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Browser game reviews

224 games we have reviewed that run on Browser, best first.

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224 reviews

Synergism

A free browser incremental built by two developers since 2019, stacking Prestige into Transcension into Reincarnation into Ascension into Singularity — more reset layers than almost anything in the genre, though not every one of them changes what the layer below it means.

6.5 / 10

Reviewed

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Backcountry

A gorgeous isometric voxel western where mouse-driven movement is confirmed and satisfying, but we could not confirm the core "shoot bandits, earn money" loop actually paying off despite extensive attempts.

6.3 / 10

Reviewed

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Humwin & Darbold

A gorgeous, atmospheric short exploration piece about a robot searching an alien planet for its missing friend — touch movement confirmed working across a long play session, but this reviewer, like the one public comment on the game's own page, never found a clear conclusion.

6.3 / 10

Reviewed

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ArcadeBrowser

Smolpxl Snake

A minimalist Snake built on a teaching engine with a real, touch-native on-screen control pad -- confirmed working, but paired with an unusually punishing pace and a visible cosmetic bug.

6.3 / 10

Reviewed

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Alien Invasion

A 2011 teaching-sample vertical shooter built for a mobile HTML5 game development book, notable for genuinely correct on-screen touch controls years before that was common practice — but the whole game is one 25-second enemy pattern that loops identically forever.

6 / 10

Reviewed

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Compact Conflict

A genuinely well-crafted Risk-style territory conquest game whose click-to-select, click-to-attack mechanic works beautifully via touch — confirmed with real taps and the game's own on-screen guidance — but whose fixed-width board leaves a third of the map permanently off a phone screen with no way to reach it.

6 / 10

Reviewed

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Conflict Management

A 10-kilobyte js13k 2018 entry that plays turn-based tactics on a continuous 3D plane instead of a grid — tap a unit, tap a spot to send it there, and it fights automatically if that walk puts it next to an enemy. The idea holds up; the fixed-camera phone view and the total absence of any on-screen instruction do not.

6 / 10

Reviewed

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Glenwich Idle MMO

A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.

6 / 10

Reviewed

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Glitch Yeagers

A simple low-poly air-combat shooter built for js13k 2016 — one finger steers, two fingers held together fire, and diving through the ground opens a hidden "glitch" side where enemies can't follow. An unusual two-finger gesture confirmed here to work correctly, verified by simulating the exact multi-touch event rather than trusting the description.

6 / 10

Reviewed

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Idle Research

A free chemistry-themed incremental from a solo mobile developer, with real scale on Android and iOS and a stalled, near-invisible Steam release that has sat in Early Access for four years while its developer's attention has moved to an unannounced sequel.

6 / 10

Reviewed

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Mech Motion

A charming card-based route-planning puzzle from Gamedev.js Jam 2024 — drag movement cards to plot a robot's path around a grid — let down on phones by severe letterboxing and a core drag interaction this review could not get to register through repeated real-touch testing.

6 / 10

Reviewed

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Arcade / endless runnerBrowser

Skiing

A minimalist endless downhill skiing dodge-and-jump -- steer with your mouse or finger, carve past trees and rocks, and chase your best distance.

6 / 10

Reviewed

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Slot Demon

A tap-to-spin infernal slot machine with a shop full of demons who spin for you — fully functional on touch, but too thin a loop to call a game in its own right.

6 / 10

Reviewed

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Pachinkremental

A deep, community-loved incremental game built around a real pachinko board — drop balls, earn currency from where they land, buy upgrades. On desktop it's a well-regarded idle game with genuine staying power; on a phone, the board itself shrinks to a postage stamp.

5.8 / 10

Reviewed

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CSS Clicker

An honestly-scoped incremental game — dozens of themed upgrades, a running joke about web design eras — built with a real, verifiable technical stunt underneath it: not one line of JavaScript, including the numbers on screen, which increment through a hand-built chain of hidden radio buttons. The author's own FAQ says plainly they wouldn't recommend playing it on a phone, and testing here backs that up.

5.5 / 10

Reviewed

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Find Ten Seconds

A clever fuzzy-matching tile game from Ludum Dare 51 — pairs don't need to be exact, partial matches on colour or parity still score — undercut on phones by a confirmed layout bug that shrinks the board to tiles roughly 15 CSS pixels wide by default.

5.5 / 10

Reviewed

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