Game review
All Your Wrestling Pro Manager Review
6 / 10
- Developer
- All Your Games Studios
- Publisher
- All Your Games Studios
- Released
- 17 August 2026
- Platforms
- ["Windows"]
- Genre
- Simulation
A Football Manager for the Squared Circle, Fresh Out of the Womb
All Your Wrestling Pro Manager launched August 17, 2026 from solo-feeling studio All Your Games Studios, casting the player as the booker and boardroom of a pro wrestling promotion: signing talent, writing storylines, setting card after card, and living or dying by fan trust and ratings rather than by winning any matches directly. Priced at $19.99 with no Early Access tag on its store page, a deliberate choice by the developer, it launched to a small but lopsided English review pool: 25 reviews, 22 positive, "Positive" on Steam's own scale, all 25 read in full for this review.
The Football Manager Comparison Reviewers Keep Reaching For
The single most common reference point across the pool is Football Manager, invoked by name in review after review as the closest analog for both the interface and the appeal. "It has an FM24 UI style which means its easy to pick up and understand," one reviewer wrote, while another who logged 76 hours said "I have been waiting for a Wrestling Manager game that looks like FM," adding that they'd already started building a public mod for it. A third reviewer with a wrestling-management pedigree going back to the old EWR text-sim era called it a genuine evolution of that lineage, writing "this definitely takes that idea to the next level," while yet another framed it as a live challenger to the genre's long-running heavyweight: "I'd say give this a look... this game has the potential to give TEW a good challenge." The booking-and-show-running loop specifically drew praise from a reviewer who said the game captured "feeling like you are at gorilla making the calls, dealing with the fires while the show runs," a specific and well-observed comparison for anyone who has actually run a wrestling show rather than just watched one.
Missing Portraits and an AI Content Question Two Reviewers Both Raised
Set against that ambition is a recurring, specific complaint about how unfinished the game's content actually is at launch, and it isn't limited to vague "needs polish" language. "The USA promotions are missing majority of the wrestler portraits," one reviewer wrote, and a separate reviewer independently raised the same underlying issue from a different angle, noting "quite a large portion of this is AI" and that "there's a lot of things that simply don't work" despite calling the underlying game "the bare bones of a really good wrestling/FM hybrid." The first reviewer went further, tying the missing art directly to the game's use of AI-generated placeholder content: "for a game that utilizes AI for the artwork and placeholders, I would imagine that all the wrestlers would have portraits completed." A third reviewer flagged the same gap without using the word AI, writing "missing characters images, don't remember if there were bios, at all," and asking pointedly why the game "released it in 1.0, and didn't released it Early Access." Multiple reviewers landing on the identical missing-portrait detail from independent angles, two of them explicitly naming AI-generated placeholder art as the source, makes this feel less like an isolated nitpick and more like a real gap in what shipped.
A Save-Corruption Report Serious Enough to Reverse a Recommendation
The pool's most detailed and damning account comes from a reviewer who initially rated the game "critical but hopeful" and later flipped to an explicit not-recommended after losing an entire evening's progress to what they described as repeated save failures, despite Steam Cloud being enabled and despite having manually saved five separate times during the session. They reported that the developer, in response to their earlier review, explained the game skips the Early Access label because the studio "does not believe in that model and feel it can become an excuse," a justification the reviewer rejected outright: "rejecting the Early Access label does not make the software finished. If you choose to sell a game as a full release, players are entitled to judge the actual experience against that expectation." That same reviewer, who described real-world experience promoting and booking actual independent wrestling shows, said the game's administrative overhead and inconsistently curated roster database made some parts of the fictional version feel more laborious than the real thing. It's a single detailed account rather than a pool-wide consensus, but the specificity of the save-failure description, and the fact that even this reviewer credited the developer's work ethic while still reversing their recommendation, makes it hard to dismiss as an outlier complaint.
The Developer's Update Pace Is the Pool's Clearest Consensus
Nearly every review in the pool, positive and negative alike, agrees on one thing: All Your Games Studios ships fixes fast. "Noticed something missing and put it to the dev next day updated and added a lot too," one wrote, while another counted "about four major updates" in just the first couple of weeks after launch, all "directly related to user feedback." A reviewer who initially flagged UI problems returned to add a follow-up note calling the developer "a reactive Dev," crediting a fast turnaround for vastly improving their experience within days. That same responsiveness cuts in the other direction too, though; the pool's most critical reviewer explicitly warned that "frequent updates are not, by themselves, proof that a game is ready for sale as a finished release," a tension that runs through the entire review pool between crediting the effort and questioning whether that effort should have shipped as a $19.99 full release in the first place.
Verdict
All Your Wrestling Pro Manager arrives with a genuinely deep booking-and-promotion sim underneath it, one that earns its unprompted comparisons to Football Manager and to genre veterans like TEW rather than just borrowing their trappings, and a developer whose update cadence is, by consensus, unusually fast for a small studio. But the review pool's other consensus is just as real: missing wrestler portraits, AI-generated placeholder content flagged independently by more than one reviewer, and at least one credible, detailed account of save corruption serious enough to reverse an initially hopeful recommendation. Reviewers willing to treat this as a rapidly-improving work in progress are finding a lot to like already; anyone expecting the stability and completeness that a full-price, non-Early-Access launch implies should wait for the roster art and save reliability to catch up with the ambition.
Screenshots
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The main menu's career paths, from taking over an established roster to building a promotion from scratch, alongside the World Editor reviewers praised for its depth.Image: All Your Games Studios via Steam -
Choosing a starting promotion, one of dozens spread across multiple countries, complete with roster size and starting cash, the kind of setup depth reviewers compared favorably to Football Manager.Image: All Your Games Studios via Steam -
The boardroom-and-inbox loop reviewers compared to running a real promotion: fan trust, locker room morale, and a constant stream of decisions competing for attention.Image: All Your Games Studios via Steam