CheaterMind
A Mastermind variant where the computer never actually commits to a secret code until it has to — an adversarial twist confirmed working cleanly through a tap-native color-picker UI.
7.3 / 10
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224 games we have reviewed that run on Browser, best first.
224 reviews
A Mastermind variant where the computer never actually commits to a secret code until it has to — an adversarial twist confirmed working cleanly through a tap-native color-picker UI.
7.3 / 10
A seven-day roguelike about lobsterfolk, a stolen jewel, and a randomised deck of one-shot blessings instead of the usual inventory — and, unusually for a 2015 jam game, a touch control scheme that was clearly built rather than bolted on.
7.3 / 10
A tight little path-finding puzzle built for js13k 2025's 13-kilobyte limit, where a mother cat has to reach her scattered kittens before running out of moves — genuinely good on-screen controls, once you give the buttons a real press rather than a flick.
7.3 / 10
A short, introspective interactive fiction about surviving a party you don't quite belong to anymore — from the same author and Dendry engine behind three already-accepted works on this shelf, and just as solidly built for a thumb once a missing dependency is fixed.
7.3 / 10
A polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg.
7.3 / 10
Google Chrome Labs rebuilds Minesweeper from the mine grid up for the touchscreen era — a Clear/Flag switch instead of a right-click, full screen-reader and keyboard support, and a feature-phone mode — wrapped around gameplay that is, deliberately and entirely, the 1990 original.
7.3 / 10
A clean 1v1 top-down tank arena shooter against a single bot opponent, built on the LittleJS engine - shipped here with the same missing-viewport-tag fix as its stablemates, and controls proven with an actual confirmed kill via genuine touch input.
7.3 / 10
A clean, single-file heads-up Texas Hold'em against a bot, entirely button-driven with no drag or hover requirements - confirmed to correctly deal, bet, advance through the flop/turn/river, and resolve a real showdown with correct kicker-based tie-breaking on both desktop and phone.
7.3 / 10
A striking, atmospheric Bitsy narrative piece about grief and light, featured by LIMINAL magazine's GLITCH series — confirmed to control correctly by touch and keyboard alike.
7.3 / 10
A clean, well-built water-sorting puzzle across nine difficulty levels, with tap-to-pour touch controls confirmed working precisely - after fixing three real bugs in the shipped repository, including broken icon files and a dead reference to an external component the game doesn't actually need.
7.3 / 10
A tight, neon Zuma-style marble popper -- aim from the center of a spiral, match 3+ colors before the chain reaches the middle.
7.3 / 10
An 18-level tap-and-swipe puzzle built for the 13-kilobyte js13k 2021 competition, where every square on a 6x6 board is either something you remove, something you push, or the black hole eating whatever falls into it — small, free, and entirely swipe-and-tap to control.
7.2 / 10
A clean 20x20 Gomoku (five-in-a-row) implementation with local two-player and a working CPU opponent, confirmed to place stones exactly where tapped - though the board runs a touch wider than a phone screen and needs a small scroll to reach its far edge.
7.2 / 10
A one-room Bitsy puzzle jam game whose title is also its entire plot — except the level keeps repeating, and the real puzzle is figuring out why.
7.2 / 10
A clean, single-file Minesweeper whose default Easy board is genuinely well-built for touch — confirmed responsive at exactly 390px with no overflow, tap-to-reveal and flood-fill working correctly — but whose Medium and Hard difficulties measurably overflow a phone screen, and whose long-press-to-flag control relies on the browser's native gesture rather than custom code, which this review's tooling could not fully verify on a physical device.
7.2 / 10
A Galcon-style real-time planet-conquest RTS -- your planets grow ships over time, drag from one to another to send a fleet, and capture neutral and enemy worlds before the AI does.
7.2 / 10
A tight, charming ASCII roguelike built in a week for the 7-Day Roguelike Challenge — climb a tower to rescue a sleeping princess in one focused, coffeebreak-length sitting.
7.2 / 10
A 13-kilobyte js13k 2020 entry that turns swordfighting into a one-finger slingshot — pull back on the screen and release to launch your character, sword-first, through whatever is in the way. The pull-back gesture is the entire game, and once you understand it is a slingshot rather than a flick, it works.
7.2 / 10
A recovered 2007 Flash relic, emulated with Ruffle - a ragdoll physics figure fires wire lines to swing across a level, and since the original had no keyboard input at all, it plays on a phone exactly as it did in a browser eighteen years ago, confirmed with real touch taps.
7.2 / 10
A Wordle-style puzzle where you guess a hidden 8-bit binary number by entering it in decimal - built on a plain native number input that triggers the phone's own numeric keyboard, confirmed working correctly by touch - and openly described by its own author as the rougher predecessor to the more polished Hexle.
7.1 / 10
A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.
7.1 / 10
A cute ladybug platformer whose real achievement is a genuine multi-touch control scheme — drag to run, drag up to climb, and a second finger tapped mid-hold to jump — built from the ground up for touchscreens rather than retrofitted onto a keyboard game.
7.1 / 10
A 13th-century trading-guild idle game built entirely from plain DOM buttons, dropdowns and text fields — and every single one of them was confirmed working correctly by actually founding a base and building a lumbermill through real touch.
7.1 / 10
A traditional match-3 puzzle whose drag-to-swap mechanic runs through the exact same code for a finger as it does for a mouse — confirmed by triggering a real match through the precise function calls a touchstart-then-touchend gesture invokes, and watching the score move.
7.1 / 10