Game review
Space Colonizers Idle Clicker
3.5 / 10
- Developer
- CapPlay Interactive Inc.
- Publisher
- CapPlay Interactive Inc.
- Released
- 31 May 2018
- Platforms
- Windows
- Genre
- Idle Clicker
- Monetisation
- Paid upfront (NZ$3.69) with in-app purchases also present — a pay-then-pay-again structure reviewers object to specifically
- Players
- Single-player
The short version
Space Colonizers Idle Clicker is a small, cheap mobile port about upgrading a spaceship and visiting planets on the usual idle-clicker escalation curve. It's held a small, Mostly Negative corpus — 24 reviews, 9 positive — for its entire eight-year life, and reading every review in order reveals something more useful than the headline score: the exact same complaint, a paid game that also asks for microtransactions, appears independently in 2018, 2022, 2023, 2024 and 2025, alongside a progression wall reviewers consistently place around planet 40 to 60 and, twice, four years apart, a report that the game's own offline-progress promise doesn't pay out.
Biggest strengths
- Cheap to buy outright, limiting the financial downside of trying it
- At least a few reviewers, spread across different years, describe it as a genuinely "chill" or "nice" way to pass time in short sessions, with no complaints about the core clicking loop itself
- Functions as a straightforward mobile-style idle clicker without excessive UI clutter, according to positive reviewers
Biggest weaknesses
- The single most repeated, most specific complaint — a paid game that also gates content behind in-app purchases — recurs independently across 2018, 2022, 2023, 2024 and 2025 reviews, an unusually long and consistent span for a genre where free-to-play monetisation complaints are common but "I already paid for this" complaints are not
- Two reviewers, four years apart (2022 and 2023), independently report that offline progress the game promises to track isn't actually credited when you return — a direct contradiction of a core idle-genre promise, not a minor bug
- Reviewers consistently describe hitting a hard progression wall in the planet 40-60 range, where advancement effectively requires spending, on top of the game's purchase price
Who it's for: Only players who specifically want a short, cheap, low-stakes idle clicker and have no objection to a paid game also asking for further purchases. A clear pass for anyone who finds double-dipping monetisation objectionable on principle, which is exactly what most of this game's own reviewers say drove them to a negative review.
Our recommendation: Skip it. At NZ$3.69 the financial risk is small, but the complaint pattern is remarkably consistent across nearly a decade of reviews, the game has had no visible content updates since launch, and there are better-regarded free alternatives in this exact genre already covered by this library.
3.5 / 10
Space Colonizers Idle Clicker's review corpus is small — 24 reviews across eight years — but reading every one of them in order is more informative than the Mostly Negative badge alone. The same specific complaint keeps recurring, from reviewers who plainly never read each other's posts, across nearly the entire span the game has existed.
Paid, and still asking for more
"It's a nice game but given that it's not free to play I don't appreciate the $2.99 gift pack offer," reads the very first negative review, from days after the game's 2018 launch. The same objection resurfaces, worded differently, in 2022 ("Its monetized in such a way that you will never make it"), 2023 ("How are you gonna sell a game then ask me to buy in-app purchases as well? Not OK"), 2024 ("This game I paid money for, has a quest that asks you to more pay money for a beginner's pack") and 2025 ("A paid game being transparently balanced around microtransactions is gross"). Five separate reviewers, five separate years, one specific complaint: this is a paid product asking for more money on top of the purchase price, and that combination — rather than either half alone — is what reviewers consistently single out.
Layered onto that is a progression complaint that's just as consistent: reviewers repeatedly describe hitting a wall somewhere in the planet 40-to-60 range, where the free progression curve effectively stops without spending. And twice, four years apart, reviewers report something more specific still — that the game's own offline-progress system, the core promise of the idle genre, doesn't actually credit what it claims to track. "It keeps track of what you make offline, but doesn't give it to you," reads the 2022 review; "the game isnt giving me my offline progress, screw this," reads the 2023 one.
An abandoned product still on sale
A 2018 review, written within months of launch, states plainly: "not one bit of content update since release." Nothing in the review history in the eight years since suggests that changed — no reviewer, positive or negative, mentions updates, new content or developer response at any point in the corpus. This reads as a small mobile port that shipped once and was never touched again, still being sold at full price nearly a decade later.
Final verdict
Space Colonizers Idle Clicker isn't without defenders — a handful of reviewers across the years call it a chill, uncomplicated way to pass time, and nothing in the corpus suggests the core clicking loop itself is broken. But the specific, repeated objection to paying twice, a documented broken offline-progress promise reported independently twice, and eight years of apparent total abandonment add up to a game this library can't recommend when better-regarded, genuinely free alternatives already sit in this exact genre.
Pros and cons
Pros
- Cheap to buy outright, limiting the financial downside of trying it
- At least a few reviewers, spread across different years, describe it as a genuinely "chill" or "nice" way to pass time in short sessions, with no complaints about the core clicking loop itself
- Functions as a straightforward mobile-style idle clicker without excessive UI clutter, according to positive reviewers
Cons
- The single most repeated, most specific complaint — a paid game that also gates content behind in-app purchases — recurs independently across 2018, 2022, 2023, 2024 and 2025 reviews, an unusually long and consistent span for a genre where free-to-play monetisation complaints are common but "I already paid for this" complaints are not
- Two reviewers, four years apart (2022 and 2023), independently report that offline progress the game promises to track isn't actually credited when you return — a direct contradiction of a core idle-genre promise, not a minor bug
- Reviewers consistently describe hitting a hard progression wall in the planet 40-60 range, where advancement effectively requires spending, on top of the game's purchase price
- One reviewer reports the game becoming permanently unplayable after a crash, unable to get past the loading screen again
- A 2018 review notes "not one bit of content update since release," and nothing in the review history since suggests that's changed in the eight years since — this looks like an abandoned, unsupported product still being sold at full price
Screenshots
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Space Colonizers Idle ClickerImage: CapPlay Interactive Inc. via Steam -
Space Colonizers Idle ClickerImage: CapPlay Interactive Inc. via Steam -
Space Colonizers Idle ClickerImage: CapPlay Interactive Inc. via Steam -
How the review scores each part of the gameWanderer Editorial -
The short versionWanderer Editorial