Key art for Ragnarok Clicker

Game review

Ragnarok Clicker

3 / 10

Developer
Playsaurus
Publisher
Gravity Interactive
Released
3 August 2016
Platforms
Windows, macOS
Genre
Idle RPG
Monetisation
Originally free-to-play with in-app purchases (Steam's own "In-App Purchases" category tag). No longer purchasable in any form — the store page carries a notice that it has been removed from sale.
Players
Guild-based multiplayer challenges were advertised at launch; the developer's own announcement confirms the backend server was shut down permanently on 21 November 2019.

The short version

Ragnarok Clicker was, for its brief working life, a perfectly reasonable Clicker Heroes clone with a genuinely sharp twist — permanent MVP cards that quietly tax your own damage the more of them you summon. None of that matters now. The developer's own November 2019 announcement confirms the game's server closed permanently, the Steam page for it now carries a formal "no longer available" notice, and the store description above that notice still promises guild multiplayer challenges as though the game were a going concern. That gap between what the page sells and what Playsaurus itself confirmed years ago is the whole review.

Biggest strengths

  • The core click-and-idle loop is a direct, technically solid descendant of Clicker Heroes, built by the same studio.
  • The Battle Manual card system attaches a genuine cost to permanent power, since every card summoned quietly taxes your own DPS by 10%.
  • The Ragnarok Online license is used with some care — recognisable Porings, job classes and MVP monsters rather than a generic reskin.

Biggest weaknesses

  • The backend server that the game depended on was shut down by the developer on 21 November 2019, per their own announcement.
  • The Steam store page has since been marked "no longer available" and cannot be purchased by new players.
  • The still-visible store description continues to advertise guild multiplayer challenges that the developer's own notice says stopped working years ago.

Who it's for: Only relevant to players who already own it and are curious what happened, or to anyone tracing Playsaurus's history from Clicker Heroes onward. Nobody should be pointed toward this as a functioning game to start playing today.

Our recommendation: Do not seek this out. It cannot be purchased, and its own developer confirmed the server behind it closed in 2019.

3 / 10

What it was

Ragnarok Clicker arrived in August 2016 as a straightforward pitch: take the incremental-clicker formula that Playsaurus had already proven with Clicker Heroes, and re-skin it with Gravity Interactive's Ragnarok Online license. You start with a Novice, deal damage by clicking and by accumulated idle DPS, clear an escalating tower of zones populated by Porings and other recognisable Ragnarok monsters, and periodically Transcend — resetting your run in exchange for a permanent multiplier — exactly as the genre's Kongregate-era ancestors taught players to expect. The official community tag votes on its store page back this up precisely: Free to Play (86 votes) and Incremental (77) lead, with RPG (45), Simulation (39) and Strategy (38) describing the systems built on top, and a modest Multiplayer tag (8 votes) marking the guild layer as a minor addition rather than the main event.

Where it distinguishes itself from a pure reskin is the Battle Manual system visible in its own promotional screenshots: spend a currency called Battle Manuals to permanently summon an MVP card (Angeling, Archangeling, Garm and similar Ragnarok bosses), each granting a large but temporary DPS or drop-rate buff on activation. The game is upfront about the cost — the summon screen states outright that "you will lose 10% Battle Manual DPS for each Battle Manual spent" — turning what looks like a simple gacha-style collection screen into a genuine resource-allocation decision. A side quest board offers timed choices between low-value/fast rewards and larger, slower ones (3% chance of a skill activation in 15 minutes versus a 45% chance of an emperium in 8 hours), adding a second small layer of decision-making that most licensed clicker cash-ins don't bother including.

The multiplayer that stopped existing

None of that is why this review exists, though. What matters is what happened after launch. Playsaurus and Gravity Interactive's own announcement, still archived in the game's Steam news feed, states plainly: "As of today 11/21/2019 at 12:00PM PST, the Ragnarok Clicker server has closed." A companion post from a month earlier explains why — a mobile spin-off called RO: Click H5 was launching on iOS and Android, and "with the opening of this wonderful new game, we will be closing the original Ragnarok Clicker servers." Players were redirected to the App Store and Google Play; the Steam version was left to close down on schedule.

