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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Creepy Tale: Snow Child

The fifth and reportedly final entry in Creepy Brothers' macabre point-and-click puzzle-horror series, Positive across its English review sample for strong atmosphere, art, and a satisfying send-off for the saga, with a fair, specific complaint about a badly-explained mid-game minigame that drove at least one player to refund.

7 / 10

Reviewed

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Cultist Simulator

Weather Factory's card-driven cosmic horror sim deliberately refuses to explain itself -- a design choice its own creators later softened for its 2023 successor after eight years of Steam reviews split almost exactly along the line between players who find that opacity thrilling and those who find it simply punishing.

7 / 10

Reviewed

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Darksiders Warmastered Edition

Vigil Games' Zelda-structured, God of War-styled action-adventure casts War, one of the Four Horsemen, into a premature apocalypse — reviewers consistently praise its confident blend of combat, puzzles and dungeon design, and this remaster was notably given free to existing owners, though a specific, well-documented cutscene codec bug leaves Steam Deck and Linux players without a working story.

7 / 10

Reviewed

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Darkwood

A top-down survival horror RPG whose dread-soaked opening hours are close to universally praised across more than 22,000 reviews — and whose own achievement data confirms almost exactly what a wave of reviewers say happens next: only 9 percent of players ever reach Chapter 2.

7 / 10

Reviewed

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Dawnmaker

A two-person studio's tile-placement deckbuilder that plays like a solo board game about rebuilding smog-covered cities around magical lighthouses — genuinely satisfying for a first campaign run, though most reviewers agree it runs out of variety faster than the genre's best comparisons.

7 / 10

Reviewed

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Demeo x Dungeons & Dragons - Battlemarked

Resolution Games follows up its VR tactical RPG Demeo with an officially licensed Dungeons & Dragons crossover, earning enthusiastic, specific praise for its card-based combat, presentation and VR immersion from a Very Positive review base, while a detailed and heavily repeated launch-window complaint about single-player character leveling became the corpus's two single most-voted reviews before developers substantially addressed it in a post-launch patch.

7 / 10

Reviewed

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Depths of Providence

A budget solo-developer roguelike JRPG built as a spiritual successor to Lufia II's beloved Ancient Cave dungeon — turn-based, deliberately brutal, and built entirely around a single risk/reward decision repeated a hundred floors deep, with a small but unanimously enthusiastic review sample of longtime Ancient Cave fans thrilled it finally has a proper standalone game.

7 / 10

Reviewed

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Dere Quintet

A free high-school rom-com visual novel that lets you play the romance or play the matchmaker, fully voiced in three languages, with nothing behind a paywall — the third clean release in a row from a studio that has quietly earned the right to be trusted on that point.

7 / 10

Reviewed

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Desktop Detective

An idle detective RPG that sits in a small, customisable window in the corner of your screen while you work or play other games, drawing an early Very Positive reception for its charming art, low CPU footprint and deep loot-and-build hunting, tempered by a substantial minority of reviewers who argue its rebirth and ascension loop demands far more constant attention than a true idler should.

7 / 10

Reviewed

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Diaspora

A one-million-word ChoiceScript interactive novel about a shipwrecked clan finding a new home, nine years in public development before its Steam launch, with one of its two writers carrying a genuinely Very Positive track record on the same imprint and zero independent reviews yet to confirm anything else.

7 / 10

Reviewed

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Dicement Review

A Cheap, Small Sokoban Variant Built Around Pushing Dice Instead Of Boxes Dicement, developed and published by solo studio Voidtick, released on Steam on March 10, 2026, at $2.99.

7 / 10

Reviewed

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Do Not Feed the Monkeys

Do Not Feed the Monkeys hands you a chair, a bank of hacked security cameras, and one simple rule you're constantly tempted to break — never interact with the people you're watching. Its own reviewers agree the premise and its moral test are genuinely compelling; a real minority argue the resource-management busywork wrapped around that premise gets in its own way.

7 / 10

Reviewed

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Don't Starve

Klei Entertainment's Gothic-whimsical wilderness survival game, Overwhelmingly Positive across more than 33,000 reviews for its distinctive art style and uncompromising crafting-survival loop — undercut by a notoriously steep, under-explained learning curve, permadeath that can erase dozens of hours to a single mistake, and a persistent complaint that content development has shifted almost entirely to its multiplayer spin-off.

7 / 10

Reviewed

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Dragon Fantasy: The Volumes of Westeria

A loving, chapter-structured homage to classic Dragon Quest and Final Fantasy, bundling Book I and its sequel Book II together — reviewers consistently praise the humor and nostalgic execution, while independently converging on the same specific finding that the included sequel is the weaker of the two games.

7 / 10

Reviewed

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Dread Fields

A short, richly atmospheric slow-burn folk horror game about tending an isolated farm while its former owner's secrets surface, built on genuinely striking Ukrainian folk-horror visuals and a beloved farm cat, let down by a widely disliked maze chase and an ending several players found anticlimactic.

7 / 10

Reviewed

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Dream Garden

Campfire Studio's Dream Garden offers a goal-free sandbox for building tiny, Japanese inspired zen garden dioramas, earning consistent praise for its calming, meditative design and deep customization from a Very Positive review base, tempered by a heavily repeated complaint about a missing tutorial and unintuitive camera and interface controls.

7 / 10

Reviewed

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Dunchess

Real chess rules underneath a board that fights back — pieces carry hit points and their own fog-of-war vision, captures aren't guaranteed kills, and a mid-turn real-time window lets you burn a cooldown spell before the clock passes to your opponent. Two days into Early Access it already has a working single-player mode against AI, up to four-player online lobbies, and eight patches.

7 / 10

Reviewed

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Dungeonmans

A genuinely deep, absurdist-humor roguelike about attending an academy for professional dungeon-delvers, still receiving real content updates a decade after launch — tempered by a specific, punitive anti-exploit design choice reviewers describe as an overreaction, plus real accessibility complaints about unreadable UI text.

7 / 10

Reviewed

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Dungeon Settlers

A colony-sim-meets-dungeon-crawler Early Access game from CanOpener, sending a small party of settlers between a growing camp and a randomly-generated dungeon, earning a Very Positive launch reception for its tense tactical combat and charming pixel art, tempered by honest reviewer complaints about a misleading RimWorld comparison, brutal default difficulty, and early balance issues.

7 / 10

Reviewed

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Eastward

A gorgeous pixel-art adventure with some of the most detailed, distinctive sprite work and sound design in the genre, wrapped around a story a large and consistent share of its own reviewers say loses the plot somewhere in its middle stretch.

7 / 10

Reviewed

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Emily is Away Too

Emily is Away Too recreates the exact texture of mid-2000s instant messaging — the buddy icons, the away messages, the dead-air pauses while someone types — and uses it to tell a branching senior-year story across two parallel relationships. Its own reviewers are nearly unanimous on the nostalgia; a smaller, more specific thread argues doubling the cast diluted what made the format work the first time.

7 / 10

Reviewed

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Endgame of Devil

A "Luck be a Landlord"-style auto-battling roguelike with a clever reversal — you play as the Devil, drafting minions and treasures to repel greedy adventurers — praised by genre fans as one of the strongest entries since its inspiration, and criticized for a rough English translation, uneven balance, and a base difficulty many reviewers found too easy at launch.

7 / 10

Reviewed

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