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Browser game reviews

224 games we have reviewed that run on Browser, best first.

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224 reviews

CheaterMind

A Mastermind variant where the computer never actually commits to a secret code until it has to — an adversarial twist confirmed working cleanly through a tap-native color-picker UI.

7.3 / 10

Reviewed

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Chitinous Crooks

A seven-day roguelike about lobsterfolk, a stolen jewel, and a randomised deck of one-shot blessings instead of the usual inventory — and, unusually for a 2015 jam game, a touch control scheme that was clearly built rather than bolted on.

7.3 / 10

Reviewed

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Kittens United

A tight little path-finding puzzle built for js13k 2025's 13-kilobyte limit, where a mother cat has to reach her scattered kittens before running out of moves — genuinely good on-screen controls, once you give the buttons a real press rather than a flick.

7.3 / 10

Reviewed

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Pegball

A polished Peggle-style peg-clearing shooter -- aim your cannon, launch the ball, and chase escalating combo multipliers to knock out every orange peg.

7.3 / 10

Reviewed

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PROXX

Google Chrome Labs rebuilds Minesweeper from the mine grid up for the touchscreen era — a Clear/Flag switch instead of a right-click, full screen-reader and keyboard support, and a feature-phone mode — wrapped around gameplay that is, deliberately and entirely, the 1990 original.

7.3 / 10

Reviewed

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Tank Combat

A clean 1v1 top-down tank arena shooter against a single bot opponent, built on the LittleJS engine - shipped here with the same missing-viewport-tag fix as its stablemates, and controls proven with an actual confirmed kill via genuine touch input.

7.3 / 10

Reviewed

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Texas Holdem

A clean, single-file heads-up Texas Hold'em against a bot, entirely button-driven with no drag or hover requirements - confirmed to correctly deal, bet, advance through the flop/turn/river, and resolve a real showdown with correct kicker-based tie-breaking on both desktop and phone.

7.3 / 10

Reviewed

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Water Sort Puzzle

A clean, well-built water-sorting puzzle across nine difficulty levels, with tap-to-pour touch controls confirmed working precisely - after fixing three real bugs in the shipped repository, including broken icon files and a dead reference to an external component the game doesn't actually need.

7.3 / 10

Reviewed

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Zoomi

A tight, neon Zuma-style marble popper -- aim from the center of a spiral, match 3+ colors before the chain reaches the middle.

7.3 / 10

Reviewed

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Black Hole Square

An 18-level tap-and-swipe puzzle built for the 13-kilobyte js13k 2021 competition, where every square on a 6x6 board is either something you remove, something you push, or the black hole eating whatever falls into it — small, free, and entirely swipe-and-tap to control.

7.2 / 10

Reviewed

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Mine Sweeper

A clean, single-file Minesweeper whose default Easy board is genuinely well-built for touch — confirmed responsive at exactly 390px with no overflow, tap-to-reveal and flood-fill working correctly — but whose Medium and Hard difficulties measurably overflow a phone screen, and whose long-press-to-flag control relies on the browser's native gesture rather than custom code, which this review's tooling could not fully verify on a physical device.

7.2 / 10

Reviewed

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Stolen Sword

A 13-kilobyte js13k 2020 entry that turns swordfighting into a one-finger slingshot — pull back on the screen and release to launch your character, sword-first, through whatever is in the way. The pull-back gesture is the entire game, and once you understand it is a slingshot rather than a flick, it works.

7.2 / 10

Reviewed

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Wireman

A recovered 2007 Flash relic, emulated with Ruffle - a ragdoll physics figure fires wire lines to swing across a level, and since the original had no keyboard input at all, it plays on a phone exactly as it did in a browser eighteen years ago, confirmed with real touch taps.

7.2 / 10

Reviewed

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Bytle

A Wordle-style puzzle where you guess a hidden 8-bit binary number by entering it in decimal - built on a plain native number input that triggers the phone's own numeric keyboard, confirmed working correctly by touch - and openly described by its own author as the rougher predecessor to the more polished Hexle.

7.1 / 10

Reviewed

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ArcadeBrowser

Eat Apples Quick

A charming, instantly-readable Pac-Man homage built in Rust and WebAssembly — eat every apple in the maze while dodging a ghost, faster clears score more — confirmed to control flawlessly on both touch and desktop with no bugs anywhere.

7.1 / 10

Reviewed

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Jewelsback

A traditional match-3 puzzle whose drag-to-swap mechanic runs through the exact same code for a finger as it does for a mouse — confirmed by triggering a real match through the precise function calls a touchstart-then-touchend gesture invokes, and watching the score move.

7.1 / 10

Reviewed

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