Terraria
A 2011 sandbox that turned "dig, build, fight" into a full RPG and never stopped growing — fifteen years and counting of free updates, still one of the best-value games on Steam.
9.5 / 10
The Wanderer reading room
Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.
A 2011 sandbox that turned "dig, build, fight" into a full RPG and never stopped growing — fifteen years and counting of free updates, still one of the best-value games on Steam.
9.5 / 10
Twelve years and eight chapters after launch, The Elder Scrolls Online still lets you start anywhere and stay relevant everywhere. Level scaling bought that freedom; the trade-off is a levelling arc with no real stakes and a monetisation model dense enough to need a spreadsheet. Reviewed with Season One: Return of the Thieves Guild live.
7.5 / 10
Fifteen years on, Skyrim's open world is still the reason people play it — walk in any direction and something is there. The systems underneath that world, from swordplay to loot to the dialogue tree, have aged a lot less gracefully, and Bethesda has spent a decade finding new ways to resell the same game. Reviewed as Skyrim Special Edition, the version Steam actually sells you today.
8 / 10
The first 3D Zelda didn't just adapt a 2D formula to a new dimension — it solved the problems that new dimension created, and the industry has been using its answers ever since. A retrospective on the N64 original, with a clear steer on which version to actually play today.
9.5 / 10
A tower-defence game, a factory incremental and a scripting sandbox welded into one free island, where the real endgame is writing the AI that plays it for you.
7.5 / 10
Eleven years and one free next-gen overhaul later, CD Projekt Red's open-world epic is still best understood through its side quests rather than its main story — and its combat, inventory and level-gating have aged in ways the writing never did.
9 / 10
A free browser incremental that has been running since 2015 — trap creatures, build a war economy out of them, and watch a soft-reset loop of zones, portals and heliums turn into one of the deepest progression systems the genre has ever built.
7.5 / 10
A free browser incremental that spends its first ten minutes as a joke and its last hour as a genuinely tense endgame, built around a premise everyone already half-knows and a structure that keeps rewriting the rules underneath it.
8.5 / 10
A Viking survival sandbox that gates its whole progression behind biomes, each one resetting your sense of safety from zero. Five and a half years into Early Access, with a firm 1.0 date finally on the calendar, it's worth asking how much of that reputation still holds.
8.5 / 10
Poncle stripped aiming and attacking out of the action-roguelite formula and the result became one of the decade's most copied designs — a review of what actually holds four years later, now that the screen-filling spectacle has become the whole pitch.
9 / 10
A free-to-play space-ninja shooter that has been adding systems since 2013 without ever taking one away. Genuinely one of the most generous live-service games on the market, and one of the hardest to explain to a friend. Reviewed with Jade Shadows: Constellations current.
8 / 10
A turn-based CRPG that hands you a voidship, a dynasty's fortune and the Imperium's blessing to do almost anything with both — built on a career system that turns absurd by the final act, and shipped rough enough at launch that its current, patched shape is a genuinely different game to review.
7.5 / 10
Shiro Games' open-world mercenary RPG treats a company of sellswords as a small business — wages, food, gear repair and prisoners are the real spreadsheet, and combat is what happens when that spreadsheet goes wrong.
8 / 10
Dungeon Trail is a small, retro-styled roguelike dungeon crawler built around a single clever idea: instead of leaving combat purely to the dice, you're given tools to cheat th
7 / 10
Heroes of Tomorrow: Hidden Potential is Choice of Games' latest text-based interactive novel, a 600,000-word superhero story that drops the player into Evos Academy as a newly-
7 / 10
Rusty Seas is a $19.99 furry-themed beat-'em-up from solo developer Don't Feed the Wuff, following a wolf girl named Mirig as she collects washed-up salvage and dunks rival
7 / 10
Swiftrace Canyon is a fast, momentum-based racing platformer starring a meerkat who really wants to win. Developed and published solo by Optimotter and priced at $11.99, it landed
7 / 10
Tearscape is a $10.49 top-down action RPG from NERDS TAKE OVER that wears its influences proudly: Game Boy Color-era Zelda games on the exploration side, Bloodborne and the broader
7.5 / 10
Mi Lirong is fresh out of college, newly employed, and just been told by her doctor that she is at risk of diabetes. While night-jogging to try to fix that, she runs into He Siqiu,
7 / 10