Key art for Roots of Pacha

Game review

Roots of Pacha

7.5 / 10

Developer
Soda Den
Publisher
Soda Den
Released
25 April 2023
Platforms
Windows, macOS, Linux
Genre
Prehistoric Farming Life-Sim
Monetisation
One-time premium purchase; continuous free content updates through at least mid-2025, including a dedicated anniversary update, with ongoing seasonal support since
Players
Full online co-op supported alongside single-player

The short version

Roots of Pacha sets the familiar farming life-sim formula at the dawn of agriculture, casting you as a member of a stone-age village discovering "ideas," domesticating crops and animals, and building relationships across a beautifully illustrated prehistoric world. Reviewers consistently and specifically compare it to Stardew Valley, with many going further to call it a genuine quality-of-life improvement on that genre benchmark — praising its discovery-based knowledge system, integrated festivals and minigames, and full co-op support.

That praise sits alongside a real, specific complaint this review's research confirms has substance: several reviewers describe placing items into crafting and processing containers as tediously button-heavy, with individual animations required for actions that feel like they should be batched. A related complaint concerns keyboard-and-mouse controls specifically, with some reviewers describing a radial-menu tool-switching system clearly designed with a controller in mind. This review's research confirms the developer added full keyboard rebinding within the first couple of weeks after launch, though no equivalent rework of the underlying radial-menu system was found.

Biggest strengths

  • A genuinely distinctive prehistoric setting that reviewers consistently credit as more than a reskin, built around discovering and domesticating rather than simply planting pre-known crops
  • Widely and specifically praised quality-of-life improvements over the farming-sim genre benchmark, including easier navigation and clearer relationship tracking
  • Beautiful, consistently praised pixel art that reviewers say stands out even within a genre known for strong visual identity

Biggest weaknesses

  • Crafting and item-processing interactions draw a specific, repeated complaint as tedious, with reviewers describing multiple button presses and individual animations required for repetitive batch actions
  • Keyboard-and-mouse players report a radial-menu tool-switching system that feels clearly designed for controllers first; this review's research found key rebinding was added shortly after launch, but no equivalent rework of the underlying radial-menu system itself
  • Some reviewers, including at least one after roughly 40 hours of play, report the game's more grindy stretches never resolved into the payoff they were hoping for

Who it's for: Farming and life-sim fans, especially existing Stardew Valley players curious about a genuinely distinct prehistoric setting with real quality-of-life improvements.

Our recommendation: A strong recommendation for farming-sim fans specifically, especially in co-op, though keyboard-and-mouse players should be aware of some rougher control-scheme edges.

7.5 / 10

Roots of Pacha takes the familiar farming life-sim template and sets it at the literal dawn of agriculture, casting you as a member of a stone-age village learning to domesticate crops and animals, discover "ideas," and build relationships across a lovingly illustrated prehistoric world. Reviewers consistently invoke Stardew Valley as the obvious comparison point, and a striking number go further, describing Roots of Pacha as a genuine quality-of-life improvement on that benchmark rather than a simple imitator.

Quality-of-life design reviewers call genuinely superior

The strongest, most consistent praise concerns how the game refines familiar farming-sim mechanics. Reviewers repeatedly credit easier navigation, clearer relationship-status tracking, and a discovery-based knowledge system — where crops and tools are found and understood rather than simply unlocked from a menu — with making the genre's core loop feel fresh again. Integrated festivals and minigames draw specific praise as genuinely fun rather than filler, and full online co-op support is described as well-integrated, with reviewers specifically enjoying shared progression rather than treating multiplayer as an afterthought bolted onto a single-player design.

A prehistoric setting reviewers say does real narrative work

Beyond mechanics, reviewers credit the stone-age setting itself with giving the game genuine identity rather than functioning as a simple aesthetic swap. Interwoven character relationships and backstories draw specific praise, and the total absence of combat is treated by many reviewers as a deliberate, welcome choice rather than a missing feature, reinforcing the game's focus on community and discovery over conflict.

Tedious crafting reviewers say breaks the flow

Set against that praise, the single most consistent specific complaint concerns crafting and processing interactions. Reviewers describe placing items into crafting or processing containers as requiring multiple button presses plus an individual animation each time, turning what should be a quick batch action into a repetitive chore — a frustration reviewers say compounds specifically because the game's stone-age premise means true automation isn't available for most of the loop.

Controls reviewers say favor controllers

A related, more specific complaint concerns input methods. Some reviewers report a radial-menu tool-switching system that feels clearly designed with a controller in mind, making quick tool changes on keyboard and mouse feel clumsy by comparison, particularly during repetitive land-clearing tasks. This review's research confirms the developer added full keyboard rebinding within roughly two weeks of launch, giving keyboard-and-mouse players more customization than they started with, but found no equivalent rework of the underlying radial-menu system itself in the sampled patch history.

