Game review
Police Chief Simulator Review
6.6 / 10
- Developer
- Perfect Circle Team S.A.
- Publisher
- Perfect Circle Team S.A.
- Released
- 17 September 2026
- Platforms
- ["Windows"]
- Genre
- Simulation
From Empty Precinct to Working Police Station
Police Chief Simulator drops the player into Winston Springs as a newly appointed Chief of Police, tasked with rebuilding a gutted county station from the ground up. The loop is familiar management-sim territory — intake crime reports, assign detectives to investigate, dispatch patrol units, and reinvest the proceeds of closed cases into better equipment and more staff — but reviewers consistently note it's dressed up with enough procedural texture to feel distinct from the crowd of "simulator" games it's competing with. Several reviewers directly compare the structure to This Is the Police and Gas Station Simulator, praising how the briefing-board dispatch system gradually hands over more agency as the station grows, moving the player from "reception jockey-detective and/or janitor" busywork toward genuine investigative decision-making. One reviewer summed up the appeal plainly: "A fresh idea into police simulator games. Fun & well-made." With 136 Steam reviews sitting at 84% positive after just two days on sale, the reception is solidly favorable, if not without real reservations about the state it launched in.
Bugs, Bugs, and More Bugs on Day One
The single loudest thread running through the review pool is launch-week jank, and it's not subtle. Reviewers report civilians freezing in the middle of roads and jamming up traffic, officers glitching in place mid-patrol, deceased staff lingering on the payroll roster, case files getting stuck in queue, and — in a handful of cases — save files failing to load entirely. "It's a buggy mess," reads one blunt recommendation, while another more measured take acknowledges "there's a lot of room for growth" from a game that had, at the time of writing, been out for exactly one day. Performance is also a sore spot once a station reaches its third upgrade tier, with several reviewers flagging frame drops and lag that undercut what's otherwise a comfortable, low-stakes management loop. To the developer's credit, multiple reviewers note active patching and responsive communication in the days immediately following launch, and nobody in the review pool treats the bugs as fundamentally broken the experience so much as an annoying tax on an otherwise sound foundation — but a day-one buyer should go in expecting exactly that: a rough, still-settling launch.
A Shared Universe With Car Dealer Simulator
Perfect Circle Team S.A.'s other Steam hit, Car Dealer Simulator, casts a visible shadow here, and reviewers seem to genuinely enjoy the connection rather than resent it as a retread. Multiple reviews mention spotting the player's own car dealership from the sister game standing in Winston Springs, and more than one reviewer explicitly asks for further crossover — shared driving physics, a proper dealership storefront skin, joint storylines. "I wish more games shared maps/status, etc.," wrote one reviewer, capturing a genuine enthusiasm for the shared-world gimmick that's rare for what's ultimately a fairly straightforward management sim. It's a smart bit of franchise-building that gives Police Chief Simulator a personality beyond "cop version of an established formula," even if the core gameplay loop — hire staff, automate what you can, expand the map, repeat — doesn't reinvent much on its own. One notable complaint from a returning fan of the developer's catalogue is that the opening hour is a slow, paperwork-heavy ramp before the game opens up, with one reviewer of the developer's earlier work admitting they "could not get past the beginning of this game" despite enjoying Car Dealer Simulator. That criticism is echoed by a smaller group who felt the intake-and-filing busywork drags before the more satisfying investigative tools unlock, though the majority of the review pool disagrees and treats the slow ramp as a reasonable tutorial rather than a genuine pacing failure.
Controller Support Is Missing, and Reviewers Are Not Happy
A second, more specific complaint recurs often enough to flag on its own: the game currently ships with no controller input at all, a gap that cost it at least a couple of otherwise-positive recommendations outright. "It would be a great game, I was really enjoying it. But 2026 and no controller input, I will have to return it," wrote one player, promising to come back once support lands. It's a strange omission for a 2026 management-sim release and a fixable one, but at launch it's a genuine access barrier for a chunk of the potential audience. Reviewers who played the earlier public demo and prologue builds are broadly the most forgiving of the current rough edges, several noting the full release already outpaces what those preview builds offered in scope — hiring systems, jail cells, speed-trap enforcement, and expanded district access all showed up as meaningful additions beyond the free taster.
Verdict
Police Chief Simulator lands as a competent, if unmistakably unfinished, entry in the crowded management-sim space, propped up by a likeable premise, a slowly-unfolding case-management loop, and a shared-universe hook with Car Dealer Simulator that reviewers respond to more warmly than the mechanics alone would earn. The bug list at launch is long enough to matter — frozen NPCs, patrol glitches, save-file failures — and the total absence of controller support is a real omission for a game releasing in 2026, but neither issue has stopped 84% of reviewers from recommending it, with most framing the problems as launch-week teething rather than fundamental design failures. At $19.99, this is a reasonable bet for management-sim regulars willing to tolerate some patch-cycle turbulence, and a clear "wait a month" for anyone who wants their police chief career running smoothly from the first shift.
Screenshots
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The Winston Springs County Police Station, the player's home base for the whole game.Image: Perfect Circle Team S.A. via Steam -
Civilians and staff moving through the station lobby, part of the game's day-to-day management loop.Image: Perfect Circle Team S.A. via Steam -
Inside the squad room, where dispatched officers and detectives handle the station's caseload.Image: Perfect Circle Team S.A. via Steam