Game review
Fish Hunters: Most Lethal Fishing Simulator
4 / 10
- Developer
- Pmdk23
- Publisher
- Polden Publishing
- Released
- 30 January 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Casual, Indie, Simulation
- Monetisation
- One-time purchase, with an optional cosmetic supporter pack
- Players
- Online co-op
The short version
Fish Hunters: Most Lethal Fishing Simulator, released 30 January 2026 by developer Pmdk23 and publisher Polden Publishing, pairs solo or co-op fishing with combat, arming players with guns, turrets and fishing gnomes to haul in an ever-growing atlas of catches. It sits Mixed across a full sample of around 590 reviews, and reading widely through them reveals a release whose genuinely funny, chaotic core concept, several reviewers specifically praising the absurdity of hunting fish with an AK-47 alongside friends around a campfire, sits directly against the single most overwhelming and specific complaint this review has documented in this lane: the game becomes unplayable within a few hours for a large share of this sample, as placed objects, gnome fishermen and turrets accumulate without being cleaned up, tanking framerates to single digits. This review also found a widely repeated, specific complaint about save corruption, multiple reviewers independently reporting lost hours of progress, and a specific, checkable discrepancy worth reporting with confidence: the developers' own official AI-content disclosure states the game's music was "heavily edited" by a human after AI generation, while multiple independent reviewers report the music sounds unedited and generic, several specifically citing it as their reason for refunding. This review reads the sheer consistency and specificity of the performance complaint in particular, not vague "it's laggy" comments but a repeated, checkable claim about entity accumulation breaking the game at a predictable point, as the dominant, central weakness of this release.
Biggest strengths
- Reviewers repeatedly and specifically praise the core concept, hunting fish with guns, turrets and deployable gnomes, several independently describing genuinely funny, chaotic moments playing co-op with friends around the game's campfire hub
- Multiple reviewers specifically credit the water rendering and overall visual presentation with real quality, several separately noting the graphics exceed what they expected for the price
- At a steep discount, several reviewers specifically frame the purchase as reasonable value for a short, silly evening with friends, distinct from any expectation of a longer campaign
Biggest weaknesses
- This review found an overwhelming, specific and near-universal complaint that the game becomes unplayable within a few hours, with multiple reviewers independently describing placed objects, gnome fishermen and turrets accumulating without being cleaned up, tanking framerates to single digits at a broadly consistent point in progression
- This review found a widely repeated, specific complaint about save corruption, with multiple reviewers independently reporting lost hours of progress, corrupted save files, and one reviewer specifically noting repeat corruption across successive updates
- This review found a specific, checkable discrepancy between the developers' own AI-content disclosure, which states the game's music was "heavily edited" by a human after AI generation, and multiple independent reviewers who report the music sounds unedited and generic, several specifically citing it as their reason for refunding
Who it's for: Players specifically looking for a short, silly co-op session with friends who are prepared for the game to become unplayable after two to four hours and to potentially lose saved progress; not a fit for anyone wanting a game that holds up over a longer session.
Our recommendation: Only worth it at a steep discount for a single silly co-op evening with friends; approach at full price, or for any longer-term investment, with serious caution given how consistently and specifically this sample reports the game breaking itself.
4 / 10
Introduction
Fish Hunters: Most Lethal Fishing Simulator, released 30 January 2026 by developer Pmdk23 and publisher Polden Publishing, pairs solo or co-op fishing with combat, arming players with guns, turrets and fishing gnomes to haul in an ever-growing atlas of catches. It sits Mixed across a full sample of around 590 reviews, and reading widely through them reveals a release whose genuinely funny core concept sits directly against a technical complaint serious enough to dominate this review's score.
A genuinely funny concept, and reviewers say so specifically
Set aside the technical problems for a moment, because the underlying idea works for a real share of this sample. Reviewers repeatedly and specifically describe the absurdity of hunting fish with an AK-47, mortars and deployable turrets as genuinely funny, several independently praising chaotic co-op sessions with friends around the game's campfire hub. Multiple reviewers specifically credit the water rendering and overall visual presentation as better than expected for the price, and the core loop of casting, shooting and upgrading is repeatedly described as easy to learn and legitimately entertaining for an initial session, even by many reviewers who ultimately can't recommend the game as a whole.
An overwhelming, specific complaint: the game breaks itself
Set against that praise, this review found the single most consistent and specific complaint documented across this entire sample: the game becomes unplayable within a predictable window of a few hours for a large share of players. Multiple reviewers independently describe the exact same mechanism, placed objects, deployed gnome fishermen and turrets accumulating in the world without being cleaned up, gradually tanking framerates until the game becomes a slideshow, several citing specific drops from over 100 frames per second down to single digits. One reviewer running recent high-end hardware specifically reports the same collapse. This review reads the sheer consistency of that specific mechanism, not a vague "it's laggy sometimes" but a repeated, checkable account of what causes the slowdown and roughly when it happens, as the dominant, central weakness of this release, serious enough to overshadow the concept's real strengths.