What the achievement data shows

Global achievement data shows a wide, gentle spread typical of a relaxed, non-combat life-sim: 93.0% of the playerbase reaches an early discovery milestone, while full-completion achievements tied to exhaustively cataloguing content — all fishing types, all cooking recipes, all plant knowledge — sit in the low single digits. That's consistent with a game most players engage with readily but few push toward full completionism, matching reviewer accounts of a relaxed, low-pressure pace rather than a punishing difficulty curve.

Sustained, still-active support years after launch

This review's research confirms Roots of Pacha has received continuous, substantial post-launch investment: major numbered updates in 2023, 2024 and 2025, a dedicated Anniversary Update, and ongoing seasonal content posts through at least September 2026, more than three years after the April 2023 release. That's a genuinely sustained commitment, consistent with reviewer accounts of a developer that maintained close community engagement — including direct feedback incorporation from Kickstarter backers — well beyond a typical launch-and-move-on cycle.

A subtler co-op complaint some reviewers can't quite name

Not every co-op experience is uniformly positive. At least one reviewer playing consistently with a partner describes an unspecified pacing problem, noting that shared items and rewards initially felt exciting but that something about the overall rhythm of playing together didn't sit right, without being able to pinpoint an exact cause. That's a genuinely different kind of complaint from the more concrete crafting and control issues above — a diffuse sense that co-op pacing needs further tuning, worth flagging honestly even though neither this review's research nor the reviewer raising it can identify a specific mechanical culprit.

How the developer built its community

Several reviewers specifically credit Soda Den's development process itself as a point in the game's favor, describing an unusually close relationship with Kickstarter backers throughout a long beta period — incorporating specific player suggestions, fixing bugs identified by the community, and maintaining an active Discord presence well before the game's full release. That context helps explain both the game's evident polish in areas reviewers praise and the developer's continued, multi-year investment in content updates documented above, suggesting a studio genuinely built around sustained player feedback rather than a one-off launch cycle.

Weighed against the genre's clearest touchstone

It's worth being precise about what "better than Stardew Valley" actually means to the reviewers making that claim, since it isn't a blanket assessment. The specific advantages cited are narrow and consistent: discovery-based progression, festival variety, and mining pacing, rather than a wholesale claim that Roots of Pacha surpasses Stardew Valley's total scope, longevity, or modding ecosystem after years of its own post-launch support. Treating the comparison this specifically — as a set of concrete, nameable improvements rather than a vague superlative — gives prospective buyers a much clearer sense of what to actually expect relative to the genre's best-known entry.

Where it lands

Roots of Pacha earns its Very Positive reception through genuine, specific innovation within a well-established genre, with reviewers consistently crediting its quality-of-life design and prehistoric setting as real advances rather than surface-level differentiation. Its tedious crafting interactions and controller-first control scheme are real, specific complaints this review's research confirms have some basis, even where the developer partially responded with keyboard rebinding shortly after launch. For farming-sim fans, especially those playing in co-op, this remains a strong, distinctive recommendation.

Pros and cons

Pros

  • A genuinely distinctive prehistoric setting that reviewers consistently credit as more than a reskin, built around discovering and domesticating rather than simply planting pre-known crops
  • Widely and specifically praised quality-of-life improvements over the farming-sim genre benchmark, including easier navigation and clearer relationship tracking
  • Beautiful, consistently praised pixel art that reviewers say stands out even within a genre known for strong visual identity
  • Full online co-op support that reviewers describe as genuinely well-integrated rather than a bolted-on afterthought, including shared rewards and progression
  • Confirmed sustained, active post-launch content support, including a dedicated anniversary update and continuous seasonal content through the game's third year

Cons

  • Crafting and item-processing interactions draw a specific, repeated complaint as tedious, with reviewers describing multiple button presses and individual animations required for repetitive batch actions
  • Keyboard-and-mouse players report a radial-menu tool-switching system that feels clearly designed for controllers first; this review's research found key rebinding was added shortly after launch, but no equivalent rework of the underlying radial-menu system itself
  • Some reviewers, including at least one after roughly 40 hours of play, report the game's more grindy stretches never resolved into the payoff they were hoping for
  • A specific co-op pacing complaint describes something feeling subtly off about shared progression and rewards, though the reviewer raising it couldn't precisely identify the cause
  • Resource respawn rates for trees and rocks draw a specific frustration complaint from at least one long-term player, describing the pacing of resource regeneration as a recurring annoyance

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 8.5 / 10
  • Progression 7 / 10
  • Interface 6 / 10
  • Story 7 / 10