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Stealth reviews

45 Stealth games reviewed and scored, best first.

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45 reviews

Mutant Year Zero: Road to Eden

The Bearded Ladies' XCOM-inspired tactics game, from former Hitman and Payday designers, is Very Positive on Steam eight years on -- but its marketing promise of open tactical freedom runs into a review history that's remarkably consistent about a harder truth: there's really only one viable way to play it, and the game punishes almost every other approach severely.

7 / 10

Reviewed

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PAYDAY 3

A co-op heist shooter whose Mixed lifetime badge is a fossil of one of the decade's worst launches — always-online even solo, missing basic menu options, paid DLC sold mid-disaster — set against a genuinely verified three-year recovery that has its most recent reviews running 78% positive on the back of monthly updates and a peer-to-peer overhaul.

7 / 10

Reviewed

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Shadow of the Tomb Raider

The closing chapter of the rebooted Survivor trilogy swapped Crystal Dynamics for Eidos-Montreal and gunfights for stealth and puzzles -- a deliberate pivot that split reviewers in 2018 and, eight years and a Definitive Edition later, is still what most players argue about, alongside a specific progress-blocking puzzle bug that outlived several rounds of patches.

7 / 10

Reviewed

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Sniper Elite 5

A well-loved return to WWII stealth-sniping that launched into the single most-upvoted negative review this library has recorded -- over a forced PvP mechanic penalizing single-player progress -- and has spent the years since accumulating a second, ongoing complaint about DLC pricing that now spans 16 separate add-ons.

7 / 10

Reviewed

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Assassin's Creed Shadows

Ubisoft's feudal Japan entry delivers genuinely beautiful visuals and a widely loved shinobi protagonist, undercut by a real, consistently repeated "formula fatigue" complaint — towers, icons, repetition — a verified gap between Ubisoft's public promise of full offline play and what reviewers report experiencing in practice, and a heavily monetised in-game store layered on top of a full NZ$109.95 purchase.

6.5 / 10

Reviewed

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Assassin's Creed Valhalla

A visually striking, content-packed Viking open-world RPG whose negative sample is dominated by a specific, well-documented complaint — a genuinely 15-20 hour story stretched with repetitive filler into 65-plus hours — compounded by a notorious two-year wait for Steam achievements and crash reports still arriving more than three years after release.

6.5 / 10

Reviewed

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Cat Crisis

A first-person co-op roguelite where up to four cats sneak past dogs to rescue kittens, spend break-in cash on crossbows and grenades between runs, and try to outlast an escalating house — priced at $2.99 and one day old, with a single user review and no achievement list yet to check its own claims against.

6.5 / 10

Reviewed

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GTFO

A brutally tense, atmospheric co-op horror shooter built entirely around four-player coordination — undercut for years by the one thing it never properly solved: no server browser or real matchmaking, leaving solo players locked out unless they already have a premade squad.

6.5 / 10

Reviewed

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Miasma Chronicles

A post-apocalyptic tactical RPG from Mutant Year Zero's creators whose art and atmosphere draw near-universal praise, undercut by a genuinely contested balance debate — cover that one reviewer tracked failing 396 times in 432 attempts, ability cooldowns that don't reset between fights, and a design its own most-upvoted defenders feel compelled to argue for.

6.5 / 10

Reviewed

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Tomb of Chacal

A budget first-person stealth horror game that drops a lone archaeologist into a Mayan tomb full of patrolling "Guardians," built on a demo that spent over a year gathering feedback before the ten-level full release launched with no user reviews yet to check it against.

6.5 / 10

Reviewed

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Yellowcreek Stories - The Cabin Watcher

A first-person, no-combat stealth slasher where a masked killer hunts by noise, light and movement rather than a script — built for one intense sitting, released day one with a single verified user review and a demo that had already been public for five and a half months.

6.5 / 10

Reviewed

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Star Wars Outlaws

Ubisoft's first open-world Star Wars game delivers genuinely praised atmosphere and world-building as scoundrel Kay Vess, undercut by a real, consistently repeated "Ubisoft formula fatigue" complaint about an empty, on-rails open world, a specific, reproducible manual cloud-save failure that has cost multiple reviewers dozens of hours of progress, and a patch cadence that this review can confirm effectively stopped in mid-2025 even as bug reports continued well into 2026.

6 / 10

Reviewed

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The Lamplighters League

Harebrained Schemes' pulpy 1930s take on XCOM-style tactics landed Mostly Positive with players, and cost publisher Paradox Interactive a confirmed $22.8 million write-down within a week of release -- a commercial disaster that split the studio from its publisher, ended patch support, and left global achievement data showing only 8.8% of owners ever finish it.

6 / 10

Reviewed

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UNSIGHT

A two-person team's espionage FPS split almost evenly between fans who compare it to Project IGI and critics who say its weapons don't hit as hard as its marketing promises — a complaint this review found the developer had already dated patches addressing within days.

6 / 10

Reviewed

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The Grave Digger

A distinctive stealth-puzzle game about robbing graves while dodging vengeful ghosts, genuinely enjoyed for its original concept, undercut by real complaints about unreadable low- quality graphics settings, divisive humor, and rough voice acting.

5.1 / 10

Reviewed

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The Siege and the Sandfox

A gorgeous pixel-art stealth metroidvania with a wonderful narrator and a genuinely distinctive Prince of Persia-meets-Mark-of-the-Ninja premise, undone by softlocking bugs that dominate its review corpus and, per an official patch history showing exactly one fix in fifteen months, appear to have gone largely unaddressed.

5 / 10

Reviewed

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Ninja Stealth

A basic but originally decent Flash-style stealth puzzler, now overwhelmingly defined by the developer's later addition of roughly 5,000 near-meaningless achievements — a widely condemned "achievement spam" update that reviewers say buried the actual game underneath it.

3.6 / 10

Reviewed

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The Lord of the Rings: Gollum

A full-price stealth-platformer built around Middle-earth's most compelling supporting character that arrived so technically broken it became a byword for launch disasters — its Steam player count hit zero within five months, and the studio that made it closed its development arm weeks after release.

3 / 10

Reviewed

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