Game review
Trinity Trigger
5 / 10
- Developer
- FURYU Corporation
- Publisher
- XSEED Games, Marvelous USA
- Released
- 25 April 2023
- Platforms
- Windows
- Genre
- Action RPG, Fantasy, JRPG
- Monetisation
- One-time purchase, with optional cosmetic and crafting-material DLC packs.
- Players
- Local and online 3-player co-op, unlocked after roughly three hours of the campaign
The short version
Trinity Trigger is an action RPG from FURYU Corporation, released 25 April 2023, that wears its inspiration openly: three heroes wielding a shared, transforming weapon fight across a colourful fantasy world in a structure reviewers repeatedly and independently compare to Secret of Mana, sometimes affectionately, sometimes as a direct knock. It sits at a lifetime Mixed 63.8% across 116 reviews, with recent sentiment holding steady in the mid-60s. This review reads a substantial share of both samples and finds a competent but largely unoriginal JRPG whose combat and story draw consistent "middle of the road" verdicts rather than passionate reactions in either direction — with one specific exception. Multiple reviewers independently flag the same self-inflicted design mistake: the game's headline three-player co-op mode doesn't unlock until roughly three hours into the campaign, well past the point most storefronts allow a refund, meaning a meaningful share of buyers who purchased it specifically for co-op couldn't test that feature before the window to return it closed.
Biggest strengths
- A charming, colourful art style and well-produced animated cutscenes draw genuine, specific praise even from reviewers otherwise unimpressed by the rest of the game
- Runs well on Steam Deck according to multiple reviewers, with only minor aspect-ratio issues reported
- The Secret of Mana-inspired combat and weapon-fusion structure lands well for players specifically nostalgic for that era of action RPGs, several of whom recommend it on that basis alone
Biggest weaknesses
- Three-player co-op, one of the game's headline features, doesn't unlock until roughly three hours into the story — past most storefronts' refund windows, which several reviewers specifically call out as a self-inflicted mistake that cost them the ability to test the feature before it was too late to return the game
- Combat draws consistent, specific criticism for weak hit feedback, underwhelming sound design and bullet-sponge boss encounters, with AI-controlled party members frequently described as dying repeatedly rather than meaningfully assisting
- Story and characters are repeatedly described as generic and underdeveloped, with dungeon design called out specifically as reused and visually repetitive across the campaign
Who it's for: Fans of Secret of Mana and other 90s action-RPGs who want a comfortable, familiar dose of nostalgia and don't mind unremarkable combat; a weak fit for anyone buying primarily for co-op without confirming the unlock timing first, or for players wanting genuine innovation.
Our recommendation: Wait for a sale, and if co-op is the draw, be aware you won't be able to test it inside most platforms' refund windows — that single fact should drive the purchase decision more than any other in this review.
5 / 10
Introduction
Trinity Trigger sends three heroes — Cyan, Elise and Zantis — across a fantasy world shaped by a divine war, wielding a single transforming weapon that shifts between sword, spear and other forms mid-combat. Developed by FURYU Corporation and published by XSEED Games and Marvelous USA, it released 25 April 2023 and sits at a lifetime Mixed 63.8% across 116 reviews. The comparison nearly every reviewer in this review's sample reaches for, positive and negative alike, is Secret of Mana — sometimes as sincere praise, sometimes as a pointed insult, with one memorable review titling itself "Dollar Store Mana." This review reads a substantial share of both samples and finds a competent, distinctly unoriginal action RPG whose most damaging problem isn't its combat or its story, but a specific, avoidable structural decision around its own headline feature.
A co-op lock that costs the game its best pitch
The clearest, most consistent and most consequential finding in this review's sample concerns the game's three-player co-op mode, which multiple reviewers independently report doesn't unlock until roughly the three-hour mark — after reaching the game's third city. One reviewer states the practical consequence plainly: "they put the coop mechanic behind the 3 hour mark so you cannot refund it," describing it as "the first time in a while a copy protection has [ruined] my enjoyment of a game." Another, writing over a year later, makes the identical observation independently: "not sure why the developers made it this way." For a game whose co-op is a genuine selling point — several positive reviews specifically recommend it for that mode — locking the ability to test it behind a wall that sits past most storefronts' refund windows is a design decision this review can only read as a serious, self-inflicted marketing and consumer-trust problem, independent of how the mode actually plays once reached.
Combat and story land in the middle
Beyond that specific issue, this review's sample describes a genuinely middle-of-the-road action RPG rather than a broken one. Combat draws repeated, specific complaints about weak hit feedback — one reviewer describes attacks as feeling "like hitting air" with a near-total absence of impactful sound design — and boss fights that lean on high health totals rather than interesting patterns, compounded by AI-controlled companions several reviewers say die repeatedly instead of assisting meaningfully. The story and cast draw similarly measured criticism: "characters lack real development, antagonists are underwhelming," writes one reviewer, and dungeon design is called out specifically as visually repetitive, with more than one reviewer describing areas as reskins of each other. None of this reads as a game trying and failing spectacularly — it reads, consistently, as a game playing it safe within a familiar template, which is precisely the read several reviewers arrive at independently: "the most middle of the road game I have played in recent years."
What genuinely works
It would be unfair to let the criticism above obscure real, specific praise this review's sample does offer. The art direction and animated cutscenes draw consistent compliments even from reviewers who otherwise can't recommend the game, and the soundtrack is singled out repeatedly as a genuine highlight. Steam Deck performance is reported as strong, with only minor aspect-ratio quirks. For players specifically nostalgic for Secret of Mana or Illusion of Gaia-era action RPGs, several reviewers say the familiar structure delivers exactly the comfort food they wanted, generic plot notwithstanding.
Final Verdict
Trinity Trigger is a competent, unoriginal action RPG that borrows its structure and feel from a 30-year-old genre classic closely enough that the comparison writes itself for nearly every reviewer who's played it. On its own terms it's playable rather than broken — pleasant art, serviceable if unremarkable combat, a forgettable story — which would ordinarily land it as an unremarkable but safe recommendation for genre fans on sale. What pushes the score down further is a specific, avoidable design choice: gating three-player co-op, one of the game's genuine selling points, behind a three-hour wall that sits past the refund window most buyers would use to test it. That's not a matter of taste — it's a decision that cost real buyers, documented in their own reviews, the chance to evaluate what they were actually buying before it was too late to return it.
Pros and cons
Pros
- A charming, colourful art style and well-produced animated cutscenes draw genuine, specific praise even from reviewers otherwise unimpressed by the rest of the game
- Runs well on Steam Deck according to multiple reviewers, with only minor aspect-ratio issues reported
- The Secret of Mana-inspired combat and weapon-fusion structure lands well for players specifically nostalgic for that era of action RPGs, several of whom recommend it on that basis alone
- A soundtrack singled out as a genuine strength across several otherwise critical reviews
Cons
- Three-player co-op, one of the game's headline features, doesn't unlock until roughly three hours into the story — past most storefronts' refund windows, which several reviewers specifically call out as a self-inflicted mistake that cost them the ability to test the feature before it was too late to return the game
- Combat draws consistent, specific criticism for weak hit feedback, underwhelming sound design and bullet-sponge boss encounters, with AI-controlled party members frequently described as dying repeatedly rather than meaningfully assisting
- Story and characters are repeatedly described as generic and underdeveloped, with dungeon design called out specifically as reused and visually repetitive across the campaign
- Multiple reviewers report technical issues including a persistent screen artifact, aspect ratio problems and, in one case, a menu softlock requiring a task-manager force close