Dungeon Survivors
A budget co-op survivors-like whose real appeal is playing alongside friends, undercut by a specific, independently verified bug where percentage stat bonuses don't actually apply the percentages they advertise.
5 / 10
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478 Action games reviewed and scored, best first.
478 reviews
A budget co-op survivors-like whose real appeal is playing alongside friends, undercut by a specific, independently verified bug where percentage stat bonuses don't actually apply the percentages they advertise.
5 / 10
A monster-farming action RPG featuring Fairy Tail creator Hiro Mashima's character designs, whose menu-driven, visual-novel-adjacent structure badly mismatched the Rune Factory and Harvest Moon comparisons its marketing invited, with reviewers on both sides of the split agreeing its premium price outran the content on offer.
5 / 10
A NZ$5.99 xianxia-styled idle action-RPG almost nobody reviews in English — 95 of its 98 Steam reviews are Chinese, several from players with 200-plus hours reporting the game losing their entire save, on a title whose developer has spent the last two years promoting a newer game through this one's own news feed instead of patching it.
5 / 10
A pixel-art post-apocalyptic survival action RPG with genuine crafting and base-building depth, undermined at launch by game-breaking bugs including inventory resets on zone transitions, though the developers have kept working on it for nearly two years, including a full public reboot.
5 / 10
A free four-day preview of Stones Games' inspection-sim-meets-zombie-shooter, released a week after the paid full game it advertises, and dogged by the same lag and AI-voiceover complaints — plus a Steam community that keeps naming the much bigger game it resembles.
5 / 10
A catastrophic November 2025 remaster launch — buggy, missing features veterans of the 2008 original say worked fine even in the community-patched Gold Edition — followed by a genuine, ongoing repair effort now six numbered patches deep, leaving recent reviewers split between "finally playable" and "still broken" depending on which specific issue they hit.
5 / 10
A licensed action RPG retelling Sword Art Online's Alicization arc, with combat fans genuinely like buried under launch-week performance problems, a slow first act that plays more like a visual novel than a game, and a gacha loot-box layer stacked on top of an already full-price purchase.
5 / 10
A NZ$6.39 mouse-driven incremental about melting waves of monsters and climbing a permanent upgrade tree. Its isekai title promises an RPG that isn't there, its most useful reviews are barely 90 minutes long, and a late-game visual effect has drawn a genuine photosensitivity warning with no in-game way to turn it off.
5 / 10
A free-to-play underwater submarine MMO explicitly chasing the nostalgia of 2000s browser PvP games like DarkOrbit and Deepolis, with genuine strategic clan warfare underneath — undercut on day one by a monetisation model reviewers describe, overwhelmingly and specifically, as pay-to-win.
5 / 10
An open-world sci-fi gacha ARPG with real exploration and character-design appeal, whose review score is being shaped less by its combat or its shop than by an account-migration process that a large, consistent share of returning players say permanently deleted hundreds of hours and real money without adequate warning.
5 / 10
A Secret of Mana homage so direct that both its critics and its fans reach for the same comparison unprompted — undercut by a self-inflicted design choice that locks its headline co-op feature behind three hours of solo play, well past Steam's own refund window.
5 / 10
Nine years, a fired writer, a dropped studio and one troubled development later, Bloodlines 2 shipped as an action-adventure closer to Dishonored than an RPG — and its own most-upvoted review, at over 10,000 votes, says the original team "deserved better than this."
5 / 10
A cheap, small-studio idle auto battler with a workable persistent-upgrade loop, undercut by a very small early review sample that's split on whether the core auto-battle feature even works as advertised, plus a confirmed absence of cloud saves and a widely-reported thinness of content just two days after launch.
5 / 10
A co-op spinoff whose launch-era complaint — unwanted RPG and looter-shooter systems grafted onto a beloved franchise — never really faded, and whose recent sentiment has fallen further still for a distinct, structural reason this review independently confirmed: the free Buddy Pass trial that let a friend join your co-op game at no cost has been delisted from Steam.
5 / 10
A veteran-defined tank warfare MMO whose Steam launch stumbled over locked-out existing accounts in 2021, and whose long, escalating pay-to-win reputation reached a documented breaking point in May 2025 when Wargaming introduced tiered loot boxes that sent its most invested ten-year players heading for the exit.
5 / 10
A carrier-launched arcade combat flight sim from Ovilex Software, released the same day, at the same price, as a civilian sibling title built on what reads as the same engine — and checked here against the developer's own decade-long Steam catalog rather than a review corpus this game doesn't have yet.
4.5 / 10
A small Norse-mythology platformer with a striking art style and a review base too thin and scattered to support a confident verdict either way -- read in full and reported honestly rather than padded into something more authoritative than the evidence allows.
4.5 / 10
A solo-developer debut sending a knight through a procedural, room-by-room dungeon toward Room 100, with a permanent meta-shop and run-only merchant cards layered on top. Six days into a year-long Early Access plan, with zero outside voices yet to confirm any of it.
4.5 / 10
Afil Games' budget arena survivor puts a gladiator through waves of beasts and rivals with seven selectable weapons and stack-your-own-build upgrades. It's cheap and the hook works for a while, but a defense-stacking exploit, a stuck small window and a three-year-old broken achievement drag it down.
4.5 / 10
A PS5 launch title that charged a premium at the dawn of the $70 console generation for a repetitive looter-slasher critics rated Weak — and one that, six years on, still requires an internet connection to play solo, from a studio that shut down in January 2025 with no offline mode ever announced.
4.5 / 10
A NZ$0.95 debut incremental from IncBirdsGames where you click birds out of the sky, feed and sell them, and grind through a 16-upgrade tree gated by two currencies at once — a charming physics hook wrapped around a UI its own genre curator calls "clunky as hell."
4.5 / 10
A Norse-mythology MMORPG with genuinely impressive Unreal Engine 5 production values, undercut by a blockchain-token economy that turns nearly every meaningful upgrade into a real-money or crypto-market transaction.
4.5 / 10
A budget horde-survivor wearing Pathfinder's licensed skin over a thin, repetitive core that even its own most-upvoted positive review calls "meh out of 10" — and updates stopped seven weeks after launch.
4.5 / 10
A notorious launch disaster from Arkane Austin — broken performance, an empty open world and weak AI drove a lifetime score that never recovered — but a genuine, well-documented arc followed: Microsoft closed the studio in May 2024, shipped a "parting gift" final patch as it did, and recent sentiment has risen meaningfully as the price dropped and expectations reset, even as a new complaint emerges that the game is now effectively unsupported.
4.5 / 10