Key art for Gladiator's Arena

Game review

Gladiator's Arena

4.5 / 10

Developer
Afil Games
Publisher
Afil Games
Released
27 June 2023
Platforms
Windows
Genre
Action, Indie, RPG
Monetisation
One-time purchase, no in-app purchases or ads
Players
Single-player only. Steam's category list for it has no multiplayer or co-op entries, only Single-player, Steam Achievements, Full controller support and Family Sharing

The short version

Gladiator's Arena is Afil Games' budget entry in the Vampire Survivors-style arena genre: pick one of seven weapons, dash and auto-attack through waves of beasts and rival gladiators, and spend the gaps between waves stacking upgrades into an overpowered build. At NZ$4.49 the price is fair for what's here, and reviewers who stuck with it compare it favourably to genre standards like Brotato and Soulstone Survivors. But the review sample — just eight players in over three years — splits exactly down the middle, and the negative half describes real problems: a defense-stacking exploit that makes runs trivially easy well before the wave count gets interesting, a fixed small window that won't stay in fullscreen, at least one report of missing mouse and controller input despite the store page advertising full controller support, and an achievement that's reportedly been broken since the month it launched. It's cheap enough to forgive a short, simple loop. It's harder to forgive a three-year-old bug nobody's patched.

Biggest strengths

  • A budget price (NZ$4.49) buys seven selectable weapons and a genuine build-your-own-power upgrade system aimed squarely at rogue-lite fans
  • Full controller support is listed on the store page, and more than one reviewer specifically calls out that it runs well on Steam Deck
  • Runs are advertised as fast and self-contained — Afil Games pitches under 20 minutes — which suits a single short session rather than a marathon commitment

Biggest weaknesses

  • A defense, lifesteal and movement-speed stacking exploit reportedly lets a build go close to invincible by around wave 22, turning the "build overpowered runs" pitch into something handed out rather than earned
  • At least one review reports no mouse or controller input working at all, which sits strangely against the store page's own "Full controller support" listing and is worth confirming for yourself before buying on the strength of that tag
  • The game is described as locked into a small windowed resolution that has to be reselected every session, with no working option for proper fullscreen

Who it's for: Genre veterans who already know they like the Vampire Survivors formula and want a cheap, short, low-commitment entry to fill a spare twenty minutes — not newcomers looking for a polished first taste of the format

Our recommendation: Worth the NZ$4.49 if the arena-survivor loop is already a proven favourite and expectations stay modest; skip it if a broken three-year-old achievement and inconsistent input support are dealbreakers

4.5 / 10

Afil Games released Gladiator's Arena on 27 June 2023 for NZ$4.49, and the pitch is stated plainly on its own store page: pick a gladiator, choose from up to seven weapons, and fight off waves of animals and rival fighters while stacking upgrades and abilities into "unique builds every run." It's a top-down arena survivor cut from the same cloth as Vampire Survivors and its many imitators, with auto-targeting weapons doing most of the moment-to-moment attacking so the player's job is largely positioning, dodging and choosing what to upgrade next. Afil Games promises fast runs under 20 minutes. Three years on, the small handful of players who left a public verdict tell two very different stories about how that promise held up.

A familiar loop with a toga on

Strip away the arena dressing and the systems underneath are the genre's standard kit: waves of enemies arrive, auto-attacking weapons and a dash for dodging keep the player alive, and the gaps between waves are spent picking from a menu of upgrades — attack rate, armor, attack strength and a set of special abilities layered on top. Seven weapons are available from the outset rather than unlocked gradually, which at least front-loads the build variety the marketing promises. One positive reviewer places it directly alongside Vampire Survivors, Bounty of One, Army of Ruin, Brotato, Bone Raiser Minions and Soulstone Survivors — a reasonable list of company to keep if the comparison holds, and for a player who already knows they like that formula, a $4.49 entry with a controller-friendly, Steam Deck-verified build is an easy thing to recommend on price alone. The trouble is what happens once a run gets going.

