Theory of Magic
A free browser idle-RPG about running a wizard's lair that quietly became one of the genre's most influential designs, then got left behind by its own creator and kept alive since by a scattered handful of fans.
7 / 10
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224 games we have reviewed that run on Browser, best first.
224 reviews
A free browser idle-RPG about running a wizard's lair that quietly became one of the genre's most influential designs, then got left behind by its own creator and kept alive since by a scattered handful of fans.
7 / 10
A free browser incremental whose entire subject is the prestige mechanic other incrementals treat as scaffolding — thirty-one reset layers stacked on top of each other, and the accidental parent of a modding framework that a very long tail of hobbyist developers have since built their own games on.
7 / 10
A Ludum Dare 58 puzzle where a single drag both places a tile and picks its colour by direction — a genuinely inventive one-gesture mechanic, confirmed working with a real touch drag, wrapped in a rough-edged 48-hour jam build with several non-blocking JavaScript errors.
7 / 10
A 13-kilobyte Mini Motorways reskin — swap roads for footpaths, cars for settlers, and traffic jams for hungry goats — that does the harder job properly by building its dragging around Pointer Events and giving its one desktop-only action a real tappable alternative.
7 / 10
A free browser incremental built for a 2025 game jam, about hauling a strange substance up out of a mining town's collapsing depths — deliberately short, unusually confident about its Lovecraftian ending, and patched several times since launch to fix the rough edges that shipped with it.
7 / 10
A Gamedev.js Jam 2025 honorable mention where you play two split-screen minigames at once — spot the typo, match the dance pose, balance the books, mow the lawn — all confirmed working through real on-screen buttons rather than gesture guesswork.
7 / 10
A clean Dr. Mario clone with cascading virus clears, whose touch controls are missing an entire input the keyboard has - counter-clockwise rotation - confirmed by reading the game's own source and live orientation state.
6.8 / 10
A js13k infinite climber where an egg bounces between platforms on a single hold-and- release action — genuinely touch-native, but its fixed portrait canvas clips real content off both edges on a modern tall phone screen.
6.8 / 10
A reversed, tiny roguelike about escaping the dungeon after you've already killed the boss — its two-finger fight gesture works exactly as advertised, but the rest is too thin to carry it.
6.7 / 10
A pocket-sized basketball toy where you grab the ball and sling it at a moving hoop before the 60-second clock runs out.
6.6 / 10
A ten-year-old pixel dungeon-crawler that never quite decided whether it wants you clicking through fights or leaving them to auto-battle, held together by a four-currency stamina economy that structures every session it doesn't quietly monetise.
6.5 / 10
An idle clicker that spends its entropy on the entire history of life and technology instead of lemonade stands, with genuine scientific content dressing up a tech tree that is more linear than it looks and a monetisation stack that leans harder every year it stays alive.
6.5 / 10
A js13k 2022 "Overcooked in Hell" cooking game with real charm and a cinematic intro to match, undermined by a source-confirmed frame-rate-dependent speed bug and recipe-clarity confusion that multiple independent competition judges hit on their own, separate playthroughs.
6.5 / 10
A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.
6.5 / 10
A dice-rolling incremental from solo developer Lutsgames that sells itself on genuine randomness, then spends its entire upgrade tree quietly smoothing that randomness away — and the game is more interesting for admitting it can't have both.
6.5 / 10
A fifteen-year-old browser empire-builder that finally came to Steam in 2017 and went fully free-to-play in 2021 — Illyriad's 400+ technologies and player-run economy reward the kind of patience most modern strategy games no longer ask for, but its Steam premium account duplicates what the original site gives away, and "Grand Strategy MMO" undersells just how much of this is Tribal Wars with a research tree bolted on.
6.5 / 10
A free browser incremental where you grow a zombie horde one infected townsperson at a time, with genuinely deep golem, skeleton and rune systems sitting on top of the usual spawn-and-wait loop — held back by a punishing late-game grind and a developer who stopped updating it in 2021.
6.5 / 10
A free idle mining game about drilling straight down instead of resetting to start over — Playsaurus's other idle series trades Clicker Heroes' ascension loop for one continuous 2,500km descent. What that costs the game, and what its ticket economy actually sells.
6.5 / 10
A classic Plinko board -- aim, drop a chip, and watch physics decide which scoring slot it lands in, with bonus balls for hitting score thresholds.
6.5 / 10
The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.
6.5 / 10
A gentle, timer-based maze-escape puzzle with a nice pushable-wall twist and helpful contextual hints — confirmed working on touch and keyboard alike, but marred by the same cosmetic "undefined" button-label bug already flagged in this engine's Snake entry.
6.5 / 10
A charming compress-and-launch physics toy from the smolpxl teaching engine — genuinely fun and confirmed working on touch and keyboard alike, but marred by a pervasive "undefined" text bug that appears the moment you touch the screen.
6.5 / 10
A 2014 browser incremental where larvae become drones, drones become queens and queens build nests — one of the earliest games to make a production chain the entire point, later rebuilt in 3D as the free-to-play Swarm Simulator: Evolution on Steam and Android.
6.5 / 10