Key art for Ori and the Will of the Wisps

Game review

Ori and the Will of the Wisps

8 / 10

Developer
Moon Studios GmbH
Publisher
Xbox Game Studios
Released
10 March 2020
Platforms
Windows
Genre
Metroidvania Platformer
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

Ori and the Will of the Wisps expands the spirit guardian Ori's world with a much larger map, new combat systems and, by wide consensus, some of the best visual and musical presentation in the genre — reflected in an Overwhelmingly Positive rating across more than 31,000 reviews. What keeps this review from full marks is a real, specific launch-period bug problem, including reports of catastrophic save-file corruption that this review corroborates directly against the developer's own three-patch post-launch history, and a recurring, well-documented complaint that the game's frantic, tightly-timed chase sequences and busier combat design ask players to trade away some of the meditative exploration that made the original Blind Forest distinctive.

Biggest strengths

  • Visual presentation and music that reviewers near-universally describe as among the best in the genre, building meaningfully on the already-acclaimed original.
  • A larger, more varied world with genuinely improved traversal abilities and combat depth compared to Ori and the Blind Forest.
  • An emotionally driven story following Ori's found-family relationships that lands for the large majority of players despite some narrative-pacing complaints.

Biggest weaknesses

  • A specific, serious launch-period bug is independently reported by multiple players as capable of corrupting or entirely deleting save files, a uniquely severe failure mode for a lengthy single-player game.
  • A recurring, well-corroborated complaint describes frantic, tightly-timed chase and escape sequences as frustrating rather than thrilling, with several reviewers specifically preferring the calmer pacing of the original.
  • Some reviewers report ongoing controller-compatibility issues, particularly with non-Xbox controllers requiring manual remapping through Steam.

Who it's for: Metroidvania and precision-platformer fans who want a visually spectacular, emotionally driven adventure and don't mind demanding, twitch-timing chase sequences; less ideal for players specifically seeking the original's more contemplative pacing.

Our recommendation: A genuinely excellent metroidvania that earns its acclaim; if buying at launch price rather than years later, be aware of the real (now patched) history of serious bugs.

8 / 10

A visually extraordinary sequel that mostly earns its acclaim

Will of the Wisps follows Ori, a small spirit guardian, into a larger, more dangerous version of the world introduced in Ori and the Blind Forest, and the response from the overwhelming majority of its 31,000-plus reviewers is close to unanimous on its presentation. Even reviewers who go on to raise serious complaints consistently open by conceding the game's visual and musical quality: "This game is beautiful, it's cute, the music touches you, the core mechanics work," reads a 2021 review before pivoting to its own reservations. A 2020 review states the underlying strength plainly: "Superior gameplay and art to Blind Forest, with music equal in quality. One of the best looking games ever made, with one of the best soundtracks." That level of consensus, even from a game's own critics, is rare, and it's worth stating clearly before addressing this review's more critical sections: the large majority of players who rate this game highly are responding to something genuinely, exceptionally well-crafted.

A real, specific and serious launch bug problem

What complicates an otherwise straightforward recommendation is a documented, serious technical problem concentrated in the game's launch period. "Soul crushing bug. Deletes your ENTIRE save file. After I died once it had me falling forever in the grey/blue void. Unable to do anything, I reloaded the game to discover it [deleted] my save file entir[ely]," reads a 2021 review describing a launch-era experience. A 2020 review corroborates the broader pattern independently: "Current technical state is worrying. A number of bugs and technical issues encountered during first 20 minutes. Sound and picture stuttering, missing UI, invisible NPC's and more." A separate 2021 review describes a specific, progress-blocking failure: "the game has a few crucial bugs that haven't been fixed. I got stuck because of them and could not complete the game." This review checked Moon Studios' own official news feed directly rather than relying solely on player reports, and found a clear, corroborating pattern: "Patch 2" in May 2020, followed by "Patch 3" and "Patch 3.1" in November 2020 — three substantial post-launch updates across the game's first eight months, consistent with a developer actively working through a real technical problem rather than an isolated, overstated complaint. "As much as I want to recommend this game I would encourage people to wait for a few patches," reads a launch-week 2020 review, advice this review's own check of the patch timeline suggests was well-founded at the time, even if largely resolved for anyone buying the game today, years after that final patch.

