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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Merge Me!

A cheap idle merge game with a genuinely likeable core hook — combine roughly a hundred monsters into stranger versions of themselves — undercut by launch-week bugs that several reviewers say are still unresolved three years later, and an endgame grind wall that independent reviewers separately clock at anywhere from ten weeks to seven years of idling.

3.5 / 10

Reviewed

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Music Band Manager

Music Band Manager promises the fantasy of building a rock band from nothing to global fame. What it delivers, by its own players' near-unanimous account, is a repetitive economic grind with a broken money system, placeholder achievement names the developer never bothered to finish, and one confirmed patch cycle in 2018 before the studio moved permanently on to other games.

3.5 / 10

Reviewed

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ParryMaster Review

A minimalist, one-button incremental defense game built entirely around timing perfect parries against escalating orbital enemy waves, whose 71-review sample and near-complete achievement funnel confirm a short, satisfying core loop, undercut by a recurring visual-clutter bug and a late-game 'forge' system several reviewers say removes the challenge it spent an hour building.

3.5 / 10

Reviewed

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RedMoon : IDLE RPG

A free, charmingly drawn idle RPG whose developer publicly acknowledged a save-corrupting bug two days after launch and then, on the evidence of its own update feed, never actually fixed it — with players still reporting lost progress from the same issue nearly a year later.

3.5 / 10

Reviewed

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Space Colonizers Idle Clicker

A NZ$3.69 mobile port that charges upfront and then layers in-app purchases on top anyway — the single complaint its small review corpus has repeated, unprompted, for eight straight years, alongside a progression wall around planet 40-60 and a broken "offline progress" promise that shows up twice, four years apart.

3.5 / 10

Reviewed

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Time Idle RPG

A free-to-play idle RPG built on a genuinely inventive premise — real elapsed time is the core currency — buried under a UI so consistently criticised that reviewers are still calling it unusable four years and a dedicated overhaul patch later, alongside a confirmed in-game cash shop.

3.5 / 10

Reviewed

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Idle Pixels

Eight Reviews, Every Single One Negative Idle Pixels launched on Steam on 6 August 2025 from developer Pixel Labs, and at the time of writing it carries eight user reviews — every

3.3 / 10

Reviewed

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Darkzone: Idle RPG

A sci-fi multiplayer idle RPG that launched into Early Access with a public developer manifesto promising total commitment, kept shipping real content for less than three months, then went silent for years and has since been pulled from sale entirely.

3 / 10

Reviewed

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Desktop Heroes Review

A genuinely novel idea -- a fantasy party that fights quietly above your taskbar while you work -- undercut by heroes who level in isolation rather than as a true team, thin progression, and a persistent debate among its own reviewers about how 'idle' it actually is.

3 / 10

Reviewed

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Fantasy Adventure

A NZ$2.49 idle hero-placement tower defense from solo Chinese developer Yamate whose 30-wave campaign hits the same reproducible, game-breaking bug at wave 23 in two independent reviews a year apart, on top of a broken mana mechanic and unit upgrades that reset every time you quit — a serious flaw in a game built around idling away from the keyboard.

3 / 10

Reviewed

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Goblin Lands Review

A Flash-game-inspired island-conquest strategy title with a genuinely large feature list -- 80 levels, dozens of unlockables, an orchestral score -- but almost no public review base yet to confirm whether that scope holds up in practice.

3 / 10

Reviewed

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Goblin VS Princess Review

A cheap, reincarnation-driven idle RPG about a goblin repeatedly dying and rebirthing to grow strong enough to topple a series of princess bosses, whose large Chinese-language-majority review base consistently praises its collectible art and humour while raising real, specific concerns about shallow build depth, tedious manual upkeep, and one detailed allegation of inflated review counts.

3 / 10

Reviewed

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Hellfire: Wukong

Hellfire: Wukong dresses a generic idle-cultivation grinder in Journey to the West clothing, and this review's overwhelmingly negative sample describes a game whose progression math barely works, whose saves can vanish without warning, and whose developer patched frequently for two weeks after launch before apparently going quiet.

3 / 10

Reviewed

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Idle Dragon Clicker

A NZ$3.19 idle clicker about tapping dragons for coins, sitting at a lifetime Mostly Negative on Steam with a tiny 13-review sample — and a consistent complaint running through almost every one of them, positive and negative alike: nobody reports playing past half an hour.

3 / 10

Reviewed

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Idle magic herb

A NZ$6.29 xianxia-themed idle herb farm from a Chinese solo developer who shipped a near-identical idle game five weeks earlier — a decorative thousand-card compendium and an auto-battling cultivator sit on top of a loop with exactly one real decision, and both patches and the developer's attention stopped inside the first week.

3 / 10

Reviewed

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Nothing

A minimalist joke game with exactly one rule — don't touch anything, and the timer keeps climbing — that earned genuine goodwill as a free curiosity but exposes how little there is to actually evaluate once real money enters the equation.

3 / 10

Reviewed

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Raccateer Review

A tight, narrative-focused colony-sim idler about a crew of raccoons building a trash empire, whose small but consistently warm review sample praises its art and polish while one detailed negative review flags a genuine shortage of quality-of-life conveniences and a single, fixed path to completion.

3 / 10

Reviewed

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Ragnarok Clicker

A competent Clicker Heroes clone wearing a Ragnarok Online skin, undone by the one thing an idle game can't survive — its own developer switching the servers off and quietly delisting it, while the store page still advertises the guild multiplayer that stopped working in 2019.

3 / 10

Reviewed

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Shop Heroes

A free-to-play shop-management RPG that ran on Steam for six years, was Mostly Positive the whole time, and then simply stopped existing — servers shut down in 2022, delisted from sale, quietly replaced by a mobile sequel. There is no version of this game you can buy or play today.

3 / 10

Reviewed

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