Key art for Amenti

Game review

Amenti

6 / 10

Developer
Darkphobia Games
Publisher
Darkphobia Games
Released
5 January 2025
Platforms
Windows
Genre
Adventure
Players
Single-player

The short version

Biggest strengths

  • A genuinely strong, thick horror atmosphere and well-placed jump scares that reviewers consistently credit even when disappointed by other aspects
  • A distinctive, underused setting — the interior of an ancient Egyptian tomb — that multiple reviewers specifically wish more horror developers would explore
  • A fair price for a short, well-crafted horror experience, with several reviewers explicitly framing the low cost as matching the modest but polished scope

Biggest weaknesses

  • Extremely short even by horror-game standards, with most reviewers completing the entire experience in under an hour
  • Minimal actual gameplay beyond walking, photographing objects, and picking up notes, with only a single puzzle and one brief chase sequence in the whole game
  • Reads to several detailed critics as closer to a tech demo or vertical slice than a fully fleshed-out release, especially relative to the chase-heavy mummy encounter teased in its own trailer

6 / 10

A photographer, a pyramid, and a curse

Amenti sends a photographer into the Great Pyramids to document Pharaoh Rudamon's remains, only for the ancient tomb's dark forces to turn a simple photography assignment into a descent into terror. It's a small, tightly scoped horror walking simulator, and based on the available English-language review sample of 1,163 reviews — 942 positive, 221 negative, landing at an overall Very Positive rating — its atmosphere is by far its strongest, most consistently praised asset. "Goes from stunning to terrifying in a heart beat. Not scared of horror games so I thought this would be a breeze, am now scared of horror games," one reviewer writes, a sentiment echoed by a separate reviewer who specifically credits the setting's rarity in the genre: "A surprisingly good bite-sized horror game with nice visuals, thick atmosphere and some genuinely terrifying moments. Hoping for a sequel that expands upon the lore and offers a more gameplay-heavy experience, we definitely need more Egyptian themed horror!"

That appreciation for the setting recurs across much of the positive sample as a specific, recurring talking point rather than generic praise. "Amenti is a fun and short yet terrifying horror experience that will certainly satisfy both thrill seekers and would-be egyptologists alike. To say that Ancient Egypt as a setting and/or theme is underutilized is honestly putting it mildly and it's a shame that more developers aren't tapping into the very potential in which Amenti presents," one reviewer writes, framing the game's greatest achievement as proof of concept for an underexplored horror niche rather than a fully realized final product.

A tech demo wearing a full-price game's clothes

The dominant, most specific criticism in this review sample concerns just how little the game actually asks players to do. "Whilst I had fun with Amenti, it's more of a tech demo or vertical slice than a fleshed out game. There's pretty much only one puzzle and the rest of the game is picking up notes and taking photos with the occasional jumpscare or two. The mummy chasing you in the trailer is pretty much the only actual chase scene in the game, which is pretty disappointing because you get teased with a 7ft Pharaoh," one detailed reviewer writes, directly calling out a specific gap between the game's own marketing and its actual content. A separate reviewer offers a similarly precise breakdown: "pretty boring and really short. Less than an hour long. Barely any gameplay at all, just one puzzle I brute forced after failing to find a solution, one mummy to run from that moves at half your speed (chase also ends in 5 seconds), and a bunch of clicking random objects in the environment until you progress. Atmosphere is really good, but the game ends before it gets going."

That specific critique — atmosphere doing all the work while mechanical substance lags far behind — recurs with striking consistency across the negative sample, suggesting a fairly uniform experience of the game's actual content regardless of who's playing it. One reviewer's structured breakdown format captures the split precisely with a graphics rating of "Beautiful" alongside a gameplay rating of merely "Good" and a note that the game's length is on the very short side, echoing the broader pattern of visual and atmospheric praise decoupled from mechanical substance.