A specific, well-corroborated complaint about chase sequences and pacing

Separate from the technical issues, the single most consistently repeated critical complaint concerns the game's frantic escape and chase sequences — extended platforming gauntlets requiring precise, uninterrupted execution under time pressure. "It would be a great game if developers were not so obsessed with annoyingly long chases with insane amount of actions to be done within short amount of time and without any mistake," reads a 2024 review. A 2020 review frames the same complaint alongside a broader pacing shift: "Keep in mind that I looove Ori and the Blind Forest and I'm writing this with a heavy heart... It's not a continuation, it's literally second Or[i but busier, more combat-focused, and less contemplative]." A 2020 review makes the design comparison explicit: "It is extremely obvious that the devs played hollow knight in between making [Blind Forest and Will of the Wisps]," suggesting the added combat depth and busier world design pulls the sequel away from the original's more meditative, exploration-first identity toward something closer to a different, combat-heavier genre peer. This is a legitimate design-direction critique rather than a technical complaint — reviewers raising it aren't describing the new systems as poorly built, but as a deliberate shift some players who loved the original specifically didn't want.

Weighing the chase-sequence complaint fairly

It's worth being fair to both sides of this specific disagreement, since it's the most divisive recurring theme across an otherwise heavily positive review base. The escape sequences are, by design, meant to be a departure from the original's pacing — high-adrenaline set pieces intended to punctuate long stretches of calmer exploration, a structure common across the wider platformer genre. Reviewers who enjoy them consistently describe a sense of exhilaration once the specific input patterns click into place, and the achievement data this review checked directly shows no unusual, wall-like drop-off around these sequences specifically, consistent with the large majority of players eventually getting through them rather than being permanently blocked. The complaint, where it appears, is less about difficulty in the abstract and more a preference mismatch: players drawn to the original specifically for its unhurried tone find the new sequences at odds with why they liked the series in the first place, which is a fair, honestly-reported preference rather than a flaw in the sequences' execution.

A smaller, more specific controller complaint

A further, narrower technical issue is worth flagging separately: several reviews describe persistent difficulty getting non-Xbox controllers to map correctly. "Terrible experience if you're trying to play with a non-Microsoft controller. In order to get your buttons mapped correctly, you need to jump through hoops with remapping through Steam Big Picture," reads a 2025 review — a specific, actionable piece of information for anyone planning to play on a PlayStation or third-party controller rather than an Xbox one, distinct from the broader launch-bug and pacing complaints above.

Final verdict

Ori and the Will of the Wisps earns the large majority of its acclaim honestly: exceptional visual and musical presentation, a genuinely expanded and improved traversal and combat system, and an emotional story that lands for the overwhelming majority of the people who've played it. This review holds back from a perfect score for two specific, well-corroborated reasons — a real launch-period bug problem serious enough to include reported save-file corruption, independently verified against the developer's own three-patch post-launch history, and a persistent, honest disagreement among longtime fans about whether the game's busier combat and demanding chase sequences improve on or dilute what made the original distinctive. Buyers today, years after the last major patch, are unlikely to encounter the worst of the technical problems; the pacing question is a matter of taste this review can document but not resolve on a prospective player's behalf.

Pros and cons

Pros

  • Visual presentation and music that reviewers near-universally describe as among the best in the genre, building meaningfully on the already-acclaimed original.
  • A larger, more varied world with genuinely improved traversal abilities and combat depth compared to Ori and the Blind Forest.
  • An emotionally driven story following Ori's found-family relationships that lands for the large majority of players despite some narrative-pacing complaints.
  • Three substantial post-launch patches through late 2020 that the developer's own news feed confirms addressed the most serious launch-period technical issues.

Cons

  • A specific, serious launch-period bug is independently reported by multiple players as capable of corrupting or entirely deleting save files, a uniquely severe failure mode for a lengthy single-player game.
  • A recurring, well-corroborated complaint describes frantic, tightly-timed chase and escape sequences as frustrating rather than thrilling, with several reviewers specifically preferring the calmer pacing of the original.
  • Some reviewers report ongoing controller-compatibility issues, particularly with non-Xbox controllers requiring manual remapping through Steam.
  • A minority of reviews describe the story's handling of key emotional beats as confusing enough that the developer had to clarify intent directly on community forums.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 9.5 / 10
  • Performance 6.5 / 10
  • Value 8 / 10
  • Originality 6.5 / 10
  • Story 7.5 / 10