Game review
Chests, City, Clicker
3 / 10
- Developer
- E-Crew
- Publisher
- E-Crew
- Released
- 9 March 2023
- Platforms
- Windows
- Genre
- Free-to-play clicker with city-building and chest collection
- Monetisation
- Completely free with no in-app purchases found on the storefront, despite a chest-and-timer structure that mimics games built around exactly that
- Players
- Single-player only
The short version
Chests, City, Clicker opens chests, upgrades four buildings, and lets you click a screen that, by multiple accounts, gives you a tiny fraction of what passive income already provides. One of its most-endorsed reviews, with 22 helpful votes, calls it a clone of the "Cards & Points" structure popularised by Adventure Communist and Cell to Singularity, "executed quite poorly." Steam's own achievement data backs up just how little there is to hold attention: fewer than two-thirds of everyone who has ever launched the game have clicked it 100 times, and barely a quarter have an achievement for simply staying in the game. The developer shipped three patches in six weeks and then nothing else, ever, as far as any public record shows.
Biggest strengths
- Genuinely no cost of entry and no in-app purchases found anywhere on the storefront, despite chest rarities and a paid-feeling time-skip currency that in most comparable games gate behind real money
- A handful of reviewers do call the pixel-art style "cute," and the four-building, chest-collecting structure is at least easy to understand within the first few minutes
- Small enough in scope that the entire loop — click, open chests, upgrade buildings, wait — can be evaluated by a new player almost immediately, with no hidden depth to discover later
Biggest weaknesses
- A 22-vote review, the most endorsed in the game's history, identifies it as a clone of the "Cards & Points" system from Adventure Communist and Cell to Singularity and calls the execution poor, right down to an achievement it singles out by name for asking players to perform an absurd number of clicks
- Steam's own achievement data shows only 60.5% of players have ever clicked 100 times and just 26.1% have an achievement for staying in the game at all, numbers that corroborate the near-universal "boring within five minutes" complaint rather than contradicting it
- Multiple reviews spanning 2023 through 2026 describe the pace as glacial, with one 2026 review stating real-money purchases would only compress a month-long grind into a week rather than meaningfully changing it — except no such purchases actually exist on the storefront
Who it's for: Only genre completionists curious to see the "Cards & Points" idle template in its thinnest possible form. There is very little reason for anyone else to install this over any of its better-regarded imitators.
Our recommendation: It's free, so there's no financial cost to trying it, but almost every serious review — across three years and several languages — describes running out of things to do within minutes. Set expectations accordingly, or skip it for one of the games it's compared against instead.
3 / 10
Chests, City, Clicker tells you almost everything you need to know about it in its own store description: "you can open chests, build a city and click. What more do you need?" That's not false advertising, exactly — the game does let you do all three of those things — but three years of player reviews, spanning eight languages, land on the same conclusion with a consistency that's unusual even for a small free clicker: there just isn't very much game underneath the pitch.
A recognisable template, thinly applied
The clearest, most useful review this game has ever received carries 22 helpful votes, by far the most of any review in its history, and it names the problem precisely rather than gesturing at it. The reviewer identifies the underlying structure as a version of the "Cards & Points" system popularised by Adventure Communist and later refined in Cell to Singularity — collect chests for cards, use cards to boost passive generators, spend a secondary currency to skip time — and states plainly that this game executes the formula "quite poorly." The same review singles out a specific achievement for ridicule, describing a requirement to perform an implausible number of clicks as "not funny," "not even ridiculous," just "plain stupid." Looking at the storefront's own screenshots confirms the comparison is fair: a Cards panel with rarity tiers up to Epic, a Time Travel panel selling 1-hour through full-day skips for a starred currency called Dev-Points, and four chest types labelled Common, Rare, Buildings and Free — the exact skeleton of the genre it's being compared to, without the additional systems those games layer on top to keep the skeleton interesting.
Other reviews reach the same place by a shorter route. One from launch day calls the clicking itself pointless, since manual clicks return "1/100th of what you get automatically every few seconds." Another, posted the following day, is blunter still: "worst 'clicker' ever. nothing to click than a non animated helicopter." A March 2023 review flags "many graphical errors" alongside missing English text, and a May 2023 review states directly that the English localisation remains incomplete "despite what the store page says." None of these are isolated complaints from a single disgruntled player — they recur, in similar language, across a review history that stretches from the week of launch through 2026.
