Eclipsia Review
A Team-Builder Idle RPG Behind a Free-to-Play Front Door Eclipsia is a free-to-play idle RPG built around assembling a roster of gacha-summoned heroes, sending up to three of them
4 / 10
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3120 games released in 2026 and reviewed here, best first.
3120 reviews
A Team-Builder Idle RPG Behind a Free-to-Play Front Door Eclipsia is a free-to-play idle RPG built around assembling a roster of gacha-summoned heroes, sending up to three of them
4 / 10
A genuinely funny, chaotic co-op concept, fishing with guns and turret-deploying garden gnomes, undermined by an overwhelming, specific and near-universal complaint that the game becomes unplayable within a few hours as accumulated objects tank performance, alongside widely reported save corruption and a specific, checkable discrepancy in the developer's own AI-music disclosure.
4 / 10
An Early Access shop-management sim about running a gun store on the edge of the law, cleaning and customising weapons for shady customers while dodging mafia pressure and police attention, with a genuinely appealing premise undercut at launch by a striking number of specific, game-breaking bugs.
4 / 10
A business-management sim casting players as a CPU engineer and chip-fab tycoon from 1986 to 2026, Mixed across 28 reviews for a genuinely detailed engineering simulation enthusiasts praise as the most advanced of its kind — undercut by a well-corroborated, game-breaking pricing mechanic and, confirmed directly against the developer's own update history, an apparent abandonment with no update since mid-June 2026.
4 / 10
A Free Dark-Fantasy Idle MMORPG With an Unusually Loud Controversy Idlemoor is a free-to-play, browser-and-Steam idle MMORPG set in a persistent dark-fantasy realm: characters gath
4 / 10
A cheap, wuxia-themed idle hero collector that reads to reviewers as an unfinished half-product, with a shared-equipment system that kills build variety and a persistent worry that it launched and then went quiet.
4 / 10
A Wizard on a Timer, Not a Health Bar I Have Only MP is a casual, wave-survival action game with a mechanical hook right there in the title: instead of a conventional health bar go
4 / 10
A roguelite take on Minesweeper from Longshot Studio, Mixed across a rich English review sample that this review found consistently, credibly critical of a surface-level roguelite layer, an unstable full release, and a price that outpaces its content.
4 / 10
Kyle's Adventure is a $1.99 side-scrolling action-RPG that its sole reviewer compares favorably to Ys III, praising a compact handful of levels built around gold, leveling, and equipment upgrades, though this review's own checks found no achievements, no post-launch developer communication, and no accessibility accommodations to back that thin but genuine praise up with.
4 / 10
A dirt-cheap supermarket-management sim with a genuinely appealing rags-to-riches Miami hustle premise, undercut by widely reported bugs, missing basic quality-of-life features like saved settings, and a developer track record that several reviewers flagged as a red flag for shovelware.
4 / 10
A team-based reimagining of Monopoly set in the Star Wars galaxy, praised by some for a genuinely fast, streamlined competitive loop, but widely criticized as a barebones, single-mode release at a $30 price point that strips out core Monopoly systems like trading and auctions without offering enough in return.
4 / 10
A solo-developed GTA-inspired open-world sandbox with real charm in its absurd, goofy tone and city-scale visuals, crippled by severe, near-universally reported optimization problems, specific progression- and save-related bugs, and an incomplete localization that leaves parts of the interface untranslated for non-Chinese players.
4 / 10
Raising a Civilization From Campfire to AI, One Assigned Worker at a Time ORACLE: Humanity, Automated is a contemplative idle strategy game from solo studio ZANKYO GAMES that asks
4 / 10
A tiny, cheap penguin-themed clicker whose reward-stacking economy is fun to break for about twenty minutes, undercut by an infinity-related crash bug, an unadjustable and widely disliked soundtrack, and a sample of reviewers who mostly agree there just isn't much game here.
4 / 10
Plastic Conflict is a $19.99 solo-developer RTS that turns living rooms and gardens into toy-soldier battlefields with a genuinely ambitious direct-control-any-unit hook, but its tiny 2-review sample and the developer's own admitted shadow-drop launch describe a rough, buggy release, including one reviewer unable to properly quit the game at all, that a massive day-4 patch only partially answers for.
4 / 10
Gravity's first open-world take on the Ragnarok Online franchise arrived on Steam four days ago at 25% positive — and the reasons turn out to be more specific, and more fixable, than a launch pile-on usually is.
4 / 10
A Small, Sincere Entry in a Crowded Genre SCP The Beginning drops players into a collapsing containment facility, tasked with exploring restricted sectors, reading unreliable in-wo
4 / 10
A straight re-release of a 1996 DOS submarine shoot 'em up, brought to Steam thirty years later by Piko Interactive and Bleem.net with no achievements, no controller support and no documented changes beyond running on modern Windows. The original earned mediocre reviews on release; nothing here suggests that verdict needs revisiting.
4 / 10
A Deep-Sea Pitch That Barely Gets Wet Submerge, a $9.99 co-op horror release from solo-ish studio Neuron Activation, entered Early Access on August 17, 2026, promising a team of fr
4 / 10
A typing-driven, ASCII-terminal Lovecraftian colony sim about carving a roguelike settlement from the corpse of a dead god — a genuinely striking premise for fans of Caves of Qud and Cultist Simulator, undone at launch by an undisclosed reliance on generative AI for its writing, art and music that dominates its Mostly Negative review sample far more than any single gameplay complaint.
4 / 10
A free-to-play idle magic academy sim whose store page promises "fully idle progression," while its small review sample describes a punishingly slow start, a key semi-idle item that got quietly nerfed out of usefulness, and AI-generated art and music the developer's own disclosure confirms.
4 / 10
A promising Dark and Darker-style melee extraction shooter set against zombies in a crumbling skyscraper, whose combat and loot systems draw real, specific praise, but whose Early Access life has been dominated by a documented, developer-confirmed collapse of its live-service ambitions, team downsizing and a forced pivot away from the PvPvE structure it launched with.
4 / 10
A Journalist, a Farm, and a Demon in the Dark Until Done casts you as Beyza, a journalist investigating the disappearance of three children at the isolated Silver Lake Farm, armed
4 / 10
A free browser-turned-Steam idle MMORPG whose day-one launch put brand-new players into the same PvP world as six-month veterans past level 4,000 — fixed within 24 hours by a fast, transparent developer response, but sitting alongside monetisation and design complaints that haven't gone away since.
4 / 10