Game review
Brickout
7.5 / 10
- Developer
- Frank Force
- Publisher
- Frank Force
- Released
- 1 January 2026
- Platforms
- phone, desktop
- Genre
- arcade
- Monetisation
- free
- Players
- false
The short version
A clean, well-executed Breakout/Arkanoid clone with 5 levels that loop with rising speed and visible powerup bricks, confirmed genuinely playable with real mouse-tracked and touch-dragged paddle control on both desktop and phone, real brick-breaking physics, and a working lives/score system.
Biggest strengths
- Confirmed genuinely functional on both platforms - the paddle smoothly tracks the mouse's horizontal position on desktop and a real finger drag on phone, both verified by dispatching real input and watching the paddle and score update to match
- Real brick-breaking physics with visible impact feedback - bricks visibly shatter into particles and add to the score the moment the ball connects, confirmed by watching the score jump and a brick disappear in the same frame as a real ball collision
- Marked powerup bricks (visible before being hit, with distinct icons for extra life, multi-ball/gun, and other effects) add welcome variety over a bare-bones brick grid
Biggest weaknesses
- The very first touch or click both positions the paddle AND launches the ball in the same input on both platforms, which can catch a first-time player off guard before they've lined up a shot
- Sound wasn't deeply evaluated beyond confirming no load errors
- A faithful, well-made take on a decades-old format rather than a fresh idea - the powerup bricks are a nice touch but don't fundamentally change the Breakout formula
Who it's for: Fans of classic brick-breaker arcade games who want a quick, score-chasing session with a bit of powerup variety, on either desktop or phone.
Our recommendation: play
7.5 / 10
Opening
Brickout is a clean, well-executed Breakout/Arkanoid clone: 5 levels of a colourful brick wall that loop with rising speed once cleared, spiced up with visible powerup bricks marked by distinct icons before they're even hit.
Real controls, confirmed on both platforms
Testing dispatched real input rather than assuming the mouse/touch paddle tracking worked. On desktop, moving the mouse horizontally smoothly repositions the paddle, confirmed by two separate mouse moves that placed the paddle at clearly different points along the wall. On phone, a real touch drag did the same thing - the paddle followed the finger from one side of the screen most of the way to the other, confirmed by comparing before/after screenshots. On both platforms, the very first touch or click also launches the ball, which was confirmed by the score jumping from 0 to 100 and a brick visibly disappearing in a particle burst within the same short sequence.
Real physics, not scripted brick removal
Each broken brick genuinely shatters into a small particle burst at the moment of impact, and the ball's rebound direction and trail visibly reflect the actual collision rather than a fixed, canned bounce - confirmed by watching the ball's trajectory change believably after each hit during both the desktop and phone tests.
A complete package with a bit of variety
Beyond the core brick-breaking loop, distinct powerup bricks (an extra life heart, a gun/multi-ball icon, and others) are visible on the wall before being hit, giving a reason to aim rather than just clear bricks indiscriminately. A lives counter, wave/level tracker, and persisted best score round out a genuinely complete package.
Final Verdict
A clean, faithfully executed Breakout clone confirmed genuinely playable on both desktop and phone, with real physics-driven brick breaking and a welcome bit of powerup variety layered on the classic formula.
Pros and cons
Pros
- Confirmed genuinely functional on both platforms - the paddle smoothly tracks the mouse's horizontal position on desktop and a real finger drag on phone, both verified by dispatching real input and watching the paddle and score update to match
- Real brick-breaking physics with visible impact feedback - bricks visibly shatter into particles and add to the score the moment the ball connects, confirmed by watching the score jump and a brick disappear in the same frame as a real ball collision
- Marked powerup bricks (visible before being hit, with distinct icons for extra life, multi-ball/gun, and other effects) add welcome variety over a bare-bones brick grid
- A complete structure - 5 levels that loop with rising speed for endless replay, a lives counter, and a persisted best-score record
- Clean, colourful pixel art with a nicely rendered gradient brick wall and a satisfying particle burst on each break
Cons
- The very first touch or click both positions the paddle AND launches the ball in the same input on both platforms, which can catch a first-time player off guard before they've lined up a shot
- Sound wasn't deeply evaluated beyond confirming no load errors
- A faithful, well-made take on a decades-old format rather than a fresh idea - the powerup bricks are a nice touch but don't fundamentally change the Breakout formula