A widely repeated complaint about lost progress
Compounding the performance problem, this review found a specific, widely repeated complaint about save corruption. Multiple reviewers independently report losing hours of progress to corrupted or wiped save files, several specifically noting the problem recurring across successive updates rather than being a one-time launch issue. At least one reviewer specifically describes being unable to request a refund because the game's own progression design encourages long, unattended play sessions that push past Steam's two-hour refund window before the corruption becomes apparent. This review reads that combination, a technical problem plus a structural incentive that delays players from discovering it, as a particularly serious pairing worth flagging directly.
A specific, checkable discrepancy in the developer's own disclosure
This review checked the game's official Steam page and found a specific claim worth reporting with confidence rather than the usual hedged framing: the developers' own AI-content disclosure states the game's music "was partly generated by AI and polished, rearranged and heavily edited by a human later in the post-production process." Multiple independent reviewers specifically dispute that exact characterisation, describing the music as sounding unedited and generic, several citing it directly as their reason for seeking a refund. This review treats that as meaningfully more credible than typical unverified AI-authorship speculation, since there is a specific, stated claim to check the reviews against, and multiple independent reviewers converge on the same concrete discrepancy rather than a single vague aside. Separately, this review found reviewer speculation about the game's code and level design also being AI-assisted; that claim is unconfirmed and this review reports it only as attributed speculation, distinct from the checkable music disclosure above.
Reports that development has stalled
This review also found a specific, if less independently corroborated, concern worth naming: at least one detailed reviewer reports directly asking a moderator in the game's Discord whether the developers were still working on the game and being told no, alongside multiple separate reviewers independently noting no meaningful updates or bugfixes since launch despite the performance and save issues documented above. This review treats a single secondhand account as exactly that, one reviewer's report of what they were told, but notes it aligns with the broader sample's independent observation of an apparent lack of ongoing patches.
Why this review lands where it does
It's worth being direct about how this review weighs a genuinely funny, well-liked co-op concept against complaints this serious and this consistently documented. The core idea is real and clearly lands for a meaningful share of players in short sessions, and the price at a steep discount somewhat softens the risk. But a near-universal, specific and checkable account of the game breaking itself within a few hours, widely reported save corruption, and a specific discrepancy in the developer's own disclosed claims about its content together describe a release that, as it stands, cannot reliably deliver on its own core loop past an initial session. This review scores Fish Hunters as a genuinely funny idea let down by problems serious enough to make it hard to recommend beyond a single cheap, disposable evening with friends.
Final Verdict
Fish Hunters: Most Lethal Fishing Simulator pairs a genuinely funny, chaotic fishing-and-shooting concept with real co-op appeal for a short session. What holds this score down is an overwhelming, specific complaint that the game becomes unplayable within a few hours as accumulated objects collapse performance, widely reported save corruption, and a specific, checkable discrepancy between the developer's own AI-music disclosure and what reviewers say they actually hear. Only worth it at a steep discount for a single silly evening; approach anything more with real caution.
Pros and cons
Pros
- Reviewers repeatedly and specifically praise the core concept, hunting fish with guns, turrets and deployable gnomes, several independently describing genuinely funny, chaotic moments playing co-op with friends around the game's campfire hub
- Multiple reviewers specifically credit the water rendering and overall visual presentation with real quality, several separately noting the graphics exceed what they expected for the price
- At a steep discount, several reviewers specifically frame the purchase as reasonable value for a short, silly evening with friends, distinct from any expectation of a longer campaign
- The core gameplay loop of casting, shooting and upgrading is repeatedly described by reviewers as easy to learn and genuinely funny for the first one to two hours, even by many reviewers who ultimately don't recommend the game
- Achievements are specifically noted by multiple reviewers as easy and quick to fully unlock, several framing that as a specific, if narrow, reason to still pick the game up on sale
Cons
- This review found an overwhelming, specific and near-universal complaint that the game becomes unplayable within a few hours, with multiple reviewers independently describing placed objects, gnome fishermen and turrets accumulating without being cleaned up, tanking framerates to single digits at a broadly consistent point in progression
- This review found a widely repeated, specific complaint about save corruption, with multiple reviewers independently reporting lost hours of progress, corrupted save files, and one reviewer specifically noting repeat corruption across successive updates
- This review found a specific, checkable discrepancy between the developers' own AI-content disclosure, which states the game's music was "heavily edited" by a human after AI generation, and multiple independent reviewers who report the music sounds unedited and generic, several specifically citing it as their reason for refunding
- Multiple reviewers specifically report the game has received little to no update or bugfix support since launch, with at least one reviewer citing a Discord moderator's direct statement that active development has stopped
- Several reviewers specifically describe the game's content as thin once the initial novelty wears off, with multiple reporting they'd experienced most of what the game offers within the first thirty to sixty minutes of play