Game review
World of Tanks
5 / 10
- Developer
- Wargaming
- Publisher
- Wargaming
- Released
- 28 April 2021
- Platforms
- Windows
- Genre
- Vehicle Combat MMO
- Monetisation
- Free to play, with premium tanks, currency and, since May 2025, tiered loot boxes layered on top of a long-running progression grind.
- Players
- Persistent online PvP tank warfare, primarily team-based matches
The short version
World of Tanks sits at Mostly Positive, 73.7% across 25,062 Steam reviews, but a sample of the most recent English reviews tells a starker story: only half are positive, well below the lifetime figure. Reading the reviews explains exactly why, and it's not a matter of stale complaints — it's a specific, documented, still-unfolding monetization controversy.
In May 2025, Wargaming introduced tiered loot boxes to World of Tanks, drawing a real and organized backlash including a Change.org petition and a wave of negative Steam reviews from players with a decade or more invested in the game. "This is no longer a game — it's a casino," reads one representative review with nearly a thousand votes, posted the same week the change went live. Twenty-eight of the 100 most-upvoted negative reviews in this game's history are dated 2025 alone. Separately, and distinct from the monetization story, the game's April 2021 Steam launch drew its own major backlash after Wargaming required existing long-term players to create brand-new accounts rather than linking their established progress.
Biggest strengths
- Solid, tactically engaging tank combat with real vehicle variety across more than a decade of content
- A large, persistent playerbase and matchmaking pool given the game's long history and franchise recognition
- Free to access, with genuinely strong core gunplay that a meaningful share of even critical reviewers credit directly
Biggest weaknesses
- A documented, organized 2025 backlash after Wargaming introduced tiered loot boxes, drawing a Change.org petition and a wave of negative reviews from players with a decade or more invested, several explicitly comparing the current game to a casino
- Recent English review sentiment sits at roughly 50% positive, well below the lifetime score, consistent with an active rather than resolved controversy
- A separate, major 2021 launch controversy: existing long-term players were required to create brand-new Steam accounts rather than linking established progress, with Wargaming citing technical limitations reviewers widely disputed
Who it's for: Tank warfare and vehicular combat fans curious about one of the genre's longest-running titles, prepared for a genuinely demanding monetization model that a large and growing share of its own veteran playerbase considers predatory as of 2025. Less suited to anyone hoping to compete seriously without spending significant money.
Our recommendation: Approach with real caution given the scale and specificity of the May 2025 loot-box backlash from the game's most invested long-term players — this isn't vague griping but a documented, organized response to a specific monetization decision. If you already have an existing account, note that the Steam version has historically not supported linking it without manual workarounds.
5 / 10
World of Tanks has survived on Steam for five years carrying two distinct scars from its own publisher's decisions, and reading its reviews in chronological order tells a clear story of long-term veterans becoming progressively more frustrated rather than settling into acceptance.
Solid combat underneath a difficult relationship
Set aside the controversies for a moment: reviewers, including many of the most critical ones, consistently credit the core tank combat as genuinely engaging — tactical positioning, armor angling and vehicle-specific strengths that reward real skill investment. One veteran review, otherwise scathing about monetization, still opens by praising the graphics and custom-designed engine directly. The gameplay foundation isn't what's driving this game's declining reputation.
A 2021 launch that locked out its own veterans
The Steam version's April 2021 debut drew immediate, massive backlash for a specific reason: existing players with years of progress on Wargaming's own launcher were required to create entirely new accounts to play on Steam, unable to link their established progress. "You can't use your existing account. Devs claim there's a technical restriction, but everyone knows they could have done it if they really wanted to," reads one of the most-upvoted negative reviews in the game's history, with 3,151 votes. Reviewers with a decade of playtime described this as a slap in the face after years of investment, and while community workarounds eventually circulated, the launch-week damage to trust was real and specific.
A documented 2025 breaking point
Here's the more recent, more consequential story, and it's corroborated well beyond the reviews themselves: in May 2025, Wargaming introduced tiered loot boxes to World of Tanks, a decision that triggered an organized backlash including a Change.org petition calling on the company to stop what petitioners described as exploitative monetization. The Steam reviews from that exact week are specific and pointed. "This is no longer a game — it's a casino. I'm a long-time player, and I'm very disappointed," reads one review with 999 votes, posted the same week the change launched. Another, from a player with over 10,000 hours across 15 years, installed the Steam version specifically to leave a review "without being silenced," describing themselves as done with the game entirely. Twenty-eight of the 100 most-upvoted negative reviews in this game's history are dated 2025, an extraordinary concentration reflecting how sharply and specifically the community reacted — and recent English review sentiment sampled for this piece sits at roughly 50% positive, dramatically below the lifetime figure, evidence this remains an active rather than resolved grievance.
Reading the completion data
With 60 tracked achievements, the completion curve reflects the game's long-haul progression structure — data here is less illustrative of buyer engagement than in premium titles given the free- to-play model, but the achievement count itself reflects a deep, long-term progression system many reviewers describe as increasingly gated behind real-money spending rather than time investment alone.
5 out of 10. World of Tanks retains genuinely solid tank combat underneath everything else, and that foundation is why the game has sustained a large, dedicated playerbase for over a decade. The score reflects two real, specific, well-documented publisher decisions that have eroded trust with its own most invested players: a 2021 Steam launch that locked veterans out of their existing progress, and a May 2025 loot-box introduction that a meaningful, organized share of the community — backed by press coverage and a formal petition — considers a genuine breaking point. Approach with real caution, and watch how the monetization situation develops before committing significant time.
Pros and cons
Pros
- Solid, tactically engaging tank combat with real vehicle variety across more than a decade of content
- A large, persistent playerbase and matchmaking pool given the game's long history and franchise recognition
- Free to access, with genuinely strong core gunplay that a meaningful share of even critical reviewers credit directly
- A deep tech tree spanning many nations and vehicle types for players willing to invest the time
Cons
- A documented, organized 2025 backlash after Wargaming introduced tiered loot boxes, drawing a Change.org petition and a wave of negative reviews from players with a decade or more invested, several explicitly comparing the current game to a casino
- Recent English review sentiment sits at roughly 50% positive, well below the lifetime score, consistent with an active rather than resolved controversy
- A separate, major 2021 launch controversy: existing long-term players were required to create brand-new Steam accounts rather than linking established progress, with Wargaming citing technical limitations reviewers widely disputed
- A long-running, widely repeated complaint that meaningful competitiveness increasingly requires real money spending, a trend reviewers across many years describe as steadily worsening rather than stabilizing