What the achievement data actually shows
It's easy to read a pile of negative Steam reviews as one vocal minority overrepresenting itself, so it's worth checking the achievement data, which reflects everyone who's ever launched the game rather than just the people who left a written opinion. The numbers back the reviews up almost exactly. The single easiest achievement in the game — clicking 100 times — has been earned by only 60.5% of players, meaning close to two in five people who opened Chests, City, Clicker never even reached triple-digit clicks. An achievement simply for staying in the game sits at 26.1%. These are not numbers that describe a game losing players to a punishing difficulty curve or a controversial design choice; they describe a game most people stop touching almost immediately, which lines up precisely with reviews like the one from March 2023 stating flatly that content runs out "within 5 minutes."
Free, but not for the reason players expect
One genuinely interesting wrinkle: several reviews, including two from 2026, criticise the game's pacing as though it exists to sell a faster alternative. A February 2026 review compares it unfavourably to Adventure Capitalist specifically because that game "you could progress fairly easily," while this one requires upgrading "at a rate that is truly glacial." A July 2026 review goes further, stating that "the only way to speed up progress is to buy things with real money" and that doing so would only compress a month-long grind into a week. That's a serious claim about the monetisation model — except this review's own check of the storefront finds no in-app purchase language anywhere on the page, and the Time Travel skips visible in the promotional screenshots are priced entirely in Dev-Points, an in-game currency rather than a real-money one. Whatever those two reviewers experienced, this game does not appear to sell time skips for cash. What's true either way is that the game's pacing was clearly built around the assumption of a monetisation escape valve that, as far as this review can determine, was never actually installed — leaving players with the grind of a free-to-play game and none of the option to buy their way past it.
Six weeks, then silence
The developer's support record is short and easy to state precisely: three patches, versions 1.0.6 through 1.0.8, dated 9 March, 21 March and 26 April 2023. Nothing has been posted to the game's Steam news feed since. Combined with the achievement data and the consistency of the "empty within minutes" complaint across more than three years of reviews, the picture is straightforward: a small, cheaply built clone of an established idle-genre template, released without enough content to hold attention past the opening minutes, patched briefly, and then left as-is indefinitely.
Final verdict
Chests, City, Clicker costs nothing, which is the strongest thing that can honestly be said for it. Everything else — the shallow four-building city, the near-immediate ceiling on things to do, a specific and well-endorsed accusation of cloning better games in the genre, incomplete localisation, and an achievement curve that shows most players abandoning it almost on arrival — points toward a game that isn't worth the small amount of time it takes to find out for yourself. If the pitch of chest-opening idle progression appeals to you, Adventure Communist and Cell to Singularity, the two games this one is most directly compared against, do the same idea with considerably more to actually do.
Pros and cons
Pros
- Genuinely no cost of entry and no in-app purchases found anywhere on the storefront, despite chest rarities and a paid-feeling time-skip currency that in most comparable games gate behind real money
- A handful of reviewers do call the pixel-art style "cute," and the four-building, chest-collecting structure is at least easy to understand within the first few minutes
- Small enough in scope that the entire loop — click, open chests, upgrade buildings, wait — can be evaluated by a new player almost immediately, with no hidden depth to discover later
- Steam Achievements are implemented with light story flavour attached to a 17-character roster the store page describes, giving completionists at least a nominal goal structure
Cons
- A 22-vote review, the most endorsed in the game's history, identifies it as a clone of the "Cards & Points" system from Adventure Communist and Cell to Singularity and calls the execution poor, right down to an achievement it singles out by name for asking players to perform an absurd number of clicks
- Steam's own achievement data shows only 60.5% of players have ever clicked 100 times and just 26.1% have an achievement for staying in the game at all, numbers that corroborate the near-universal "boring within five minutes" complaint rather than contradicting it
- Multiple reviews spanning 2023 through 2026 describe the pace as glacial, with one 2026 review stating real-money purchases would only compress a month-long grind into a week rather than meaningfully changing it — except no such purchases actually exist on the storefront
- A May 2023 review reports the game's English localisation is incomplete despite the store page's claims, and a March 2023 review separately notes missing translations and graphical errors
- The developer's Steam news feed contains exactly three posts, from launch on 9 March 2023 through 26 April 2023, and nothing since — over three years without a single further update