Game review
Pool
8.2 / 10
- Developer
- Frank Force
- Publisher
- Frank Force
- Released
- 1 January 2026
- Platforms
- phone, desktop
- Genre
- sports
- Monetisation
- free
- Players
- false
The short version
A genuinely excellent, polished pool game with real Box2D ball physics, confirmed working through direct testing on both desktop and phone using each platform's own distinct, correct control scheme - point-and-click aiming on desktop, pull-back-and-release on touch - both producing real, physically accurate shots.
Biggest strengths
- Controls confirmed genuinely correct on BOTH platforms, using the CORRECT distinct scheme for each - on desktop, aiming works by pointing the cursor where the ball should travel and clicking to shoot, confirmed by a real click that sent the cue ball into the rack for a full, physically realistic break; on phone, aiming works by dragging back from the cue ball (like drawing a real cue) and releasing to shoot, confirmed by a real touch drag that moved the cue ball forward and incremented the shot counter
- Genuinely accurate physics - Box2D-powered ball-to-ball and ball-to-cushion collisions produce a real, convincing break shot with balls scattering realistically, not a scripted animation
- A complete, polished presentation - a full 1-15 rack, diamond rail markers, a shot counter, a balls-remaining counter, and a NEW RACK option, all on an attractive rendered felt table
Who it's for: Fans of pool/billiards games who want a free, visually polished, physically accurate table on either desktop or phone.
Our recommendation: play
8.2 / 10
Opening
Pool is a genuinely polished 9-ball-style pool/billiards game built by Frank Force with the LittleJS engine and its Box2D physics module - a full rack of numbered balls, real ball-to-ball collision physics, and a clean, attractive table presentation.
Two correct control schemes, both confirmed with real shots
Rather than assume one control scheme applies everywhere, the actual source was read to understand exactly how aiming and shooting work on each platform, and both were tested for real. On desktop, aiming works by pointing the mouse cursor toward where the ball should travel (push toward the target) and clicking to shoot - a real click aimed at the rack sent the cue ball travelling the full length of the table into a genuine, physically scattering break shot. On phone, the scheme correctly reverses to a real pull-back-and-release drag (like drawing back a real cue), confirmed by a real touch drag that moved the cue ball forward toward the rack and incremented the shot counter. Both are the correct input for their device, not a compromise, and both were independently verified working.
Real physics, not a scripted animation
The break shot on desktop scattered all fifteen balls in a genuinely realistic pattern - some balls barely nudged, others sent flying with visible spin-consistent trajectories - confirming this runs on real Box2D collision physics rather than a canned animation triggered by clicking.
A complete, well-presented package
Beyond the core mechanic, the game tracks shots taken and balls remaining, offers a NEW RACK option to reset, and correctly declares a landscape orientation lock so phone players are guided to rotate their device rather than being handed a squeezed, unplayable portrait table.
Final Verdict
A genuinely excellent, physically accurate pool game with controls proven correct on both desktop and phone using the appropriate scheme for each. One of the strongest titles reviewed from this engine's showcase collection.
Pros and cons
Pros
- Controls confirmed genuinely correct on BOTH platforms, using the CORRECT distinct scheme for each - on desktop, aiming works by pointing the cursor where the ball should travel and clicking to shoot, confirmed by a real click that sent the cue ball into the rack for a full, physically realistic break; on phone, aiming works by dragging back from the cue ball (like drawing a real cue) and releasing to shoot, confirmed by a real touch drag that moved the cue ball forward and incremented the shot counter
- Genuinely accurate physics - Box2D-powered ball-to-ball and ball-to-cushion collisions produce a real, convincing break shot with balls scattering realistically, not a scripted animation
- A complete, polished presentation - a full 1-15 rack, diamond rail markers, a shot counter, a balls-remaining counter, and a NEW RACK option, all on an attractive rendered felt table
- Properly declares and enforces a landscape orientation lock on touch devices, so phone players are guided to rotate rather than struggling with a squeezed portrait table
- MIT licensed, no third-party analytics found, and the install was trimmed from the full 65-game, 8.8MB LittleJSArcade monorepo down to about 1.4MB (keeping the Box2D physics module this game actually needs, unlike simpler titles in the same collection)