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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Clicker Guild

A free idle clicker whose distinguishing hook — randomly generated loot for a roster of heroes — is undermined by offline-earning bugs and a UI that stops registering clicks under load, problems that have gone unpatched since a developer post-launch silence multiple independent reviewers date to within days of release.

4 / 10

Reviewed

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Clicker Heroes 2

The paid sequel to one of idle gaming's founding games spent almost six years in Early Access, tore up its own design twice, and was quietly pulled from sale in 2024 without ever reaching version 1.0. A look at what it tried to build and why it never finished building it.

4 / 10

Reviewed

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Crystal Breaker Inc

A genuinely satisfying space-mining incremental for its first couple of hours, undone at the exact point it should peak by a performance collapse several players call unplayable — and silence from the developer that's now stretched past two weeks.

4 / 10

Reviewed

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Desktop Dice

A passive desktop dice-clicker whose small review sample leans more toward meme-driven jokes than substantive accounts, with its one detailed, corroborated complaint centring on broken timed-play achievements the developer has left unanswered.

4 / 10

Reviewed

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Dungeon Clicker

A 3D incremental Action RPG that opened Early Access with real presentation and a genuine spark of promise in 2021, then stopped receiving updates entirely a few months later — a cautionary tale about buying into Early Access on faith rather than track record.

4 / 10

Reviewed

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Eclipsia Review

A Team-Builder Idle RPG Behind a Free-to-Play Front Door Eclipsia is a free-to-play idle RPG built around assembling a roster of gacha-summoned heroes, sending up to three of them

4 / 10

Reviewed

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Fish Hunters: Most Lethal Fishing Simulator

A genuinely funny, chaotic co-op concept, fishing with guns and turret-deploying garden gnomes, undermined by an overwhelming, specific and near-universal complaint that the game becomes unplayable within a few hours as accumulated objects tank performance, alongside widely reported save corruption and a specific, checkable discrepancy in the developer's own AI-music disclosure.

4 / 10

Reviewed

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God Awe-full Clicker

A Greek-mythology idle clicker with a genuinely dense set of systems layered under the clicking — armor crafting, class trees, recruitable gods and a companion mini-game — last patched in February 2020 and never formally updated since, despite still being sold as if it were a live product.

4 / 10

Reviewed

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Guild Quest

An idle guild-manager that has sat labelled "Early Access" on Steam since January 2017 with no update since that September — still installable, still free, and still collecting reviews from players logging hundreds of hours in a game its own developer stopped touching almost nine years ago.

4 / 10

Reviewed

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Idea Fix Review

ZuitLabs' incremental game about tending a strange, obsessive Machine wraps its click-and-lever progression in a genuinely affecting story about compulsion and isolation, and a Very Positive review sample largely rewards that ambition, though a smaller, specific set of reviewers describes the same design choices as frustrating, repetitive, and at times simply broken.

4 / 10

Reviewed

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Idle Big Devil

A competent, aggressively monetised gacha idle RPG that ran for almost four years — until the developer shut its servers down for good on 31 July 2025 and deleted every account. It can no longer be bought, downloaded or played.

4 / 10

Reviewed

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Idle Civilization

A five-resource idle civilization builder with genuinely more going on than most clickers of its era, frozen in Early Access for over a decade — its last real update landed in mid-2016, and reviewers are still calling it abandoned in 2026.

4 / 10

Reviewed

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Idle Colors

A NZ$12.49 seven-currency idle economy game whose own most-invested reviewers — median 23.7 hours played, well above its positive reviewers' 5.7 — describe a triple prestige system that resets everything for nothing, a save that "bricked itself" at 135 hours, and an achievement curve that halves at every difficulty gate.

4 / 10

Reviewed

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Idle Hero

A one-dollar idle clicker from a developer with a long, near-identical catalogue on Steam — this review independently confirms the store-page copy is reused word-for-word between releases — sitting at a genuinely even Mixed reception, undercut by a save bug that erased scaling progress and an achievement that reviewers say never registered.

4 / 10

Reviewed

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Idlemoor Review

A Free Dark-Fantasy Idle MMORPG With an Unusually Loud Controversy Idlemoor is a free-to-play, browser-and-Steam idle MMORPG set in a persistent dark-fantasy realm: characters gath

4 / 10

Reviewed

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Idle Wuxia Heroes

A cheap, wuxia-themed idle hero collector that reads to reviewers as an unfinished half-product, with a shared-equipment system that kills build variety and a persistent worry that it launched and then went quiet.

4 / 10

Reviewed

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Idle Zombies Clicker

A NZ$1.59 zombie-themed idle clicker with a defined 50-level endpoint, a prestige system added by later patches, and a review corpus that's split between genuine affection for its low-poly charm and recognition that it's one of at least four near-identical releases from the same developer in 2022.

4 / 10

Reviewed

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Level Up Simulator

A NZ$2.99 satire of Steam's own trading-card economy, where bots buy, sell and craft cards into badges to push a level counter upward — a clever premise that Steam's tiny, Mixed-rated review corpus says never grows past its opening idea.

4 / 10

Reviewed

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Merge Cats - Idle Game

A NZ$3.19 merge-idler about evolving cats through drag-and-drop merges — clean on monetisation, but backed by so little player evidence (two English Steam reviews in four years, zero concurrent players at time of writing) that its own storefront can't muster a score.

4 / 10

Reviewed

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Penguinomics

A tiny, cheap penguin-themed clicker whose reward-stacking economy is fun to break for about twenty minutes, undercut by an infinity-related crash bug, an unadjustable and widely disliked soundtrack, and a sample of reviewers who mostly agree there just isn't much game here.

4 / 10

Reviewed

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