The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Railbound

A beautifully designed train-track puzzle game with one of the strongest, most sustained support records this lane has covered, let down only by marketing that undersells how genuinely demanding its back half becomes.

8 / 10

Reviewed

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Rain World

A notoriously unforgiving survival-platformer casting the player as a small, vulnerable slugcat navigating a fully simulated predator-prey ecosystem, Very Positive across more than 30,000 reviews for a genuinely singular, uncompromising design vision — undercut by a near-universal pattern of reviewers, even admirers, describing its difficulty and opacity as crossing from earned challenge into disorienting frustration for a large share of players.

7.5 / 10

Reviewed

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Red Rocket Defencism

A short, stylish and genuinely funny satirical tower-defense game set in the fictional autocracy of Varnakia, unanimously praised in its early sample for witty writing, charming characters and a striking visual identity, held back by an easy difficulty some find lacking in strategic depth, visually chaotic battles, and a runtime several reviewers wish stretched further.

7 / 10

Reviewed

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Ring of Pain

A rhyming, creeping-horror roguelike that swaps deckbuilding for spatial positioning around a literal ring of rooms — genuinely original, still receiving content updates five years on, and shadowed the whole way by a randomness problem its own community nicknamed "the RNG of Pain."

7 / 10

Reviewed

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Rise of the Tomb Raider

Crystal Dynamics' 2015 sequel to the 2013 Tomb Raider reboot widens the scope into more open-world exploration and expands crafting and stealth, drawing consistently strong praise for its visuals and platforming — tempered by a recurring reviewer complaint that the story and focus of the original got traded for busywork, plus two specific, checkable marketing gripes around VR and a since-added Epic Games Services login requirement.

7.5 / 10

Reviewed

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Rocket League

Psyonix's car-soccer hybrid remains one of the most mechanically satisfying competitive multiplayer games ever made, with reviewers consistently praising its deep, physics-driven skill ceiling — but a large, sustained, multi-year wave of reviewer anger over Epic Games' stewardship since its 2019 acquisition, including a lasting removal of Linux and Mac support, is real and worth understanding before diving in.

7.5 / 10

Reviewed

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Roots of Pacha

A prehistoric farming life-sim set at the dawn of agriculture, praised as a genuine contender alongside Stardew Valley for its quality-of-life innovations, beautiful pixel art and co-op support — held back by tedious crafting interactions and control complaints from keyboard-and-mouse players.

7.5 / 10

Reviewed

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Saint Slayer: Spear of Sacrilege

A lovingly crafted NES-style Castlevania throwback with genuinely excellent pixel art, music and boss design, whose deliberately stiff, old-school movement and combat is embraced by the large majority of reviewers as authentic to the genre it's honouring, while a smaller, detailed minority argues the same stiffness simply isn't fun regardless of intent.

7 / 10

Reviewed

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Saints Row: The Third

Volition's absurdist open-world crime comedy, widely considered the series' tonal and commercial peak, still draws genuine affection more than a decade later — tempered by a specific, dated-server-related stuttering bug, a region-locked censored version for some countries, and a recurring reviewer recommendation to buy this original rather than its pricier, Epic-exclusive remaster.

7.5 / 10

Reviewed

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SEASON: A letter to the future

A meditative, combat-free exploration game about cycling through a doomed world to record its final memories before a mysterious cataclysm erases it — praised almost universally as deeply moving and beautifully realized, held back at launch by real bugs and a short length several reviewers feel undercuts its own ambitions.

8 / 10

Reviewed

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Sfinx

A 1997 Polish comedy adventure and spiritual successor to Soltys, freely distributed by its developer and now running on a self-hosted ScummVM/WebAssembly engine - confirmed genuinely working with live, correct contextual object labels across a colourful teenage bedroom scene.

7.4 / 10

Reviewed

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Shadow Gambit: The Cursed Crew

A supernatural pirate real-time stealth-tactics game from Mimimi Games, the studio behind Shadow Tactics and Desperados III, praised for its polished craft and inventive cursed-crew abilities — released to a Very Positive reception that sits alongside real complaints about padding, and a launch-period review-bombing campaign unrelated to the game's actual design.

8 / 10

Reviewed

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Shadow Man Remastered

A faithful, technically excellent remaster of the 1999 voodoo-horror action-adventure cult classic by Nightdive Studios, Very Positive across 804 reviews for its craftsmanship and dark atmosphere — undercut by an extremely consistent complaint that the underlying game design has aged very poorly, with confusing, maze-like levels and heavy backtracking that no amount of remastering fully resolves.

7 / 10

Reviewed

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Shadow Warrior

Flying Wild Hog's reboot of the 1997 3D Realms shooter trades the original's crude, now-uncomfortable parody for a genuinely funny buddy-comedy story and some of the most consistently praised melee combat in first-person shooter history — undercut by a specific, well-corroborated critique that the ranged weapons and enemy variety don't hold up nearly as well as the katana does.

7 / 10

Reviewed

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Shining Force II

A legendary 1993 Sega Genesis tactical RPG from Camelot, the studio that would later become synonymous with Sonic, still praised as one of the finest console RPGs of its era — sold here as an emulated Steam classic with real, specific technical rough edges worth knowing about before diving in.

7.5 / 10

Reviewed

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Shovel Knight: Treasure Trove

A landmark, NES-inspired retro platformer bundle following a shovel-wielding knight across four connected campaigns, Overwhelmingly Positive across more than 10,100 reviews for genuine craftsmanship and charm — undercut by a consistent, well-corroborated complaint that its instant-death spikes and pits and momentum-based controls feel more punishing than genuinely fair, and by one bundled sub-game several reviewers say drags the overall package down.

7.5 / 10

Reviewed

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Siralim 2

An extraordinarily deep monster-collecting RPG that fans compare favorably to Dragon Quest Monsters and Pokemon, built around genuinely endless dungeon progression — tempered by a detailed, specific critique from a devoted predecessor's fan arguing this sequel took real steps backward in its breeding, currency and creature-balance systems.

7.5 / 10

Reviewed

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Sleeping Dogs: Definitive Edition

United Front Games' Hong Kong-set undercover-cop crime thriller is widely praised as the genre-alternative to GTA that actually earned the comparison, with reviewers repeatedly wishing for a sequel that never arrived — undercut by a serious, specific save-data flaw with no Steam Cloud support that has already cost at least one reviewer their progress permanently.

7.5 / 10

Reviewed

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Small Saga

A short, gorgeously illustrated turn-based RPG starring a cast of mice on a hero's journey against a god, praised for its art, music and heartfelt writing — held back by low difficulty (since patched with an optional hard mode), an unevenly tonal script, and a length that some reviewers feel doesn't match its price.

7.5 / 10

Reviewed

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SmashCore

A genuinely satisfying, solo-developed physics incremental about smashing asteroids into ore with a gravity cursor, unanimously praised in its early sample for addictive feel and retro MS-DOS-styled presentation, tempered by a specific, recurring comparison to the similarly structured Space Rock Breaker and a short, highly linear runtime.

7 / 10

Reviewed

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