The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Mesmalie

A near-universally beloved occult point-and-click adventure whose charming, distinctive protagonist and blend of retro-flash-game minigames with bittersweet, genuinely surprising storytelling earned an overwhelmingly positive reception, tempered by a small but specific and detailed minority critique arguing the full release doesn't deliver on the gradual magical progression its demo promised, feels padded with narratively inessential minigames, and runs disappointingly short.

8 / 10

Reviewed

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Metal Gear Solid V: The Phantom Pain

Hideo Kojima's final Metal Gear as series director delivers what reviewers consistently call some of the best stealth mechanics ever made, wrapped around an open world whose back half is widely acknowledged, even by fans, as visibly unfinished following Kojima's public split from Konami — a split compounded a decade later by a mid-2026 Denuvo DRM addition that reviewers report caused real performance problems and broke a long-running modding community.

8 / 10

Reviewed

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Milling machine simulator

An exceptionally well-supported, expert-verified milling and lathe simulator that real machinists and trade students praise for its accuracy, backed by one of the most sustained update records this lane has found, let down only by a steep learning curve that leaves true beginners with too little guidance.

8 / 10

Reviewed

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Mouthwashing

A short, PSX-styled psychological horror narrative about five crew members stranded on a crashed cargo ship, told out of chronological order as guilt, denial, and complicity unravel among the survivors, whose writing and atmosphere earned it an enormous, devoted following alongside a smaller but consistent counter-current of reviewers who found its back half tedious and its themes less profound than the hype suggested.

8 / 10

Reviewed

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Ori and the Blind Forest: Definitive Edition

Moon Studios' debut metroidvania platformer draws some of the most emotionally intense reactions of any game reviewed in this lane, with reviewers repeatedly describing it as genuinely tear-inducing art — a reputation earned specifically by this Definitive Edition, since Steam delisted the original 2015 release in its favor the following year.

8 / 10

Reviewed

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Ori and the Will of the Wisps

A visually stunning metroidvania sequel following the spirit guardian Ori through a new, larger forest world, Overwhelmingly Positive across more than 31,000 reviews — with a real, specific launch-bug problem including reported save-file corruption, and a recurring, well-corroborated complaint that its frantic chase sequences and busier combat trade away some of what made the original beloved.

8 / 10

Reviewed

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Persona 4 Golden

A 2012 Vita classic finally reached PC in June 2020 and converted thousands of players who swore they didn't like JRPGs — but its near-universal acclaim sits alongside a years-long, well-documented crash bug that the storefront's own review sample keeps returning to.

8 / 10

Reviewed

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Pizza Tower

A fast, frantic 2D platformer built as a spiritual successor to the Wario Land games, released after five years of public development and earning one of the most overwhelmingly positive receptions in recent indie history — with an honest, self-aware minority acknowledging its relentless pace and demanding precision simply aren't for everyone.

8.5 / 10

Reviewed

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Pool

A polished 9-ball-style pool table with real Box2D physics - full rack, drag-to-aim controls, and a NEW RACK option - confirmed genuinely working via a real break shot on desktop and a real touch pull-back shot on phone, each using the game's own correct input scheme for that device.

8.2 / 10

Reviewed

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Railbound

A beautifully designed train-track puzzle game with one of the strongest, most sustained support records this lane has covered, let down only by marketing that undersells how genuinely demanding its back half becomes.

8 / 10

Reviewed

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SEASON: A letter to the future

A meditative, combat-free exploration game about cycling through a doomed world to record its final memories before a mysterious cataclysm erases it — praised almost universally as deeply moving and beautifully realized, held back at launch by real bugs and a short length several reviewers feel undercuts its own ambitions.

8 / 10

Reviewed

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Shadow Gambit: The Cursed Crew

A supernatural pirate real-time stealth-tactics game from Mimimi Games, the studio behind Shadow Tactics and Desperados III, praised for its polished craft and inventive cursed-crew abilities — released to a Very Positive reception that sits alongside real complaints about padding, and a launch-period review-bombing campaign unrelated to the game's actual design.

