Game review
Tricky Madness
6 / 10
- Developer
- Nathan Dearth
- Publisher
- Nathan Dearth
- Released
- 15 November 2024
- Platforms
- Windows
- Genre
- Arcade snowboarding
- Monetisation
- One-time purchase, no DLC or microtransactions
- Players
- Online multiplayer (in development)
The short version
Tricky Madness is a solo-developed arcade snowboarding game built explicitly in the image of SSX and 1080°, letting players chain massive tricks and boosts down mountain courses. This review's sample confirms the core feel genuinely recaptures that beloved nostalgia for a large number of players, but a large, specific negative-review consensus describes an Early Access content roster that remains thin — as few as two or three tracks and characters at various points — and multiple reviewers independently and precisely describe a roughly six-month development gap in late 2024 and early 2025 that several characterized as abandonment before the developer resumed active support.
Biggest strengths
- The core boost-and-trick gameplay feel earns extraordinarily specific, emotional praise from longtime fans of SSX and similar games, with multiple reviewers describing years-long searches for a spiritual successor finally answered
- The game requires no loading screens between character and level selection according to multiple reviewers, a small but specific quality-of-life strength contributing to its fast, arcade-first pacing
- Steam's own partner-events feed confirms the developer resumed active development after the documented gap, adding new characters, a new map, destructible objects, and macOS support, alongside a confirmed 10,000 copies sold milestone
Biggest weaknesses
- A large, specific, and repeated negative-review theme describes the Early Access content as too thin to justify the price, with multiple reviewers independently citing as few as two tracks and two playable characters at the time of their review
- Multiple reviewers precisely and independently describe a specific development gap of roughly six to seven months in late 2024 and early 2025 with no visible updates; this review's own check of the partner-events feed directly confirms a matching gap between posts in November 2024 and the next documented update in May 2025
- Several reviewers describe the control scheme as inconsistent, particularly around jump timing and post-trick recovery delay, with at least one longtime SSX player specifically criticizing over-sensitive controls
Who it's for: Nostalgic fans of SSX, 1080°, and Cool Boarders specifically looking for a spiritual successor, willing to accept Early Access content limitations and the real risk of extended quiet periods between updates; not a fit for players wanting a full-featured, content-rich snowboarding game today.
Our recommendation: Worth a purchase for SSX nostalgia specifically, with clear eyes about the currently thin content roster and the developer's documented history of a lengthy quiet period — check the current update cadence before buying if that risk concerns you.
6 / 10
Tricky Madness sets out to recapture a very specific feeling: the boost-chaining, trick-stacking arcade snowboarding of SSX and 1080°, a genre that's had few genuine successors in the years since those franchises went quiet. This review's sample confirms it succeeds remarkably well at that core feeling for a large number of nostalgic players — and identifies a large, specific set of complaints about how much game currently surrounds that feeling, and how reliably it's been supported.
A feeling reviewers have waited years for
The praise for the core gameplay is unusually emotional and specific. "For decades I've been searching for a game to fill the SSX Tricky-sized hole in my heart. I'm so thankful to have finally found it!" one reviewer writes. Another describes the search in similar terms: "I have been searching and waiting for YEARS for a game like SSX 3. I grew up on that game, and 1080, and Cool Boarders, and Tony Hawk Pro Skating... it is SO NICE to FINALLY see" a spiritual successor. A third reviewer credits the specific mechanical execution: "This guy nailed down the controls, the music (which even changes when you get 'tricky')... No loading times, you select your character, the level, boom! You're in." That level of specific, personal, long-anticipated satisfaction recurs consistently across the sample.
A large, specific complaint about content
Set against that enthusiasm, this review's negative sample raises a consistent, precise complaint: there simply isn't much game here yet. "This is a good SSX clone - but at the minute it feels more tech demo than nearly £7 game (there's 2 characters and 2 maps)," one reviewer writes. Another agrees with specific numbers: "You can only choose between two tracks and two characters." Even several positive reviewers acknowledge the same gap: "Whilst the game is still in early access and so far 'only' offers 2 courses and 2 characters," one enthusiastic supporter notes, before still recommending the purchase.
A precisely dated development gap, directly confirmed
The most serious complaint in this review's sample concerns a specific, dateable period of apparent inactivity. "6 months and 8 days have passed since there were any signs of life from the dev on steam," one reviewer states precisely. Another independently corroborates a similar timeframe: "the most recent update came after a near 7 month hiatus." This review's own check of Steam's partner-events feed confirms a matching gap directly: the last documented post before the quiet period is a physics-fix update in late November 2024, with the next post — "Next Update Coming May 25!" — not arriving until May 2025, a gap of roughly six months that lines up closely with what multiple independent reviewers described.
