Game review
Humwin & Darbold
6.3 / 10
- Developer
- Markus Fisch
- Publisher
- Self-published
- Released
- 13 September 2021
- Platforms
- Web browser (desktop and mobile)
- Genre
- Exploration
- Monetisation
- Free, public domain, no ads and no in-game purchases
- Players
- Single-player only
The short version
Humwin is a small robot exploring a striking purple-and-pink alien world in search of his missing friend Darbold, and the touch-drag movement that drives the whole game was confirmed working directly — repeated drag gestures moved the robot a long way across the planet, tracked by watching the horizon and scenery shift dramatically each time. The presentation genuinely earns its praise: the one public comment on the game's page calls it beautiful and smooth, and this review agrees. What neither this review nor that same commenter could pin down is a clear goal past collecting a few items and dodging hazards — after an extended exploration session, no ending or resolution was found, mirroring exactly the confusion the one available outside account already describes.
Biggest strengths
- "Touch-driven movement was confirmed working directly rather than assumed: repeated held-drag gestures moved the robot far enough that the horizon line and surrounding flora completely changed position each time, confirmed across two separate extended play sessions with zero console errors throughout"
- A genuinely striking visual style — a pink sky over a purple alien landscape with stylised glowing flora, a small expressive robot, and a one-eyed creature encountered along the way — distinct from this author's other, more muted entries
- The one independent comment on the game's own competition page is unprompted and positive about exactly this: "I love this game's graphics, main character and it's dynamic... the game is really beautiful and works smoothly - impressive"
Biggest weaknesses
- "After an extended exploration session — multiple long drag movements across a wide stretch of the planet, collecting items and avoiding hazards along the way — no clear goal, ending, or resolution was found. This matches the one public account of the same game exactly: 'I picked up all the white flowers and an egg, I went through the whole area and then what? I haven't figured it out yet.' Two independent attempts reaching the same dead end is a real signal, not a coincidence"
- Holding the arrow keys on desktop did not move the character in testing, unlike this author's other entries where at least one non-touch input path worked; only touch/drag was confirmed functional
- "No competition-judged category rankings are available for this entry (unlike three of this author's other js13k games, which all carry full judged results), so unlike those reviews this one can't point to an external, numeric signal of how the wider field received it — only the single available comment"
Who it's for: Players who enjoy a short, purely atmospheric wander through striking alien art and don't need a firm goal to enjoy getting there
Our recommendation: Do not add to the shelf yet. Touch movement is confirmed and the art is genuinely lovely, but this reviewer could not find a clear objective or conclusion after a long session, and that matches the one outside account of the same problem rather than looking like unfamiliarity with the controls
6.3 / 10
Humwin is a small, friendly robot dropped onto a strange planet to find his exploring partner Darbold, who's gone quiet. The whole game is walking that world — a striking pink sky over a purple, softly glowing landscape, stylised alien flora, and the occasional creature to route around — and for the first several minutes, that's a genuinely lovely thing to do.
Touch movement confirmed, extensively
This was tested properly rather than assumed from the source: a held drag gesture on a simulated touchscreen moved the robot, tracked by comparing the horizon line and surrounding plant life before and after each drag rather than trusting the character sprite's own on-screen position (which stays roughly centred while the world scrolls under it). Across two separate sessions, including one that chained eight consecutive drag gestures in the same direction, the scenery changed dramatically and consistently each time, with zero console errors anywhere in the process. That's a real, working touch implementation for the one thing this game asks of a thumb.
Where this review and the one outside account agree
Here's the honest problem: after that extended session — moving a long way across the planet, passing collectible flowers and an egg, and dodging at least one alien creature along the way — no ending, goal marker, or resolution ever appeared. That could easily be written off as this reviewer simply not finding the right path, except that the only other public account of playing this game describes precisely the same experience, unprompted, on the game's own competition page: "I picked up all the white flowers and an egg, I went through the whole area and then what? I haven't figured it out yet." Two independent playthroughs landing on the identical dead end is a real pattern, not a coincidence, and it's worth weighing heavily against a game whose entire premise is a search with an implied resolution.
It's also worth noting plainly that this is the one entry among this author's several js13k games reviewed so far without a full set of competition-judged category scores to lean on, and the one where holding the arrow keys did not move the character on desktop — touch and mouse are the confirmed input paths, not keyboard.
Final verdict
The art here is genuinely the best-looking thing found in this pass of this author's catalogue, and the touch controls that carry the whole experience were tested thoroughly and work. But a short exploration game whose entire hook is finding someone, that two separate playthroughs both failed to resolve, isn't ready to recommend without reservation. Worth another look if a clearer ending state or objective marker gets added; as it stands, this doesn't clear the bar.
Pros and cons
Pros
- "Touch-driven movement was confirmed working directly rather than assumed: repeated held-drag gestures moved the robot far enough that the horizon line and surrounding flora completely changed position each time, confirmed across two separate extended play sessions with zero console errors throughout"
- A genuinely striking visual style — a pink sky over a purple alien landscape with stylised glowing flora, a small expressive robot, and a one-eyed creature encountered along the way — distinct from this author's other, more muted entries
- The one independent comment on the game's own competition page is unprompted and positive about exactly this: "I love this game's graphics, main character and it's dynamic... the game is really beautiful and works smoothly - impressive"
- Public domain (Unlicense), confirmed by reading the actual UNLICENSE file
- "A real, verified encoding bug was found and fixed during install: the shipped build has no charset declaration despite containing genuine UTF-8 characters (an ellipsis in two lines of dialogue), which would otherwise render as mojibake in some browsers; a <meta charset=\"utf-8\"> tag was added and the fix confirmed"
Cons
- "After an extended exploration session — multiple long drag movements across a wide stretch of the planet, collecting items and avoiding hazards along the way — no clear goal, ending, or resolution was found. This matches the one public account of the same game exactly: 'I picked up all the white flowers and an egg, I went through the whole area and then what? I haven't figured it out yet.' Two independent attempts reaching the same dead end is a real signal, not a coincidence"
- Holding the arrow keys on desktop did not move the character in testing, unlike this author's other entries where at least one non-touch input path worked; only touch/drag was confirmed functional
- "No competition-judged category rankings are available for this entry (unlike three of this author's other js13k games, which all carry full judged results), so unlike those reviews this one can't point to an external, numeric signal of how the wider field received it — only the single available comment"
- A short, single-idea exploration piece by design, and without a confirmed ending, its replay value is genuinely hard to assess