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787 RPG games reviewed and scored, best first.

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787 reviews

Archipelago: Island Survival

A solo-developer survival RPG that stacks base building, faction reputation, dungeon crawling and an 11-category weapon system onto an escalating chain of islands — an enormous feature list for the price, but one that remains almost entirely unreviewed nearly two years after launch.

5.8 / 10

Reviewed

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Monsters Idle RPG

A US$2.99 solo-dev idle collectathon — Pokemon's capture loop grafted onto a Forager-style island economy — that Steam's own review corpus calls "Mixed" for reasons that are mostly about launch-week polish, not the underlying design, from a developer who patched hard for five months and then quietly moved on to other projects.

5.8 / 10

Reviewed

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Bellwright

A medieval settlement-builder with a genuinely strong building system wrapped around combat many call broken and a grind several find exhausting, complicated further by community anxiety about the developer's history — anxiety this review's own check finds only partly holds up against Bellwright's own active patch record.

5.5 / 10

Reviewed

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Clicker Ore

A free-to-play, Clicker Heroes-style idle mining game from a solo developer, split almost exactly down the middle — praised for being addictive and free, criticised by several independent reviewers for a progression curve that breaks within the first hour.

5.5 / 10

Reviewed

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Codex Lost

An ambitious, magic-only Soulslike built almost entirely by one developer, drawing genuine Dark Souls and Elden Ring comparisons for its interconnected world and spellcrafting, undercut by missing hit feedback, unrebindable controls and a scarcity of post-launch fixes for problems its own fans have been asking about since release.

5.5 / 10

Reviewed

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Cozy Island Idle

A cheap, genuinely charming fishing-and-aquarium idle game that a real audience finds relaxing, undercut by thin long-term progression and the same kind of concrete, repeated interface bugs this small studio's other release drew independently.

5.5 / 10

Reviewed

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Disgaea Mayhem

NIS turns its flagship turn-based tactical RPG series into real-time action combat for the first time, and the series' own longtime fans are split down the middle — the humour and grind-loop identity survived the transition, but a four-to-five-hour campaign at full price and a single playable protagonist have drawn sustained criticism even from people who like it.

5.5 / 10

Reviewed

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EXSTETRA

A PSP-era Japanese JRPG finally reaching Western PC players via FURYU, whose reviewers split sharply between "runs great, lovely art, fun combat" and "crashes constantly, controller support doesn't work" — a divide specific enough to read as an inconsistent port rather than a bad game underneath it.

5.5 / 10

Reviewed

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Flint: Treasure of Oblivion

A gorgeous, comic-book-styled pirate tactical RPG whose dice-and-deckbuilding combat system splits opinion sharply along one measurable line — reviewers who bailed within the first hour call it an unexplained mess, while those who stuck it out and actually read the in-game instructions largely came around, on top of a genuinely short, linear campaign with no ship battles.

5.5 / 10

Reviewed

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Forspoken

A visually striking open-world action RPG whose parkour-and-magic traversal genuinely splits opinion between reviewers who call it a highlight and those who find it repetitive, but whose dominant, heavily-corroborated complaints — quippy, widely mocked dialogue and poor launch performance — proved severe enough that Square Enix dissolved developer Luminous Productions into itself barely three months after release.

5.5 / 10

Reviewed

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Game of Thrones: Kingsroad

A genuinely well-realised Westeros action RPG — strong voice acting, a story that respects its source lore, and combat reviewers compare favourably to Assassin's Creed Odyssey — buried under monetisation so aggressive that a meaningful majority of even sympathetic reviewers describe it as the single thing actively ruining the game, right down to a pay-to-revive prompt at the moment of death.

5.5 / 10

Reviewed

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Generic RPG Idle

A small solo-developer idle RPG built around an unusual, deterministic combat system where attacks never miss, set in a dark, revenge-themed take on Brazilian folklore — genuinely liked by a tiny, dedicated audience, though its story mode remains explicitly unfinished and the game has gone without a content update for years.

5.5 / 10

Reviewed

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Gorgon Shield

A retro-arcade roguelite built around a genuinely clever idea — rotating a shared shield to reposition a four-hero party mid-fight — undercut by a crash problem this review's full read of the review history finds so persistent the developer built a consolation message for it instead of fixing the source.

5.5 / 10

Reviewed

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Hero Wars: Alliance

The mobile half of a decade-old hero-collector empire, reviewed under the name it actually ships with today — a competent auto-battler with a genuinely flexible manual/auto combat switch, buried under the industry's most notorious ad campaign and a monetisation stack that never really lets up.

5.5 / 10

Reviewed

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Highwater

A beautifully scored, well-drawn flooded-world adventure that a real share of players who loved this small studio's earlier games call a step down, mainly because of turn-based combat several reviewers, fans and critics alike, describe as slow and undemanding.

5.5 / 10

Reviewed

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Idle Build RPG

One entry in a whole shelf of near-identical cheap idle RPGs from the same solo developer, with genuine long-term depth for players who push through — and a first hour so poorly explained that one reviewer called it "the easiest refund of my life."

5.5 / 10

Reviewed

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Idle Crown

A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.

5.5 / 10

Reviewed

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Idle Exorcism Hero

A cheap, fairly-monetised idle RPG about auto-battling demons with a squad of exorcists and spirit pets -- functional and honest about its price, but its own Chinese-speaking audience (89 of its 100 reviews) calls it a near-copy of the developer's two previous idle games, and its tiny English-language review sample flags a rough machine translation.

5.5 / 10

Reviewed

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