Difficulty that collapses under its own systems

More than one reviewer describes the same failure mode: stack defense, lifesteal and movement speed with only a couple of points spent correctly, and the difficulty curve simply stops climbing. One account describes reaching over 100% defense by roughly wave 22, after which incoming damage heals back instantly and standing still becomes a viable strategy for the rest of the run — right up until an accidental menu tap ended it at wave 82, with no confirmation prompt to stop the accident. Another reviewer goes further, describing shields specifically as the culprit: they "infinitely multiply your defense till the game crashes," turning an upgrade meant to make a build feel powerful into a bug that ends the session outright. That's a genuinely awkward contradiction for a game whose entire pitch is escalating challenge — Steam's own achievement data backs up how rarely players actually push that far on purpose: while most of Gladiator's Arena's thirteen achievements sit between 44% and 93% completion, the one tied to long survival, Trail of Glory, sits at just 9.6%. Most players aren't grinding toward the wall this game is supposed to put up. Not every reviewer agrees the balance is broken — the very first public review calls it "well balanced" at 36 minutes of playtime — but that's a short enough session that the exploit likely hadn't surfaced yet. The split reads less like a disagreement about taste and more like two different games depending on how far a run is pushed.

Small studio, small footprint of post-launch support

The negative reviews raise technical complaints that are harder to wave away than balance opinions. One player reports no mouse or controller input working at all, forcing the game into a fixed, small windowed resolution that has to be manually reselected every time it launches — a striking claim given that Steam's own store listing advertises "Full controller support" as a category tag, and other reviewers specifically praise how it plays on Steam Deck. That contradiction is worth confirming for yourself before treating the controller-support tag as a guarantee; it may reflect a specific setup, an older build, or simply inconsistent behaviour, but it's a real report sitting on the record rather than a rumour. Separately, one reviewer notes that an achievement has been broken "since July 2023" — essentially since the game's launch month — with nothing in the public review history suggesting it was ever fixed. For a solo or small-team release at this price point, a bug sitting unresolved for three years isn't shocking, but it is a useful signal about how much ongoing attention the game has received since release, and it's worth weighing against the low asking price rather than ignoring.

A verdict from eight votes, not eight hundred

Gladiator's Arena has accumulated exactly eight public Steam reviews in over three years on sale — too few for Steam to generate a percentage score at all, and split precisely down the middle: four positive, four negative. I read every review this game has — all eight — and there's no way to responsibly round that sample up into a confident verdict either direction; both sides are telling the truth about their own experience. What's consistent across the positive half is that the core loop is genuinely fine for what it costs, plays well on Steam Deck, and delivers on its short-session promise for players who stop before the difficulty curve flattens out. What's consistent across the negative half is a list of specific, checkable problems — the stacking exploit, the windowed-mode resolution, the input reports, the stale achievement bug — that a shopper should read before clicking buy, not after. At NZ$4.49, Gladiator's Arena is cheap enough that a disappointing hour isn't a real financial loss. It's a functional, unambitious arena survivor that never quite earned the follow-up attention its remaining bugs suggest it needed.

Pros and cons

Pros

  • A budget price (NZ$4.49) buys seven selectable weapons and a genuine build-your-own-power upgrade system aimed squarely at rogue-lite fans
  • Full controller support is listed on the store page, and more than one reviewer specifically calls out that it runs well on Steam Deck
  • Runs are advertised as fast and self-contained — Afil Games pitches under 20 minutes — which suits a single short session rather than a marathon commitment
  • Positive reviewers place it comfortably alongside genre staples like Vampire Survivors, Brotato and Soulstone Survivors for anyone already sold on the format
  • Thirteen Steam achievements give committed players something to chase, including one that only 9.6% of the tracked player base has actually cleared

Cons

  • A defense, lifesteal and movement-speed stacking exploit reportedly lets a build go close to invincible by around wave 22, turning the "build overpowered runs" pitch into something handed out rather than earned
  • At least one review reports no mouse or controller input working at all, which sits strangely against the store page's own "Full controller support" listing and is worth confirming for yourself before buying on the strength of that tag
  • The game is described as locked into a small windowed resolution that has to be reselected every session, with no working option for proper fullscreen
  • One achievement has reportedly been broken since July 2023 — effectively since launch — with no fix reflected in the player reports on record
  • Enemy variety is thin: one reviewer describes "every round" as the same four enemies, with little in the way of combo or synergy systems between upgrades

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 4 / 10
  • Performance 4 / 10
  • Value 6.5 / 10
  • Originality 4 / 10
  • Replayability 3.5 / 10
  • Interface 3.5 / 10