8 / 10

Reviewed

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Spaceflight Simulator

A beloved, deceptively accessible 2D rocket-building and orbital-mechanics sandbox that grew from a mobile hobby project into one of Steam's most consistently praised simulators, held back only by a real multi-year content drought its developer has only recently broken.

8 / 10

Reviewed

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SPRAWL zero

A ferociously fast, unanimously praised throwback to Y2K-era single-player shooters like Half-Life 2, Killzone and TimeSplitters, built by a developer with genuine goodwill from the original SPRAWL, tempered only by a handful of specific design tradeoffs longtime fans note relative to that first game and reported performance dips in the largest arenas.

8 / 10

Reviewed

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The Last Clockwinder

A VR automation puzzle game built around a genuinely novel idea — recording your own physical actions to spawn clones that repeat them forever — wrapped in a warmly written, well-voiced story, held back only by a short runtime and clone-reliability quirks reviewers describe in specific detail.

8 / 10

Reviewed

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The Last Spell

A brutally difficult tactics/tower-defense hybrid where a handful of heroes must defend a mage casting a world-saving spell across ten nights, praised for its combat depth, art and soundtrack — held back by a genuinely divisive balance history and a meta-progression system some reviewers say punishes unlocking too much too fast.

8 / 10

Reviewed

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The Witness

Jonathan Blow's self-published, no-tutorial puzzle exploration game asks players to learn hundreds of line-drawing puzzles entirely through observation, and reviewers are unusually candid and self-aware about how sharply it divides audiences — a real, specific audio-captioning accessibility gap adds a concrete, checkable caution alongside that divide.

8 / 10

Reviewed

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They Don't Sleep

A tense, tightly-balanced roguelite about a lone parent scavenging to keep a baby alive through a zombie-infested winter, earning near-unanimous acclaim for its short, replayable core loop, with a real minority pushing back on RNG-driven difficulty and a developer who went quiet after a brief, focused post-launch support window.

8 / 10

Reviewed

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WITCH ON THE HOLY NIGHT

A long-awaited English localization of TYPE-MOON's acclaimed 2012 visual novel, the true origin story of the entire Nasuverse (Fate, Tsukihime, Kara no Kyoukai) — praised almost unanimously for its prose, art direction and music, and hit by a specific, detailed translation- quality complaint alongside real Steam Deck performance problems.

8 / 10

Reviewed

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Worming from Home

A near-universally beloved comedy simulator about living the remote-work grind as an adorable, googly-eyed worm, praised across an overwhelming 384-review sample for its charm, polish and hidden-detail density, tempered by a shift into idle-game stock-market mechanics that splits opinion, a mandatory Clippy-style assistant some find grating, and a short overall runtime.

8 / 10

Reviewed

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Astroblast

A polished Asteroids-style shooter built on the LittleJS engine — rotate, thrust, and blast splitting rocks with a real analog stick and buttons that render as a large, well-placed touch overlay, confirmed with genuine score-changing hits on both phone and desktop.

8 / 10

Reviewed

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Box Stacker

A genuine physics-based construction puzzle - place blocks to build a bridge, ramp, or structure so a car can reach a goal flag, then run a real Box2D physics simulation - confirmed working via real block placement and simulation on both desktop and phone, backed by a 192-level catalogue from a genuine multi-author community project.

8 / 10

Reviewed

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Dragon Tax Return Simulator

A Ludum Dare 33 satire in which you play a dragon filling out a fantasy tax form under a ten-minute deadline, cross-referencing scattered appraisal reports and angry peasant complaint letters — a genuinely funny, complete desktop game confirmed working with real mouse clicks and keyboard input, but built on mouse-only dragging with no touch support.

8 / 10

Reviewed

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HexGL

A striking WebGL anti-gravity racer that still looks impressive over a decade later - confirmed working on both real touch (a genuine on-screen accel+turn drag drove the ship from a standstill to a track-ending crash) and keyboard, retrospectively reviewed after being on the shelf since before the review pipeline existed.

8 / 10

Reviewed

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