The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

Browse the reviews

SCARLET NEXUS

A stylish "brain punk" action RPG from Bandai Namco with two playable protagonists and genuinely striking presentation -- Very Positive on Steam, though a large share of even its own positive reviews describe a game that runs out of ideas well before the credits, and a cloud-save bug that reviewers say has gone unfixed for years.

7 / 10

Reviewed

Read review of SCARLET NEXUS

Sengoku Dynasty

A beautiful feudal-Japan village-builder that both its critics and its own defenders keep measuring against Medieval Dynasty — and finding wanting, with clunky combat, broken enemy AI and a grind so pronounced that building a single house can demand its own sub-loop of crafting.

5.5 / 10

Reviewed

Read review of Sengoku Dynasty

Settlemoon

A real-time idle town-builder that deliberately explains almost nothing, and genuinely keeps growing while the game is closed — the rare idle game its own biggest fans call "the anti-idle game," at the cost of a sizeable share of players who never work out what to do.

7 / 10

Reviewed

Read review of Settlemoon

Shadow of the Tomb Raider

The closing chapter of the rebooted Survivor trilogy swapped Crystal Dynamics for Eidos-Montreal and gunfights for stealth and puzzles -- a deliberate pivot that split reviewers in 2018 and, eight years and a Definitive Edition later, is still what most players argue about, alongside a specific progress-blocking puzzle bug that outlived several rounds of patches.

7 / 10

Reviewed

Read review of Shadow of the Tomb Raider

Shattered Dreams

A chaotic, self-aware satire about clicking your way into becoming a soul-crushing CEO, mixing an idle-clicker core with buggy genre-hopping boss minigames, backed by a store-page AI disclosure worth quoting directly rather than guessing at.

6.5 / 10

Reviewed

Read review of Shattered Dreams

Sineus Arena Survivors

A Megabonk-adjacent bullet-heaven with genuine base-building ambitions, launched as a full 1.0 in a state so rough that a majority of its own buyers said it should have shipped as Early Access — since substantially patched on the technical side, while a broken, too-generous progression economy remains an open complaint as recently as this week.

6 / 10

Reviewed

Read review of Sineus Arena Survivors

Siralim 3

Thylacine Studios' third monster-collecting dungeon crawler is Very Positive on Steam and genuinely enormous in scope -- 1,172 Steam achievements' worth of breeding, itemisation and grind -- but its own review history is candid about a crude sense of humour some found genuinely uncomfortable, and most of its longtime fans now point newcomers to its own 2021 successor instead.

7 / 10

Reviewed

Read review of Siralim 3

SKALD: Against the Black Priory

A lovingly built retro CRPG that fuses Ultima-era pixel art with genuine Lovecraftian horror and tabletop-inspired tactical combat, beloved for a first half that critics call nearly flawless, held to a lower score mostly by a well-documented back-half quality drop and controller support that stayed broken after a real fix attempt.

8 / 10

Reviewed

Read review of SKALD: Against the Black Priory

Sniper Elite 5

A well-loved return to WWII stealth-sniping that launched into the single most-upvoted negative review this library has recorded -- over a forced PvP mechanic penalizing single-player progress -- and has spent the years since accumulating a second, ongoing complaint about DLC pricing that now spans 16 separate add-ons.

7 / 10

Reviewed

Read review of Sniper Elite 5

Solar Ash

A sci-fi skating-platformer from Heart Machine, the studio behind Hyper Light Drifter -- Very Positive on Steam and genuinely loved for its movement and art, but shadowed across years of reviews by a consistent verdict that it never quite lives up to the pedigree that sold it.

7 / 10

Reviewed

Read review of Solar Ash

Sonic Frontiers

Sonic's first open-world entry, warmly received for boss fights and writing that reviewers say the series hasn't matched in years -- while a growing, high-vote complaint about Denuvo's always-online requirement has nothing to do with hedgehogs at all.

7 / 10

Reviewed

Read review of Sonic Frontiers

SpellForce 3

A fantasy RTS/RPG hybrid that launched genuinely buggy and unbalanced in 2017, briefly carried a real, documented tracking-software controversy, and was rebuilt into a noticeably better game by a free 2020 overhaul most reviewers now treat as the definitive way to play it.

6.5 / 10

Reviewed

Read review of SpellForce 3

STAR OCEAN THE DIVINE FORCE

A promising sixth entry in tri-Ace's long-running sci-fantasy JRPG series that opens strong and, by wide reviewer consensus, loses momentum in its second half -- while a PC-specific performance regression from a since-abandoned patch keeps showing up in reviews years later.

6.5 / 10

Reviewed

Read review of STAR OCEAN THE DIVINE FORCE

STAR WARS: Squadrons

A self-contained, deliberately non-live-service starfighter combat game that critics loved and EA promised never to expand — a rare, honest $40 purchase undercut for a real share of players by years-unresolved login authentication bugs and a multiplayer population that's shrunk enough to make its own leaver-penalty system actively punishing.

7 / 10

Reviewed

Read review of STAR WARS: Squadrons

SWORD ART ONLINE Alicization Lycoris

A licensed action RPG retelling Sword Art Online's Alicization arc, with combat fans genuinely like buried under launch-week performance problems, a slow first act that plays more like a visual novel than a game, and a gacha loot-box layer stacked on top of an already full-price purchase.

5 / 10

Reviewed

Read review of SWORD ART ONLINE Alicization Lycoris

TASMON: Taskbar Monsters

A free-to-play idle RPG that literally lives in your Windows taskbar, auto-battling and hatching monster eggs while you work -- notable for a genuinely non-predatory monetisation model (fixed-content passes, no real-money gacha) but launched 11 August 2026 to a Mixed reception, with a disclosed use of generative AI art drawing some of the pushback.

6.5 / 10

Reviewed

Read review of TASMON: Taskbar Monsters

The Adventure Pals

Massive Monster's debut -- a Flash-game-turned-commercial platformer about a boy, his pet rock and a giraffe with a helicopter tongue -- is Very Positive on Steam, but the studio's own next game, Cult of the Lamb, became the actual hit; eight years of reviews explain the gap with one word repeated more than any other: repetitive.

6.5 / 10

Reviewed

Read review of The Adventure Pals