Sect Logistics
No Reviews Yet, So This Runs on the Store Page and Its Own Screenshots Sect Logistics launched on Steam on 14 September 2026 from solo-attributed developer and publisher Youdianhan
6.1 / 10
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1719 Simulation games reviewed and scored, best first.
1719 reviews
No Reviews Yet, So This Runs on the Store Page and Its Own Screenshots Sect Logistics launched on Steam on 14 September 2026 from solo-attributed developer and publisher Youdianhan
6.1 / 10
A short, cheap digging-and-crafting game about mining resources and refining them into spells, praised for its charming concept and fair price but held back by tight inventory limits, tedious late-game grinding, and a loop that thins out fast once automation kicks in.
6.1 / 10
A Dead Father, a Soviet Apartment, and a House That Doesn't Stay Still The Quiet Flat drops you into a cramped, cluttered Soviet-era apartment that used to belong to your fathe
6.1 / 10
A dieselpunk mech-mining roguelite built as a spiritual successor to the classic Flash game Motherload, expanding its dig-and-sell loop with biomes, cave-ins, and New Game Plus, whose genuine improvements over the original earn strong nostalgic praise undercut by a real, specific chorus of complaints about imprecise digging controls, an unpopular late-game section, and at least one serious save-corruption bug.
6 / 10
An Eighth Consecutive Launch Without a Single Review AETHER CROWN released on Steam on 10 September 2026 and currently has zero Steam user reviews, continuing an unbroken run of un
6 / 10
A solo-developed hybrid that welds grand-strategy nation management onto clicker mechanics — genuinely novel in concept, but a divisive combat rework, opaque economy and buggy pathfinding have left its Early Access reception stuck at Mixed.
6 / 10
A solo-developer grand strategy map-painter spanning all of recorded history and beyond, whose real-time systems and accessible scale earn genuine praise against genre giants like Paradox's own titles, undercut by AI-generated leader portraits and a persistent, if partly outdated, sense that core features from its predecessor are still missing.
6 / 10
A survivors-style auto-harvester where you point a magic weapon at crops instead of monsters, built around a skill tree and prestige loop that a majority of players clear in a single sitting — and whose own achievement data backs up the negative reviews' loudest complaint, that one starting crop breaks the balance for everyone else.
6 / 10
A Football Manager for the Squared Circle, Fresh Out of the Womb All Your Wrestling Pro Manager launched August 17, 2026 from solo-feeling studio All Your Games Studios, casting th
6 / 10
A photographer, a pyramid, and a curse Amenti sends a photographer into the Great Pyramids to document Pharaoh Rudamon's remains, only for the ancient tomb's dark forces to
6 / 10
Trading, but the cargo fights back A Merchant's Promise starts you as, in its own words, a worthless merchant, and gives you exactly one asset: a rickety cart. The idea is stra
6 / 10
Stock the Shelves, Fend Off the Scalpers Anime Shop Simulator is exactly what its title promises: a first-person business sim where you stock shelves with manga, figures, trading c
6 / 10
A perfectly decent Anno wrapped in one of the least generous packages of 2025 — a NZ$99.95 base game, a Year 1 Pass that doesn't cover all of year one's DLC, Denuvo, a required Ubisoft account, and a disclosed use of AI tools for in-game assets.
6 / 10
A terminal-based hacking simulator with a story campaign that real cybersecurity professionals credit with reasonable, simplified authenticity, tempered by widely reported missing basic terminal functionality, an officially disclosed use of AI-generated portrait art, and a story structure more linear and scripted than its marketing implies.
6 / 10
Balatro, but the deck is a mahjong wall Aotenjo: Infinite Hands takes the roguelike deckbuilding formula Balatro popularised — a run-based structure built around escalating scoring
6 / 10
Ascendant Dawn is a bronze-age grand strategy game that takes players from a small nomadic clan to a conquering empire, and its review sample loves the ambition and the dynasty system underneath while repeatedly, almost unanimously, saying it feels like it launched a development stage too early.
6 / 10
A Viking colony sim with a genuinely loved foundation — Rimworld's scheduling, Medieval Dynasty's village-building, Valheim's Nordic survival — undercut by villager AI that both its biggest fans and its critics independently name as the one thing standing between it and greatness.
6 / 10
Nineteen months into Early Access, the driving model is superb and the game around it has been getting smaller — the career economy was removed in February 2026, and the open world people bought it for still isn't here.
6 / 10
A zero-gravity factory-automation sim that bolts asteroids and planetoids onto a mobile space platform, winning over genre fans with a genuinely fresh Satisfactory-meets-Raft premise and an unusually responsive solo developer, but held back at 1.0 by broken multiplayer sync, a clunky building interface, and a tech tree many reviewers call illogically paced.
6 / 10
A one-day-old solo-developer idle game built around a single inversion of the genre's usual habit — your number grows faster the longer you refuse to spend it, and every purchase resets it to zero — spread across six upgrades, three currencies and two mirrored prestige ladders, for NZ$4.31 with no user reviews yet on record.
6 / 10
A first-person psychological taxi-horror game where every night-shift passenger might be a dangerous stranger, earning a Mostly Positive launch reception for its tense, original premise and multiple endings, tempered by widespread reviewer complaints about repetition, driving bugs, and a story that outstays its own welcome.
6 / 10
A gorgeously drawn, lofi-scored panda laundromat that plays almost nothing like a conventional idle game and everything like a desktop focus timer with decorations, which delights the audience that wants exactly that and frustrates the sizeable share who bought it expecting real systems underneath the art.
6 / 10
A deeply thematic, Theory of Magic-inspired textual incremental game about surviving as a medieval beggar, praised for its imaginative depth and unique philosophical framing but held back by a cluttered, unintuitive interface that many reviewers found genuinely exhausting.
6 / 10
A cozy ecosystem-restoration management sim from Broken Arms Games, publisher of Hundred Days, tasking players with cleansing a polluted planet and breeding extinct alien species inside geodesic domes, earning a Mostly Positive launch reception for its relaxing atmosphere and art style, tempered by honest reviewer complaints about repetitive missions, shallow systems, and a price that outpaces its content.
6 / 10