Game review
The Siege and the Sandfox
5 / 10
- Developer
- Cardboard Sword
- Publisher
- PLAION
- Released
- 20 May 2025
- Platforms
- Windows
- Genre
- Stealth Metroidvania
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
The Siege and the Sandfox is a 2D stealth metroidvania from Cardboard Sword, published by PLAION, sending a parkour-capable fox-hero through a besieged palace and the ruins beneath it, narrated throughout by a voice that comments on the player's every move. Released 20 May 2025 for NZ$25.95, it holds a Mixed rating — 65.3% positive across 144 English-language reviews and 64.9% across its wider 205-review all-language corpus. This review reads all 50 of the game's English negative reviews and finds a dominant, overwhelming theme running through them: 35 of the 50 raise bugs directly, most commonly progression-blocking softlocks, and this review's own check of the developer's Steam news feed found exactly one dedicated bug-fix patch, posted three days after launch, with nothing further addressing stability in the roughly fifteen months since. Set against that, this review's sample shows unusually consistent, specific praise for the game's art, movement and narration — the same qualities positive and negative reviewers agree on almost without exception, which sharpens rather than softens the frustration expressed about the technical state underneath them.
Biggest strengths
- Pixel art and environmental design draw wide, near-unanimous praise, with desert vistas and palace interiors singled out repeatedly as some of the strongest visual work in the genre this review's sample has seen
- The narrator — commenting on the player's actions, the world and supporting characters throughout — earns specific, consistent credit as a genuine highlight, distinguishing the game from quieter stealth-platformer peers
- Movement and traversal draw real, detailed praise from reviewers who compare it favourably to the Prince of Persia series specifically, describing the parkour systems as fluid and satisfying to chain together
Biggest weaknesses
- Bugs are this review's single dominant complaint by a wide margin — 35 of the 50 negative reviews read for this piece raise them directly, most seriously progression-blocking softlocks that several reviewers report ending their playthroughs entirely
- This review independently checked the developer's Steam news feed and found exactly one dedicated bug-fix patch, posted three days after launch on 23 May 2025, with no further stability-focused update in the roughly fifteen months since, despite reviews reporting the same bugs as recently as March 2026
- A meaningful number of reviewers describe the game as abandoned outright, though this review found no official statement confirming or denying that characterisation
Who it's for: Fans of Mark of the Ninja or classic Prince of Persia looking for a genuinely distinctive stealth-platformer with beautiful presentation; a poor fit for anyone who can't tolerate a real, documented risk of progress-blocking bugs.
Our recommendation: A game with real artistic and mechanical merit that this review cannot recommend at full price given how consistently and how recently its own reviewers report the same unresolved bugs. Worth watching for a stability patch that, as of this review, hasn't materialised in the official record.
5 / 10
Introduction
The Siege and the Sandfox casts the player as a parkour-capable fox hero moving through a besieged kingdom's palace and the ancient ruins beneath it, avoiding guards rather than fighting them while a narrator comments on every move and misstep along the way. Developed by Cardboard Sword and published by PLAION, it released 20 May 2025 for NZ$25.95 and holds a Mixed rating today — 65.3% positive across 144 English-language reviews, 64.9% across its wider 205-review all-language corpus. This review reads all 50 of the game's English negative reviews in full, and the picture that emerges is unusually clean for a Mixed-rated game: near-total agreement on what the game does beautifully, and near-total agreement, backed by an independently verifiable patch record, on the specific problem stopping it from being recommended without serious reservation.
What almost nobody disputes
Start with the parts of this review's sample that read almost identically whether the overall verdict is positive or negative. Pixel art and environmental design draw consistent, specific praise — desert vistas glimpsed from high vantage points, detailed palace interiors — described repeatedly as some of the strongest visual work reviewers have seen in the genre. The narrator, commenting on the fox hero's actions and the surrounding world throughout, earns its own separate, specific credit as a genuine highlight rather than a gimmick; several reviewers single it out by name as the reason the game stays engaging even during rough patches. Movement draws the same kind of detailed enthusiasm: reviewers compare the parkour systems favourably and specifically to the Prince of Persia series, describing traversal as fluid and genuinely satisfying to chain together across the game's platforming challenges. The stealth-first design, with combat minimal or absent entirely, earns credit from reviewers specifically seeking that kind of experience — "the best way to win a fight is to avoid it altogether," as one puts it, crediting the game with committing fully to that philosophy rather than hedging with a combat system bolted on.
