navigating regional purchasing restrictions
Biggest weaknesses
- Certain achievements require the separately purchased Delivery DLC, a specific, named complaint from multiple reviewers who otherwise enjoyed the base game
- No in-game settings menu exists for basic options like mouse sensitivity, forcing players to save, exit, adjust a setting, and reload just to test a change — a real, avoidable usability gap
- Multiple reviewers report getting stuck or encountering bugs during play, and at least one Linux/Proton user describes serious, unexplained performance problems
Who it's for: Fans of slow, atmospheric "walking simulator" adjacent experiences, especially players with a personal connection to post-Soviet urban settings who'll recognise the specific mood being evoked. Less suited to players who need mechanical depth or variety to stay engaged, or who want every achievement included in the base purchase.
Our recommendation: A genuinely distinctive, moody experience worth trying at a discount — go in understanding its appeal is almost entirely atmospheric, not mechanical.
6 / 10
PANELKI drops players into an endless, fictional Siberian city built entirely from identical Soviet-era panel apartment blocks, working as a utility handyman clearing snow, hauling trash and fixing broken fixtures while saving up for a ticket out. Solo developer Alexander Gromyko released it in March 2022, and roughly 2,750 reviews since have settled at a Very Positive 86% — a score that, on closer look, reflects a game whose appeal is almost entirely about a specific, hard-to-fake mood rather than what players actually do minute to minute.
An atmosphere some players recognise directly
The clearest, most consistent theme across this game's reviews is how specifically its setting lands for players with a real connection to it. One review, describing the game's appeal in explicitly cultural terms, writes that "people from outside the CIS just don't get it" — describing the experience of being "a small, unnoticed person amid silent and cold concrete giants" as something recognised rather than merely appreciated aesthetically. Another reviewer, who lives in an actual panel house, describes booting up the game during real-life snowfall and finding the coincidence made the atmosphere land even harder. That's a genuinely distinctive kind of value — not every game manages to feel specifically true to a place rather than generically moody.
Fans who are honest about the repetition
What's notable about this game's positive reviews is how rarely they oversell the actual gameplay. One detailed, representative review calls it "a repetitive game, but one that doesn't make you feel the weight of that repetition," crediting the atmosphere specifically with carrying players past what would otherwise be thin, repeated tasks. Critical reviewers make largely the same observation without the same generosity: one calls the game "flat-out boring" and says it offers "really only about three things" to do, with little variety introduced across a full playthrough. Both camps are describing the same underlying game accurately — they just weigh the atmosphere's ability to carry that thinness differently.
Achievements behind a separate purchase
A specific, recurring complaint concerns the Delivery DLC. This review independently confirmed via Steam's own store listings that it's sold separately from the base game at roughly NZ$4.49, and multiple reviewers specifically flag needing to buy it to unlock certain achievements — distinct from the base game's own content, which several reviewers say they'd otherwise recommend without reservation. It's a smaller-scale version of a pattern this lane has now documented in more than one game: a cheap base purchase whose completionist value quietly depends on additional, separately priced content.
Rough edges beyond the atmosphere
Beyond the achievement-DLC issue, reviewers report real usability and stability problems. More than one review describes getting stuck during play, and the game is criticised specifically for lacking any in-game settings menu — adjusting something as basic as mouse sensitivity requires saving, exiting to the main menu, changing the setting, and reloading to test it, a genuinely avoidable friction point for a game this simple. At least one Linux player using Proton reports severe, unexplained performance problems well beyond what the game's modest visuals would suggest.
A solo developer who stayed with it
This review pulled Alexander Gromyko's public Steam event history directly, and it shows real, sustained commitment rare for a solo project this small: major updates in 2022, 2023 and a significant 1.4.0 update in September 2024, a Halloween-themed content pass, and a "3 YEARS OF PANELKI" anniversary post in March 2025. Several of the developer's own posts specifically address how players in Russia can purchase the game given regional payment restrictions — a concrete, practical detail reflecting real, ongoing attention to the game's actual audience rather than a developer who disappeared after launch.
An achievement list that reads like a small, personal story
Even a quick look at the game's own achievement names reflects how specific and personal its world-building is, in ways that reward attention beyond the moment-to-moment tasks. Alongside straightforward milestones like "Traveler" and "Janitor" sit entries like "Army order" and a hidden achievement called "HOMELAND" — the kind of specific, culturally loaded references that line up with reviewers' own descriptions of the game evoking mandatory conscription and a particular, place-specific sense of belonging rather than a generic frozen-city setting. For a game built almost entirely on evoking a feeling, these small textual details matter more than they would in a game leaning on mechanical depth instead.
A comparison reviewers reach for, and what it says
More than one reviewer compares PANELKI's mood specifically to Rotfront, the fictional post-Soviet city featured in the horror game Signalis — a comparison worth taking seriously as a signal of what kind of experience this actually is, closer to a slow, melancholic mood piece sharing DNA with horror-adjacent atmosphere games than to a conventional simulation or management title. Reviewers who came to PANELKI specifically chasing that comparison describe finding exactly what they expected; readers unfamiliar with that reference point should treat it as a more reliable indicator of the game's actual tone than its "handyman simulator" framing might suggest on its own.
Where it lands
PANELKI succeeds at something genuinely hard to manufacture: a specific, culturally resonant atmosphere that lands as recognition rather than tourism for the players it's built for. Thin, honestly-acknowledged repetition, DLC-gated achievements, missing basic settings options, and reported bugs are real, fair costs. A 6 credits a genuinely distinctive mood piece from a committed solo developer, while being clear that its appeal is almost entirely about that mood rather than the handyman work wrapped around it.
Pros and cons
Pros
- A genuinely distinctive, specific atmosphere that reviewers with a personal connection to post-Soviet urban life describe recognising directly rather than as generic aesthetic dressing
- Honest, consistent fan self-awareness about the game's repetition, with reviewers who still recommend it explicitly for its mood rather than overselling its mechanical depth
- A real, sustained solo-developer support record running from launch in March 2022 through at least a third-anniversary update in 2025, including major content additions and direct help for players in Russia navigating regional purchasing restrictions
- Cheap and frequently discounted, with reviewers consistently noting a deep sale price as the right way to experience a game this short and repetitive
Cons
- Certain achievements require the separately purchased Delivery DLC, a specific, named complaint from multiple reviewers who otherwise enjoyed the base game
- No in-game settings menu exists for basic options like mouse sensitivity, forcing players to save, exit, adjust a setting, and reload just to test a change — a real, avoidable usability gap
- Multiple reviewers report getting stuck or encountering bugs during play, and at least one Linux/Proton user describes serious, unexplained performance problems
- The core gameplay loop is thin even by the standards of atmosphere-first games, offering according to reviewers "really only about three things" to actually do across a playthrough