The Steam store page for Ragnarok Clicker has since been updated with a formal notice above the purchase area: "Ragnarok Clicker is no longer available on the Steam store." It cannot currently be bought by a new player in any region. And yet the detailed description sitting just above that notice is untouched from launch — it still promises that you can "team up with your friends to form a guild to take on multiplayer guild challenges that await." That sentence describes a system the developer's own announcement says has not functioned since 2019. Nobody appears to have gone back and edited the sales copy to match the product's actual, much-reduced state.

This is a different failure mode from the usual "abandoned Early Access" story this outlet covers regularly, where a developer simply stops patching a game that still runs. Here the publisher took an active, deliberate step — shutting down the server outright — and the storefront simply never caught up to reflect it. Whether the single-player clicking loop itself still functions offline for existing owners is a separate question from whether the guild systems the page advertises do; the server-closure announcement draws no such distinction, and a prospective buyer reading the store page today has no way to know that either.

A corpus frozen in the game's first six months

The public review data reinforces how short this game's real life was. Pulling every English-plus non-English review Steam has on file for it returns exactly 34, every single one time-stamped between mid-January and late February 2017 — roughly the six months after launch, and nothing since. Compare that to SteamSpy's cached figures for the same game, which report 828 positive and 310 negative reviews: SteamSpy's index is stale here by more than an order of magnitude, and the real, current total from Steam's own API is 34. That 2017 snapshot describes early impressions of a freshly launched clicker — "a cheap version of Clicker Heroes," several reviewers call it, sometimes affectionately and sometimes not — and says nothing about the shutdown that would follow two and a half years later.

Steam's own achievement data is the one metric that still tells a coherent story, because it needed no server to keep recording: the curve runs smoothly from 84% of players killing 100 monsters down to under 4% reaching the deepest Transcend tiers, the ordinary shape of an idle game's engagement funnel rather than anything unusual. It confirms the core loop worked as designed for as long as it was live. It just wasn't live for very long.

Final verdict

Judged purely as a design document, Ragnarok Clicker earns some credit: a technically sound Clicker Heroes derivative with one clever risk-attached progression mechanic and a lightly respectful use of its Ragnarok license. Judged as a product — which is what a rating on a games review site actually has to measure — it fails in a way few other reviews on this site have to grapple with. The company that made it confirmed, in its own words, that the server closed in November 2019. Steam confirms, in its own formal notice, that the listing has been removed from sale. And the sales description sitting above that notice still promises multiplayer functionality that has not existed for years. A game can survive mixed reviews or a slow content drought and still be worth recommending to the right audience. It cannot survive its own storefront contradicting its own shutdown notice, and that gap — not the clicking, not the cards, not the Ragnarok skin — is what this score reflects.

Pros and cons

Pros

  • The core click-and-idle loop is a direct, technically solid descendant of Clicker Heroes, built by the same studio.
  • The Battle Manual card system attaches a genuine cost to permanent power, since every card summoned quietly taxes your own DPS by 10%.
  • The Ragnarok Online license is used with some care — recognisable Porings, job classes and MVP monsters rather than a generic reskin.

Cons

  • The backend server that the game depended on was shut down by the developer on 21 November 2019, per their own announcement.
  • The Steam store page has since been marked "no longer available" and cannot be purchased by new players.
  • The still-visible store description continues to advertise guild multiplayer challenges that the developer's own notice says stopped working years ago.
  • The entire public review corpus is frozen in January-February 2017, a launch-week snapshot with nothing reflecting the game's actual, much shorter working life.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Value 2 / 10
  • Originality 4 / 10
  • Multiplayer 1 / 10
  • Monetisation 5 / 10