Hearth and Hamlet
A breakout cozy kingdom-builder that sold itself as a city builder and delivered a mostly linear clicker with real charm — plus a specific worker-recruitment mechanic two reviewers found genuinely uncomfortable.
6 / 10
Browse by genre
1475 Casual games reviewed and scored, best first.
1475 reviews
A breakout cozy kingdom-builder that sold itself as a city builder and delivered a mostly linear clicker with real charm — plus a specific worker-recruitment mechanic two reviewers found genuinely uncomfortable.
6 / 10
The fourth entry in a beloved point-and-click resource-management series trims away the grind that soured its predecessor, only for its own longtime fans to say it trimmed away too much else along with it, leaving a pleasant but noticeably thin two-to-four-hour prequel.
6 / 10
A fourteen-year-old browser superhero RPG still running seasonal events every month in 2026 — beloved across most of Europe, and consistently rated Mixed by the English-speaking players who review it on Steam.
6 / 10
A casual hidden-object game with anime-style visual novel storytelling from solo developer DigitalDream, Positive across 19 English reviews for its detective story and character art, with a fair complaint that its hidden-object scenes are made needlessly difficult by oversized character art covering most of the screen.
6 / 10
Naples, but make it cats Hidden Pets: 101 Cats in Naples is exactly what the title promises and nothing more: a hidden-object game where you comb through illustrated scenes of the
6 / 10
A cheap, good-looking incremental about feeding a black hole until it either swallows a leaderboard spot or collapses on you, undercut by a threadbare research tree and a wave of recent reviews accusing the whole project of being thrown together with AI.
6 / 10
A solo-developed backyard nuclear-bomb-building simulator that pairs a genuinely funny, absurdist premise and writing with a linear four-stage fetch-and-assemble loop undercut by softlocking bugs, wandering physics objects, and a save system reviewers repeatedly describe as too coarse to protect hours of tedious progress.
6 / 10
A solo developer's Early Access debut that grafts an upgrade tree, phase gates and a purchasable "Idle Mode" onto a classic Breakout loop — except the game's own tooltip says flatly that idle mode does not earn points while the game is closed, four days into a launch that so far has three concurrent players and one review.
6 / 10
Breakout Without the Paddle, and Without Having to Hold It Idle Breakanoid takes the classic Breakout/Arkanoid formula and strips out the one thing that made it an action game: the
6 / 10
A budget idle looter about climbing from rookie knight to legend through gear hunting, expeditions and an expansive skill tree, well liked as a cheap, chill background game for casual play but criticised by its most detailed reviewer for a skill tree that offers the illusion of choice without much real agency underneath.
6 / 10
A NZ$3.83 debut-adjacent incremental from Shadow Games Software where you crank a hand generator, sell the joules you produce into a demand-driven market, and reinvest the money into wood and steel producers that build power plants across eight declared eras — real chain depth, but the marketing never actually promises the away-from-keyboard earnings the genre is built on.
6 / 10
A solo-developed factory-and-idle hybrid that grafts a miniature Factorio-style belt economy onto a prestige loop, released in July 2023 with roughly five stated hours of content and an open-source codebase.
6 / 10
A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.
6 / 10
A free-to-play incremental about growing a one-person garage venture into a tech empire, with a genuinely honest monetisation model let down by a midgame economy that stops making sense and a content well that runs dry fast.
6 / 10
Five Colonists, One Sword, A Whole Lot Of Number-Go-Up Incremedieval, released September 3, 2026 from solo-flavored developer and publisher Jestercraft, opens with a premise that&#
6 / 10
A three-day-old solo-style release that grafts a genuine tech-tree-and-prestige incremental onto a real-time bug-catching shooter — aim a frog's tongue with the mouse, clear timed waves of insects, then spend the gold on a large branching upgrade grid — for NZ$6.29 with exactly one Steam review on record.
6 / 10
A cheap, charming procedural-generation island builder whose own title promises more than the finished game delivers — a short, one-sitting civilisation puzzle rather than the ongoing incremental system a meaningful share of its own reviewers say they expected.
6 / 10
A clicker-and-tower-defense hybrid that hands you a kingdom, a skill tree and a cursor to slaughter with — engaging for its first couple of hours, then undercut by a skill tree that finishes long before the fighting does.
6 / 10
A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.
6 / 10
A Puzzle Game With Exactly One Job Inscrutable FourDC -Imprisonment- is a $3.99 puzzle game that strips the genre down to a single, repeated task: look at a short sequence of numbe
6 / 10
Isekai Mage Girl Gacha Pull Simulator bolts a genuinely well-received stock-chart-style card-trading system onto a repetitive click-the-gacha-button loop, and this review's heavily Japanese-language sample splits sharply between players who find the trading layer a real breakthrough and players who find the whole thing an AI-art-illustrated, hand-cramping void.
6 / 10
Read review of Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection
A genuinely excellent puzzle game — more than 10,000 hand-crafted brain teasers across 24 distinct types, spread through a beautifully designed shared world — undone commercially within eight months by a forced always-online requirement for content that never needed it, misleading "Online Co-op" marketing, and a privacy-policy complaint that became the single most-upvoted review on its entire Steam page.
6 / 10
A childhood browser game, resurrected on Steam Jacksmith: Weapons and Warriors is Flipline Studios' Steam revival of their own 2011 Flash browser game, in which players run a d
6 / 10
A short, charming incremental fishing game with a genuinely responsive developer and a satisfying core loop, undercut by real bugs, a disputed drone-upgrade balance, and a completion time — roughly 2.9 hours by one detailed calculation — that one reviewer specifically flags as suspiciously close to Steam's two-hour refund window.
6 / 10