The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

Ready or Not

A tense, tactically excellent SWAT shooter whose lifetime score is still recovering from a massive, well-documented 2025 review-bomb after the developer retroactively censored the PC version to match a new console release — recent sentiment suggests the wound is healing, but slowly.

6.5 / 10

Reviewed

Read review of Ready or Not

Red Dead Redemption 2

An emotionally overwhelming, near-universally acclaimed western epic — undermined for over six straight years by a mandatory launcher that reviewers say can prevent you from playing even the offline single-player campaign, and a 2024 "Labor of Love" award many felt the game's own neglect made absurd.

8 / 10

Reviewed

Read review of Red Dead Redemption 2

Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

Reviewed

Read review of Re:Night

Rent Due

A first-person solo-dev landlord sim whose overwhelming launch complaint — that the core loop was mostly sleeping to skip time — was rewritten by the developer in two patches shipped the very same day this review was researched.

5 / 10

Reviewed

Read review of Rent Due

R.E.P.O.

A physics-driven co-op extraction horror that wears its Lethal Company debt openly and still carved out its own identity — helped, oddly, by a store banner so deliberately ugly that half its own reviews open by apologising for it.

7.5 / 10

Reviewed

Read review of R.E.P.O.

Resident Evil 4

A masterfully modernized remake of one of gaming's most influential horror games — briefly and seriously undermined in early 2026 by a new anti-piracy DRM that tanked performance on an already three-year-old game, until Capcom reversed it within a month.

8.5 / 10

Reviewed

Read review of Resident Evil 4

Resident Evil Village

A gorgeous, genre-blending horror-action sequel to Resident Evil 7 — beloved broadly, but facing a real, consistent identity debate from series fans who miss the tighter, scarier tone that came before it, plus a launch-week DRM performance problem that's echoed the franchise's reputation years later.

8 / 10

Reviewed

Read review of Resident Evil Village

Revolution Idle

A free incremental built around filling concentric, spinning colour rings instead of the usual bar chart of numbers — genuinely huge in scope, openly derivative in structure, and popular enough to have accumulated over seven thousand English Steam reviews doing it.

7 / 10

Reviewed

Read review of Revolution Idle

Roadside Research

A gas-station management sim where you're secretly aliens gathering intel on humanity — a great hook for a group of friends on a Friday night, let down by how little the alien half actually changes about restocking shelves and running a till.

6.5 / 10

Reviewed

Read review of Roadside Research

Rogue: Genesia

A densely systemic bullet-heaven survivor-like that grew from a simple, focused Early Access hit into something several hundred-hour veterans now describe as buried under its own added complexity — alongside real, current complaints about difficulty balance and performance.

7 / 10

Reviewed

Read review of Rogue: Genesia

Rogue Point

A 4-player co-op tactical roguelite shooter from the studio behind Black Mesa, whose jump from Early Access to "1.0" this week delivered almost exactly what one detailed reviewer predicted it would — one new map and a few new guns, not the broader AI, economy and content overhaul the developer's own Early Access roadmap had promised.

6 / 10

Reviewed

Read review of Rogue Point

Roll The Bones

A solo-developed bullet-hell roguelite where every spell comes from a six-sided die — reviewed on its complete 20-review sample, which lands squarely in Enter the Gungeon and Nuclear Throne territory while surfacing one real, repeated onboarding complaint worth knowing about first.

7 / 10

Reviewed

Read review of Roll The Bones

Schedule I

A co-op drug-empire sim that turned into one of the biggest word-of-mouth hits of the past two years, built almost single-handedly and beloved for exactly the reasons Breaking Bad was — right up until the empire is built and there's nothing left to do with it.

8 / 10

Reviewed

Read review of Schedule I

Scratch Inc.

A free scratch-card incremental with 91% positive reviews, median playtimes near 100 hours — and an achievement called "Reviewed" that 40% of its owners have unlocked. The engagement is real. So is the asterisk on the score.

6.5 / 10

Reviewed

Read review of Scratch Inc.

Sea of Thieves

A beautiful, genuinely novel pirate sandbox whose reviews split almost entirely on one axis — whether you can tolerate its unrestricted PvP and the community built around it — plus a real, press-covered 2026 community-safety controversy worth knowing about before you buy.

6.5 / 10

Reviewed

Read review of Sea of Thieves

Shadowrun: Dragonfall - Director's Cut

Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.

7.5 / 10

Reviewed

Read review of Shadowrun: Dragonfall - Director's Cut

Shadowrun Returns

The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.

6.5 / 10

Reviewed

Read review of Shadowrun Returns

Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

Read review of Shakes and Fidget