What happened after the gap
Importantly, that same partner-events feed shows the story didn't end with the gap. Development resumed with a genuinely substantive cadence: new playable characters, a new map ("Mars City Mayhem"), destructible objects, macOS support, and a confirmed milestone of 10,000 copies sold, with further content ("Fresh Visuals") announced as recently as late 2026. That directly refutes the more extreme "abandonware" characterization some reviewers applied at the time, even though the underlying gap itself, and the anxiety it understandably caused paying customers, is real and confirmed.
A serious, unconfirmed conduct allegation
At least one reviewer raises a separate, more serious complaint distinct from content or update pacing: "the owner will delete your messages for no reason when you give your honest feedback... he banned me also because i gave my review without buying it on this account." This review's sample could not independently verify that specific account of moderation or community conduct, and it's reported here as a single, unconfirmed allegation rather than an established fact.
A price complaint worth weighing against value received
Several reviewers frame their overall recommendation directly around price relative to current content. "7,79€ for this is just robbery. only 2 tracks and 2 characters. the price should be at most 2€," one reviewer writes bluntly. Another arrives at a similar conclusion more measuredly: "lacking in content too expensive for what it is." That complaint is worth weighing against the developer's confirmed post-gap content additions documented in the partner-events feed — buyers purchasing today receive more tracks and characters than the reviewers quoted above did at the time of their negative reviews, meaning the value calculation has genuinely shifted somewhat since those specific complaints were written, even if the core "still thinner than a finished game" concern remains valid.
What genre fans specifically want to see next
Several positive reviewers use their reviews to constructively list specific features they hope arrive in future updates, offering a useful window into what a fuller version of the game might look like. "Things I would like to see in the future - halfpipe courses - single jump co[urses]," one reviewer writes, while another specifically requests "more personality between the riders," comparing the current roster unfavourably to the more distinct characters of SSX's own cast. That kind of detailed, constructive feedback — rather than simple dismissal — suggests a player base genuinely invested in seeing the project succeed rather than one ready to abandon it outright.
Final verdict
Tricky Madness succeeds at its core creative goal, and this review's sample confirms genuine, deeply felt satisfaction from SSX fans who've waited years for something like it. But a large, specific negative-review consensus around thin content, combined with a directly confirmed multi-month development gap early in the game's Early Access life, describes real, documented risk for prospective buyers. The developer's confirmed return to active support since is a genuine point in the game's favour, and nostalgic genre fans willing to accept Early Access limitations should find real joy here; anyone wanting a fully-featured game today should wait and watch the current update cadence first.
Pros and cons
Pros
- The core boost-and-trick gameplay feel earns extraordinarily specific, emotional praise from longtime fans of SSX and similar games, with multiple reviewers describing years-long searches for a spiritual successor finally answered
- The game requires no loading screens between character and level selection according to multiple reviewers, a small but specific quality-of-life strength contributing to its fast, arcade-first pacing
- Steam's own partner-events feed confirms the developer resumed active development after the documented gap, adding new characters, a new map, destructible objects, and macOS support, alongside a confirmed 10,000 copies sold milestone
- Several reviewers specifically credit ongoing physics and control fixes as real improvements over the initial release state, describing genuine responsiveness to community feedback once development resumed
- The soundtrack and overall audio presentation, including dynamic music that shifts during trick combos, is specifically singled out as capturing the feel of its inspirations
Cons
- A large, specific, and repeated negative-review theme describes the Early Access content as too thin to justify the price, with multiple reviewers independently citing as few as two tracks and two playable characters at the time of their review
- Multiple reviewers precisely and independently describe a specific development gap of roughly six to seven months in late 2024 and early 2025 with no visible updates; this review's own check of the partner-events feed directly confirms a matching gap between posts in November 2024 and the next documented update in May 2025
- Several reviewers describe the control scheme as inconsistent, particularly around jump timing and post-trick recovery delay, with at least one longtime SSX player specifically criticizing over-sensitive controls
- At least one reviewer raises a serious, specific, and unconfirmed allegation that the developer deleted critical feedback messages and banned them from the game's community channels; this review's sample could not independently verify that account
- Several reviewers report the promised campaign and full multiplayer modes remain unavailable, with only a single event type playable months after purchase for some reviewers