A bug problem that dominates the negative sample
Against that backdrop of shared praise, this review's negative sample is dominated overwhelmingly by one specific, technical problem. Thirty-five of the 50 negative reviews read for this piece raise bugs directly, and the most serious version of the complaint recurs with striking consistency: progression-blocking softlocks that end a playthrough outright rather than merely annoying the player. "Two and a half months after release, game still has soft locks and other bugs heavily impeding or blocking progress, and no word from the devs on an update," reads one representative review from July 2025. That pattern doesn't fade with time — a review from December 2025 reports the same category of issue, and one from as recently as March 2026, nearly a year after launch, calls the game "unplayable" for the same underlying reason.
This review independently checked the developer's Steam news feed to see what the official record shows, rather than relying on reviewer characterisation alone. The result: exactly one dedicated bug-fix patch, posted 23 May 2025, three days after launch, alongside a hotfix teaser the same period — and nothing further addressing stability in the roughly fifteen months since. That's a verifiable gap, not an inference, and it lines up precisely with what the negative sample describes. Several reviewers go further and call the game abandoned outright; this review found no official statement from the developer confirming or denying that characterisation, and reports the pattern in the patch history plainly rather than asserting the stronger claim.
It's worth noting real variance in the positive sample too, in fairness to the game's current state. One January 2026 review, well into the game's midgame, says they're "not sure about the negative reviews," speculating they may reflect an earlier build. Another, from May 2026, describes the game as "buggy, as other reviews state," but reports no game-breaking issues personally, only smaller glitches like stuck sprites and repeated audio. That range of experience is real and worth reporting honestly — but it sits against an official patch record showing essentially no further development investment, which makes any individual player's mileage genuinely a matter of luck rather than a resolved situation.
A smaller, separate complaint
Distinct from the bugs, a handful of reviewers who don't specifically seek out stealth-only experiences describe sections of the game as boring without a combat outlet to fall back on when stealth options run thin. That's a fair, narrower criticism worth separating from the technical problems above — it's a matter of audience fit rather than a flaw in execution, and reviewers who came specifically for a "pure stealth" experience don't share it.
Final Verdict
The Siege and the Sandfox is, by the near-unanimous account of its own review corpus, a genuinely beautiful, well-narrated, fluidly designed stealth metroidvania — and also a game whose own developer's public patch record shows essentially no stability work in the fifteen months since a single fix landed three days after launch. Thirty-five of 50 negative reviews independently describing the same category of progression-blocking bug, corroborated rather than contradicted by this review's own check of the official update history, is too consistent and too well-documented to set aside in favour of the game's real artistic strengths. This is a game worth watching for a genuine stability patch rather than buying today at full price — the art, the narration and the movement are exactly as good as this review's sample says they are, but a reader deserves to know they may not get to experience much of it before hitting the wall so many reviewers describe hitting themselves.
Pros and cons
Pros
- Pixel art and environmental design draw wide, near-unanimous praise, with desert vistas and palace interiors singled out repeatedly as some of the strongest visual work in the genre this review's sample has seen
- The narrator — commenting on the player's actions, the world and supporting characters throughout — earns specific, consistent credit as a genuine highlight, distinguishing the game from quieter stealth-platformer peers
- Movement and traversal draw real, detailed praise from reviewers who compare it favourably to the Prince of Persia series specifically, describing the parkour systems as fluid and satisfying to chain together
- The stealth-first design, with combat deliberately minimal or absent, earns credit from reviewers specifically seeking a "pure stealth" experience rather than a combat-focused metroidvania wearing stealth as a side system
Cons
- Bugs are this review's single dominant complaint by a wide margin — 35 of the 50 negative reviews read for this piece raise them directly, most seriously progression-blocking softlocks that several reviewers report ending their playthroughs entirely
- This review independently checked the developer's Steam news feed and found exactly one dedicated bug-fix patch, posted three days after launch on 23 May 2025, with no further stability-focused update in the roughly fifteen months since, despite reviews reporting the same bugs as recently as March 2026
- A meaningful number of reviewers describe the game as abandoned outright, though this review found no official statement confirming or denying that characterisation
- A handful of reviewers who don't specifically enjoy stealth-only combat describe the experience without fighting as boring in places, a criticism distinct from the bugs and worth weighing separately for readers who want more active combat options