A note that wouldn't pick up, and a game that couldn't continue

One specific, serious complaint deserves direct attention because it represents an actual playability failure rather than a matter of taste: a detailed negative review reports being unable to progress at all due to a broken pickup trigger. "I couldn't even finish the game, because it didn't let me pick up a note, which is a trigger to the next event," the reviewer states, framing the bug as a hard block on completing a game that's already quite short to begin with. The same reviewer raises a broader concern about production quality relative to modern development tools: "I do respect a two person effort of doing and releasing games like these, but in 2025, it's really a mess, especially with all the tools we have. Most textlines are the real horror (grammatically), which you could easily correct nowadays." That's a fair, specific point about localization and polish that recurs in less detail elsewhere in the sample, though it's worth noting most reviewers, including many critical ones, don't report the same progression-blocking bug, suggesting it may not affect every playthrough.

One reviewer raises a separate, more speculative concern worth reporting attributively rather than as fact: "I'm unsure if these are paid reviews or these people don't play horror games or what but this game is horrid." This is a single reviewer's unverified suspicion rather than a substantiated claim, and it sits against an overwhelming majority of specific, individually-detailed positive reviews describing genuine personal reactions to the atmosphere and scares — a pattern that doesn't typically characterize manufactured review activity.

Short, but genuinely worth the asking price for what it is

Despite the substantial gameplay-thinness complaints, a meaningful share of the positive sample explicitly frames the short length as appropriately matched to the low price rather than a shortfall. "Is this a long and complex game? No. Is this a game that has massive replay value? Again no. However, what this game does have is a great story and a fresh setting... If that's worth $6.99 to you go for it. If not, pass. It won't make game of the year for me but I truly enjoyed the short time I had playing it," one reviewer writes, offering a genuinely balanced, expectation-setting recommendation. A separate reviewer frames the exact same tradeoff even more warmly: "It's short but it was great. Happy to support an independent developer for something I enjoyed this much. Love the Egyptian setting, very unique."

The achievement data supports the picture of a short, mostly-completable experience: across just five total achievements, the spread runs from 72.6% for an early milestone down to 31.3% for the final one — a comparatively narrow range that suggests most players who engage with the achievement system at all see the game through to its ending, consistent with the roughly hour-long completion times reported throughout the review sample.

Where this leaves it

Amenti succeeds completely at building a thick, genuinely unsettling atmosphere in a horror setting few other developers have bothered to explore, and its very low price makes that atmosphere an easy, low-risk purchase for horror fans specifically drawn to the Egyptian theming. What it doesn't deliver is meaningful gameplay depth to back that atmosphere up — a single puzzle, one brief chase sequence, and otherwise straightforward walking and object interaction leave several detailed reviewers concluding the game is closer to a tech demo than a complete experience, a reading reinforced by at least one specific progression-blocking bug. Worth a look for atmosphere-focused horror fans with modest expectations and an hour to spare; a pass for anyone expecting the sustained chase and puzzle content the trailer implies.

Pros and cons

Pros

  • A genuinely strong, thick horror atmosphere and well-placed jump scares that reviewers consistently credit even when disappointed by other aspects
  • A distinctive, underused setting — the interior of an ancient Egyptian tomb — that multiple reviewers specifically wish more horror developers would explore
  • A fair price for a short, well-crafted horror experience, with several reviewers explicitly framing the low cost as matching the modest but polished scope
  • An interesting, if underdeveloped, narrative hook connecting the tomb to alien-influenced ancient history, which at least one reviewer found genuinely compelling despite wanting more of it

Cons

  • Extremely short even by horror-game standards, with most reviewers completing the entire experience in under an hour
  • Minimal actual gameplay beyond walking, photographing objects, and picking up notes, with only a single puzzle and one brief chase sequence in the whole game
  • Reads to several detailed critics as closer to a tech demo or vertical slice than a fully fleshed-out release, especially relative to the chase-heavy mummy encounter teased in its own trailer
  • At least one detailed negative reviewer reports a specific, progression-blocking bug where a required note could not be picked up, preventing them from finishing the game
  • Rough English text and grammar throughout, and one reviewer speculates, without evidence, that some positive reviews may not be genuine

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Visuals 7.5 / 10
  • Value 6.5 / 10
  • Story 6 / 10