Game review
Shattered Dreams
6.5 / 10
- Developer
- Rainy Parts
- Publisher
- Rainy Parts
- Released
- 5 September 2024
- Platforms
- Windows
- Genre
- Idle, Clicker, Satire
- Monetisation
- One-time purchase, no DLC, no in-app purchases
- Players
- Single-player only
The short version
Shattered Dreams — its full title runs to a full sentence about a rejected job-seeker becoming an evil CEO who "squeeze[s] employees for every last bit of soul they have left" — wraps a Cookie Clicker-style idle core around a series of genre-hopping boss minigames, from FPS mazes to rhythm challenges. Made solo by developer Rainy Parts and released 5 September 2024 for NZ$7.39, it sits at Mostly Positive across the 15 English-language reviews this review reads in full. Its store page carries a specific AI Generated Content Disclosure — "some music" plus ChatGPT-assisted coding — worth quoting directly rather than repeating the vaguer version some reviewers have inferred.
Biggest strengths
- A genuinely distinctive premise executed with real comic commitment — the satire of corporate capitalism runs through the writing, the boss designs and even the achievement list rather than being a single joke on the store page
- Real breadth of content for the price: 49 separate achievements spanning multiple resource tiers and named regions (Crystal Cave, Enchanted Forest, Mythril Cave among them)
- The core clicker loop is solid even by critics' admission, with one detailed review specifically distinguishing it from the buggier minigame sections layered around it
Biggest weaknesses
- Multiple reviewers report real bugs across the boss-fight minigames specifically, including one describing the moth boss fight crashing the game outright and inconsistent, unlabelled controls between different boss encounters
- The game's very first day drew a detailed refund review citing a messy UI and missing quality-of-life features; the developer's own "Gym Rework" post six days later suggests at least one system was acknowledged as needing work
- One reviewer characterises the underlying loop as functionally similar to Cookie Clicker with boss battles layered on, arguing the idle half doesn't do much the genre hasn't done before
Who it's for: Fans of absurdist, self-aware idle games with real genre-mixing ambition who can tolerate real bugs in the minigame variety; a poor fit for anyone who wants a polished, focused single-loop clicker.
Our recommendation: A genuinely funny, ambitious idle-clicker hybrid with real bugs across its varied minigames and a slow, uneven patch record since launch — worth it at a discount for players drawn to its specific, chaotic sense of humour.
6.5 / 10
Introduction
Shattered Dreams carries a title that's really a whole sentence — a rejected job-seeker starts their own company and becomes the kind of CEO who "squeeze[s] employees for every last bit of soul they have left" — and the game underneath matches that sense of humour. It's an idle clicker at its core, built up over time into a company that mines resources, expands into increasingly absurd territory, and periodically drops the player into a genre-hopping boss fight that might be an FPS maze one moment and a rhythm challenge the next. Made solo by developer Rainy Parts and released 5 September 2024 for NZ$7.39, it sits at Mostly Positive across the 15 English-language reviews this review reads in full. The chaos is intentional and, for a real share of players, exactly the appeal.
A committed joke, not a one-liner
What separates Shattered Dreams from a generic satire skin on a clicker template is how far the bit runs. One of the more detailed positive reviews puts it plainly: "It's an idle / clicker game but it's not what you're expecting. It's about as close to playing a game that is as soul sucking as real life, but presented in a unique way." The tone in the review sample itself is part of the evidence — this is a small game that attracts genuinely enthusiastic, unusually colourful praise, the kind of reception a more generic clicker rarely earns. Steam's own achievement list backs up the game's actual content breadth: 49 separate achievements spanning multiple resource tiers and distinctly named regions, more structural variety than the "just another Cookie Clicker" framing one critical reviewer applies would suggest.
Real bugs in the variety
That variety comes at a cost, and this review's full read of the negative sample is specific about where. One detailed review reports the moth boss fight crashing the game outright, alongside inconsistent controls that change between different boss encounters without clear labelling. A separate, earlier review — posted the day of release before requesting a refund — describes a messy interface and missing quality-of-life features; the developer's own "Gym Rework" announcement six days later, plus a positive reviewer's note that "the gym system isn't great right now but they're working on a rework," suggests at least that particular system was a known issue rather than a one-off complaint. One critical review draws a fair line between the game's two halves: "the clicker part is solid," while the added minigame variety "varies in the amount of bugs easily found."
What the AI disclosure actually says
Two reviewers describe the game as feeling AI-made or AI-influenced, citing odd power-up descriptions, misspellings and what one calls "cheesy" music. Rather than repeat that impression as fact, it's worth quoting the developer's own store-page disclosure directly, since it exists and says something more specific: "I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because... coding is hard." That's a narrower, more honestly mundane admission than "made by AI" — some music, plus coding assistance from a chatbot, which is a meaningfully different claim from the game's writing, art direction or overall design having been AI-generated. Readers who specifically want to avoid AI-generated music should know it's there; readers assuming the whole game was AI-made are working from more than the developer has actually disclosed.
Final Verdict
Shattered Dreams is a genuinely funny, distinctively written idle-clicker with real content breadth for its price, let down by real bugs in the boss-minigame variety that gives it its personality, and by a support record that's slowed to occasional roadmap teases rather than shipped content since its first week. For players who specifically want a clicker with actual comic ambition and don't mind rough edges in its more experimental sections, it's a reasonable pick, especially at a discount — just know the developer's own disclosure is about some AI- generated music and coding help, not the whole game, before drawing your own conclusions from what other reviewers have guessed.
Pros and cons
Pros
- A genuinely distinctive premise executed with real comic commitment — the satire of corporate capitalism runs through the writing, the boss designs and even the achievement list rather than being a single joke on the store page
- Real breadth of content for the price: 49 separate achievements spanning multiple resource tiers and named regions (Crystal Cave, Enchanted Forest, Mythril Cave among them)
- The core clicker loop is solid even by critics' admission, with one detailed review specifically distinguishing it from the buggier minigame sections layered around it
- The developer's own AI Generated Content Disclosure is specific and honest: "some music" generated with AI, plus ChatGPT used to help with coding — a narrower and more mundane use than the broader "made by AI" impression a couple of reviewers formed
Cons
- Multiple reviewers report real bugs across the boss-fight minigames specifically, including one describing the moth boss fight crashing the game outright and inconsistent, unlabelled controls between different boss encounters
- The game's very first day drew a detailed refund review citing a messy UI and missing quality-of-life features; the developer's own "Gym Rework" post six days later suggests at least one system was acknowledged as needing work
- One reviewer characterises the underlying loop as functionally similar to Cookie Clicker with boss battles layered on, arguing the idle half doesn't do much the genre hasn't done before
- Support has slowed significantly since a flurry of launch-week patches: the only announcement since September 2024 is a June 2025 roadmap tease, with no confirmed new content shipped since
Screenshots
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Shattered Dreams: that one time when all my applications got rejected, so I started my own company. My life became an idle / clicker game where I must increase all incremental values and squeeze my employees for every last bit of soul they have left.Image: Rainy Parts via Steam -
Shattered Dreams: that one time when all my applications got rejected, so I started my own company. My life became an idle / clicker game where I must increase all incremental values and squeeze my employees for every last bit of soul they have left.Image: Rainy Parts via Steam -
Shattered Dreams: that one time when all my applications got rejected, so I started my own company. My life became an idle / clicker game where I must increase all incremental values and squeeze my employees for every last bit of soul they have left.Image: Rainy Parts via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial