Game review
Idlemoor Review
4 / 10
- Developer
- Idlemoor
- Publisher
- Idlemoor
- Released
- 9 June 2026
- Platforms
- ["Windows"]
- Genre
- RPG
A Free Dark-Fantasy Idle MMORPG With an Unusually Loud Controversy
Idlemoor is a free-to-play, browser-and-Steam idle MMORPG set in a persistent dark-fantasy realm: characters gather resources, train combat styles, craft and trade unique gear on a shared player economy, and fight in PvP battlegrounds and community events, with progress continuing whether or not the player is actively online. It released on Steam June 9, 2026, and currently sits at "Mostly Negative" with roughly 26% positive across 31 reviews — a score that, unusually for this corpus, has almost nothing to do with bugs or balance and almost everything to do with a dispute over the game's origins that dominates the review section.
The Core Loop: A Familiar Idle-MMO Structure
Stripped of the controversy, the mechanical pitch is a fairly complete one for the genre: combat, training, gathering (mining, woodcutting, foraging, skinning), and crafting all feed into a single character build, with a shared marketplace where — per the store page — "each item is completely unique, and will never upgrade with identical stats." Reviewers who engaged with the systems describe real depth: one wrote that "the core gameplay loop of upgrading gear from doing combat quests, gathering resources automatically, and trading through the community market is surprisingly addictive," while another called the UI "super clean, though intimidating at first" and praised the Town Square hub and inventory/marketplace integration as standout features for a "v1.0." A player logged at over 15,800 minutes said flatly, "loving this game!!"
An Unusually Consistent Accusation: A Clone of Another Steam Idle Game
The dominant thread running through the negative reviews — repeated by more than a dozen separate reviewers independently — is a specific and pointed accusation: that Idlemoor is a close copy of an earlier, established Steam idle game called Idle Hacking, allegedly recreated using AI tools rather than built independently. Reviewers describe matching UI layouts, matching global-buff and stat-increase mechanics, and near-identical menu structures. One reviewer wrote that the developer "asked his AI agent to copy the game with different assets," another called it "an AI clone of the game Idle Hacking," and several state that a DMCA takedown request was filed against the game around launch, delaying its release by roughly a week. This is reviewer characterization, not something independently verifiable from the Steam store page itself — but the volume, specificity, and consistency of the claim across many unconnected accounts is itself notable and worth reporting plainly rather than omitting.
Moderation Complaints Compound the Controversy
Layered on top of the clone accusation is a second, related thread: reviewers say the developer actively suppresses discussion of the comparison inside the game itself. Multiple reviewers report that typing "Idle Hacking" or even the word "hack" in the in-game chat gets auto-filtered or replaced, and several say they were banned from the game, or from responding to community discussion about it, specifically for raising the comparison or offering critical feedback. One reviewer — who described themselves as the game's "biggest supporter monetarily" — said they were banned after voicing balance criticism, quoting the developer as saying "I don't want you in my game anymore." A separate reviewer with over 100,000 minutes logged wrote simply, "Dev ran away with our money! get the pitch forks!" — a serious claim that, like the clone allegation, comes from a reviewer rather than from documented, verifiable evidence, but one that a prospective player deserves to see before committing time or any in-app spending.
Where the Positive Reviews Diverge
Not every reviewer accepts the clone framing, and it's worth representing that side too: one wrote "I would argue Idlemoor is LESS OF A CLONE than those two games [Call of Duty and Battlefield]," acknowledging the similarity while still recommending the game on its own mechanical merits, and another dismissed the negative wave by noting "most of the negative reviews have like 1 hour or 0.1 hours and didn't even give the game a chance." A handful of long-session players describe a genuinely engaging idle multiplayer loop, particularly the ability to gather and fight simultaneously and the real-time PvP battlegrounds, which several call a meaningful differentiator from purely single-player idle games.
Progression, PvP, and the Player Economy
Setting the controversy aside, the systems on offer are broad: combat leveling, multiple gathering skills, a crafting chain, Elo-ranked PvP battlegrounds, and a fully player-driven marketplace where item scarcity and uniqueness are structural rather than cosmetic. A launch-window tournament promotion offered leaderboard prizes in d2jsp's Forum Gold, a well-known third-party currency used for cross-game item trading — a detail that underlines just how seriously the game leans into an active, trade-driven economy rather than treating it as a side feature. One detailed positive review specifically praised "gear progression, player-driven economies, and a developer who actually listens to their community," while a critical reviewer countered that under time pressure the game's PvP and gathering systems can "softlock" a player into a losing streak they describe as a "pity state" — pointing to real, if contested, balance friction in the endgame loop regardless of where a reviewer lands on the originality question.
Verdict
Idlemoor has a legitimately built-out idle-MMO skeleton — gathering, crafting, PvP, and a genuinely player-driven marketplace — and a handful of long-session players who are getting real enjoyment out of it. But it's impossible to write an honest review of this game without centering the review corpus's own dominant concern: a large, consistent, independently-repeated set of accusations that the game closely copies another Steam idle title, compounded by reports of the developer suppressing that discussion and banning critical or paying players. None of that is this review's own claim to verify — it's what more than a dozen separate Steam reviewers say, in detail, with specifics that repeat across unconnected accounts. For a free game, the barrier to trying it yourself is low, but anyone considering spending real time or money in it should read the negative reviews directly before doing so.
Screenshots
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A launch-window tournament promotion tying in-game ranking rewards to d2jsp's Forum Gold currencyImage: Idlemoor via Steam -
The main dashboard — ledgers, gathering skills, and a timed "watch" quest all visible at onceImage: Idlemoor via Steam -
A Bloodmire PvP battleground, one of the game's real-time multiplayer combat modesImage: Idlemoor via Steam