Swiftrace Canyon
Swiftrace Canyon is a fast, momentum-based racing platformer starring a meerkat who really wants to win. Developed and published solo by Optimotter and priced at $11.99, it landed
7 / 10
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1603 Action games reviewed and scored, best first.
1603 reviews
Swiftrace Canyon is a fast, momentum-based racing platformer starring a meerkat who really wants to win. Developed and published solo by Optimotter and priced at $11.99, it landed
7 / 10
Tache Noire is a solo-developed survival-horror immersive sim set in the town of Lucenille, and this review's sample keeps reaching for the same comparisons — Resident Evil, Silent Hill, Deus Ex, Dark Messiah — for a huge, non-linear world whose physics-driven combat and varied zombie AI earn real praise, even as nearly every reviewer, positive or not, spends real words on how janky it is.
7 / 10
A warmly received, emotional send-off to a long-running eat-everything series, held back for a vocal minority of longtime fans by a widely repeated feeling that it changes almost nothing mechanically and offers thin value for a full-price release.
7 / 10
A cheap, tightly-focused hybrid of tower defense and active third-person combat that puts players directly on the battlefield alongside their placed defenses, unanimously well-received across a small English and Russian sample for satisfying build-and-fight loops and stylish 2D art, held back by requests for texture and animation polish and a genuinely tiny, single-mechanic scope.
7 / 10
A gorgeous HD-2D homage to Zelda-style action-adventure from the Octopath Traveler and Bravely Default team, undercut by a chatty fairy companion, a single overworld recycled across four time periods, and a full price that a meaningful share of its own reviewers say the content doesn't earn.
7 / 10
Read review of The Adventures of Elliot: The Millennium Tales
A genuinely ambitious open-world vampire action RPG from Rebel Wolves, a new studio founded by Witcher 3 veterans, that fills a real gap for vampire-themed RPGs and draws strong, consistent praise for its story and atmosphere, undercut by widespread but hardware-inconsistent performance problems, real controller bugs, and a deeply divisive time-pressure mechanic that a large share of reviewers say was misrepresented before launch.
7 / 10
A stylish, well-regarded action RPG whose attractive presentation and witty writing draw consistent early praise, undercut by a recurring complaint that difficulty and balance sour partway through the campaign, compounded by real, recurring bugs and crashes reported across a full decade.
7 / 10
An absurdly cheap, deliberately janky physics combat sandbox with over 80 playable classes and a Toribash-meets-Half-Sword learning curve, genuinely rewarding once its clunky camera and overloaded tutorial are pushed through, backed by a visibly active solo/small developer.
7 / 10
A shield-surfing, Jak-and-Daxter-flavoured open-world action-adventure whose movement, art and award-winning soundtrack draw the kind of praise that gets a game called "the PS2 game we never got," undercut by year-long unfixed performance stutter and a combat system a large share of its own reviewers call the weakest part of the package.
7 / 10
A solo or co-op open-world RPG explicitly inspired by Morrowind, sending players to an isolated island crowned by a silent Tower to unravel a saint's disappearance, drawing a Very Positive Early Access reception that repeatedly marvels at how far a small indie team has pushed the "Bethesda RPG" formula, tempered by widespread reports of poor performance, GPU strain and early-launch bugs.
7 / 10
Obsidian's Fallout: New Vegas team builds a corporate-satire space RPG that's sharp, funny and warmly reviewed on Steam years later — but its own top-voted reviews keep landing on the same word, "average," and the base game they're rating has since been pulled from sale.
7 / 10
Evil Empire, the studio that carried Dead Cells through years of live-service updates, applies the same acrobatic movement and 2D action-roguelite formula to the Prince of Persia name — genuinely fluid to move through, but persistently criticised across its 15-month Early Access run and beyond for weapon and run variety that never quite escapes its own most obvious comparison.
7 / 10
An action RPG that layers levelling on top of levelling — your character, your skills, your weapons and your items all grow independently — and earns real comparisons to Diablo and Last Epoch for its first ten hours, before a near-universally hated grind wall right before the final boss undoes a lot of that goodwill.
7 / 10
A cheap, physics-driven tilt-maze mini-golf puzzler with 300 bite-sized courses and a genuinely satisfying core mechanic, best played with a controller and let down by keyboard jitter, a locked framerate, and thin options menus.
7 / 10
A lovingly built remaster of the original PlayStation-era Tomb Raider trilogy that this review's sample overwhelmingly praises for its dual classic/modern presentation and faithful level design, later undercut by a controversial 30th-anniversary content update that a large, vocal share of reviewers say shipped buggy under a different, cheaper development outfit.
7 / 10
Read review of Tomb Raider I-III Remastered Starring Lara Croft
A 2D soulslike that fuses Bloodborne's cosmic horror with A Link to the Past's top-down exploration, set in a cursed Old West town full of Eldritch nightmares — genuinely special when it clicks, and only lightly hampered by a vague map and a few rough edges.
7 / 10
A gory, F.E.A.R.-inspired bullet-time FPS praised almost unanimously for gunplay that reviewers say genuinely rivals its inspiration — undercut by a thin, disjointed story and a back half that a substantial share of reviewers say collapses into repetitive horde-defense objectives rather than the level-based tension that made its influences memorable.
7 / 10
A full 3D remake of a 1995 Super Famicom classic that never got an official English release until this and a retro re-issue arrived together in 2019-2020 — faithful to the original's charm and class-change system, but missing the SNES version's local co-op and carrying writing a meaningful share of its own Steam reviews call dated.
7 / 10
Trials of Valor fuses a Slay the Spire-style branching map with real-time, parry-and-dodge fighting-game combat and full RPG build customization, and its review sample loves the resulting hybrid while repeatedly flagging that most of its eight classes are locked behind grind the achievement data confirms very few players push through.
7 / 10
A constellation-themed bullet-heaven roguelite that layers a genuinely distinctive build system onto the Vampire Survivors formula, arriving in Early Access with real polish and a live weekly-update cadence, but thinned out by late-game repetition and a slow meta-progression grind.
7 / 10
A four-dollar joke game about playing a tumbleweed that turns out to have a genuine incremental progression system underneath — undercut by an "idler" that literally can't idle, since it pauses the moment the window loses focus.
7 / 10
Nazis, Mummies, and a Solo Developer's Passion Project Under a Desert Sun: Seekers of the Cursed Vessel entered Early Access on September 10, 2026 from Revolving Gear Studios,
7 / 10
Read review of Under a Desert Sun: Seekers of the Cursed Vessel Review
A confident, Link's Awakening-flavoured 2D action-adventure that leans fully into gentle exploration over challenge, delivering a warm, generous-feeling world at the cost of real difficulty or narrative weight.
7 / 10
A first-person Japanese psychological horror game from KomeFukuro about a girl named Mashiro moving into an unsettling new home where her own artwork turns against her, earning a Very Positive launch reception for its story, sound design and atmosphere, tempered by honest reviewer complaints about a short runtime, a confusing ending, and some clunky chase sections.
7 / 10