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Management & Tycoon reviews

151 Management & Tycoon games reviewed and scored, best first.

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151 reviews

Roadside Research

A gas-station management sim where you're secretly aliens gathering intel on humanity — a great hook for a group of friends on a Friday night, let down by how little the alien half actually changes about restocking shelves and running a till.

6.5 / 10

Reviewed

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Soulmask

A survival game where you recruit tribespeople who keep working while you're logged out — a genuinely original idea, attached to a 1.0 launch so rough the developers published a public 90-day plan to fix it.

6.5 / 10

Reviewed

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Trailer Park Boys: Greasy Money

East Side Games' 2017 licensed idle tycoon turns Sunnyvale Trailer Park into a business-management loop, wraps its prestige reset in the show's own running joke about jail, and is still getting seasonal updates on mobile nine years later — even after its Steam PC version was quietly abandoned and delisted.

6.5 / 10

Reviewed

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Victoria 3

A grand-strategy game brave enough to be about economics instead of conquest, four years and seventeen DLC later still arguing with its own players about warfare — and its newest expansion needed nine hotfixes in two months.

6.5 / 10

Reviewed

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Whiteout Survival

A frozen-apocalypse city-builder that plays fair for the first month and then quietly hands the server to whoever's alliance has the deepest wallets — the honest question isn't whether it's generous early on, it's where that generosity actually stops.

6.5 / 10

Reviewed

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Cities: Skylines II

Colossal Order's sequel to the beloved city-builder launched into one of the genre's most severe, well-documented disasters — severe performance failures, a "fake" simulation several reviewers describe finding through direct testing, and a real CEO controversy over blaming the community for backlash. This review can confirm, via the developer's own communications, that Colossal Order and publisher Paradox split entirely in November 2025, with a new studio, Iceflake Studios, now credited by a real, growing share of reviewers with a genuine turnaround since taking over development in 2026.

6 / 10

Reviewed

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Corner Market

An Early Access idle shop sim built to be ignored — it lives in the corner of your monitor, restocks its own shelves and asks for a glance every twenty minutes. Charming, three dollars, and currently carrying a save bug that can wipe a 76-hour store.

6 / 10

Reviewed

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Fallout 76

Gaming's most famous redemption arc went into reverse — negative reviews fell to five in 2023, then spiked to thirty-one in 2025, and the players writing them have two thousand hours each and one complaint: the subscription.

6 / 10

Reviewed

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Idle Startup

A free-to-play incremental about growing a one-person garage venture into a tech empire, with a genuinely honest monetisation model let down by a midgame economy that stops making sense and a content well that runs dry fast.

6 / 10

Reviewed

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Market Chain 98

A retro-desktop incremental where you grow a Brooklyn bodega into a global chain through loans, tax bills and an IPO prestige loop. The 90s operating-system framing is doing more work than the economy underneath it, and five days of Steam achievement data already shows where players stop.

6 / 10

Reviewed

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WARSHIFT 2

A solo-developed RTS that lets you drop out of the top-down view and fight alongside your army as a third-person hero unit — a genuinely distinctive hook undercut by a campaign that arrived late in development and a handful of real, independently reported bugs.

6 / 10

Reviewed

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Wonderland

A ten-dollar guild-management tactics RPG with a genuinely clever idea — your weapon determines your class — sitting behind a 90% Steam rating that doesn't survive close inspection. The game is decent. The review page is the story.

6 / 10

Reviewed

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Colonize

A peaceful, no-combat 17th-century settlement builder with a genuinely distinctive premise, whose 1.0 launch was undermined by severe save-game bugs and a real, developer-confirmed months-long gap in updates — followed by an official "we are returning" announcement and a fresh wave of patches that's already visibly improving sentiment in the most recent reviews.

5.5 / 10

Reviewed

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Idle Bank Tycoon

Kolibri Games takes the miner-elevator-warehouse template it invented in 2016 and reskins it as a bank, with Marketing, Service Windows, Vault and Main Hall standing in for the usual dig-lift-sell chain. The loop still works; the shop around it leans harder on ads and loot boxes than the studio's older, better-loved games.

5.5 / 10

Reviewed

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Last War: Survival

The game built to match its own fake advertisement, and one of the highest-grossing mobile titles on earth. Rated 4.7 by nearly half a million people, mocked everywhere else as a bait-and- switch — and both of those are accurate descriptions of what happens after you install it.

5.5 / 10

Reviewed

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Path of Idling

A one-developer idle RPG that hides a genuinely dense passive-perk tree and a town worth automating behind a rough Android build that still crashes for some players seven years after its first prototype.

5.5 / 10

Reviewed

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Stoneguard

Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.

5.5 / 10

Reviewed

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