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Co-op & Multiplayer reviews

1039 Co-op & Multiplayer games reviewed and scored, best first.

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1039 reviews

Sid Meier's Civilization VII

Firaxis's boldest structural gamble in the series' history — mandatory "Age" transitions that force players to swap civilizations twice per campaign — split the Civilization fanbase down the middle at launch and still sits Mixed across nearly 58,000 Steam reviews eighteen months later, even as a genuinely major, free "Test of Time" update rebuilt huge parts of the game in direct response to that backlash.

6 / 10

Reviewed

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Sineus Arena Survivors

A Megabonk-adjacent bullet-heaven with genuine base-building ambitions, launched as a full 1.0 in a state so rough that a majority of its own buyers said it should have shipped as Early Access — since substantially patched on the technical side, while a broken, too-generous progression economy remains an open complaint as recently as this week.

6 / 10

Reviewed

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Solo Leveling: ARISE OVERDRIVE

A premium, gacha-free standalone retelling of the Solo Leveling webtoon that a large majority of its 3,000+ reviewers recommend for exactly the reason its title promises — until an always-online requirement locks a single-player game to a server connection, and a post-refund-window paid DLC unlock pattern reopens the monetisation wound this version was sold as fixing.

6 / 10

Reviewed

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Songs of Silence

A gorgeously hand-painted fantasy 4X/RPG hybrid that streamlines Heroes of Might and Magic-style kingdom-building into auto-resolved card-driven battles, whose striking presentation and Total War-lite approachability win real fans, tempered by a remarkably consistent complaint that the strategic depth underneath doesn't match either its ambition or its launch price.

6 / 10

Reviewed

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Spy Drops review

A solo-developed love letter to Metal Gear Solid's PS1-era stealth, reshaped into a roguelite of procedurally mixed missions, Spy Drops earns a "Mixed" reception for its charming retro presentation and promising ideas undercut by persistent camera and control jank.

6 / 10

Reviewed

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Sun Haven

A farming sim with classes, magic and dragons, sold for twelve dollars with a hundred and seventy-four dollars of DLC behind it. Its recent reviews have collapsed to 74% — and most of them aren't about the farming.

6 / 10

Reviewed

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Sunkenland

A Waterworld-flavoured survival crafting game still in Early Access, whose real fun core loop is undercut by genuine base-corrupting bugs and security concerns — and whose "abandoned by the developer" complaints, common in 2025 reviews, are directly contradicted by an active, multiple-updates-per-week patch history running right up to this review.

6 / 10

Reviewed

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The Headliners

Photojournalism in the middle of a kaiju invasion The Headliners drops one to eight players into a city under siege by monstrous creatures, tasking them not with fighting or fleein

6 / 10

Reviewed

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The Mound: Omen of Cthulhu

ACE Team and Nacon's four-player co-op Lovecraftian survival game sends a crew of cursed explorers into a jungle that actively unravels their sanity — an atmosphere and madness system genuinely worth experiencing, wrapped around combat, progression, and pacing systems that reviewers agree needed more time in the oven before a full release.

6 / 10

Reviewed

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Tidewrack

A Raft-inspired survival builder that surprises reviewers by growing well beyond the genre's usual scope into full colony management, night-time pirate raids and underwater leviathan-hunting, praised for a genuinely responsive solo developer, undercut by aggressive, untoggleable sharks, a confusing underwater-versus-on-raft interaction bug, and a rough, clearly early launch state that several reviewers describe in early-access terms despite this being a full release.

6 / 10

Reviewed

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Town of Salem

A genuinely well-designed hidden-role party game built on 33 distinct characters and a real system of deduction, whose Very Positive standing across more than 30,000 reviews sits alongside a decade-long, remarkably consistent complaint about an arbitrary, poorly-explained ban system that has outlasted at least one change of publisher.

6 / 10

Reviewed

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Travellers Rest

A cozy tavern-keeping RPG that hooked players with a tight, creative innkeeping loop in 2020 — six years and a reported studio handover later, a large and specific share of its own veteran reviewers say that original focus has been diluted by farming, mining and Stardew-shaped scope creep.

6 / 10

Reviewed

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Tricky Madness

A solo-developed arcade snowboarding game explicitly channeling SSX and 1080°, whose core feel and nostalgia earn deep, emotional praise from genre veterans, tempered by a large, specific negative-review consensus that the Early Access content roster remains thin, and by a directly confirmed roughly six-month development gap in late 2024 and early 2025 that several reviewers characterized as abandonment before support resumed.

6 / 10

Reviewed

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Vortica

A 2D top-down action roguelite from Vortical Studios, published by Caketown Interactive, casting players as a loadout-customizing defender of a solar system overrun by hostile aliens across both a structured Adventure campaign and a Roguelike mode, Very Positive across 75 English reviews for its synthwave soundtrack and weapon variety — with a specific, credible complaint that some players hit game-breaking crashes and softlocks that erased many hours of progress.

6 / 10

Reviewed

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Wargroove 2

Reviewed the same day as its predecessor, this sequel draws a genuinely different complaint than the original — rather than being measured against Advance Wars for tactical depth, Wargroove 2's dominant criticism is excessive, often unskippable dialogue and exposition, alongside a specific features trade several longtime fans see as a net loss.

6 / 10

Reviewed

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Warhammer 40,000: Inquisitor - Martyr

A grimdark Diablo-like that launched always-online and unfinished in 2017, was widely credited by its own players with turning itself around after a specific 2019 overhaul patch, and didn't drop the always-online requirement that dogged its reputation until a dedicated offline mode arrived nearly seven years later.

6 / 10

Reviewed

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