Game review
Fantasy Monster Clicker
3 / 10
- Developer
- Leakage Games
- Publisher
- Leakage Games
- Released
- 18 September 2023
- Platforms
- Windows
- Genre
- Fantasy-themed clicker
- Monetisation
- One-time purchase, no DLC, no in-app purchases
- Players
- Single-player only
The short version
Fantasy Monster Clicker gives you three upgrades — Click Damage, Auto Click and Coin Amount — and eight chapters of monsters to beat through five settings before the credits roll, usually in two to nine hours depending on how patient you are. Steam's own achievement data confirms the brevity: this is an unusually completable game, with three in ten players reportedly finishing all seventeen achievements, a full-clear rate most idle games never come close to. The design choice that actually sinks the review, though, isn't the length — it's that the game stops earning gold and dealing damage entirely whenever its window loses focus, a genre- defining failure for something sold as a clicker/idle hybrid, and one multiple independent reviews confirm rather than a single isolated bug report.
Biggest strengths
- Extremely cheap and entirely free of in-app purchases or hidden costs, a straightforward one-time transaction with nothing further to buy
- Genuinely completable: Steam's achievement data shows roughly 30% of players earning every achievement, an unusually high full-clear rate that confirms the game respects a short time commitment
- Five distinct chapter settings — light and dark forests, a desert, a Viking-themed region and a volcanic island — give the otherwise simple click-and-upgrade loop some visual variety across its short runtime
Biggest weaknesses
- Multiple independent reviews, in English, Russian and German, confirm the game stops earning gold and dealing damage entirely once its window loses focus — a design choice that directly contradicts what most players expect from a clicker or idle game
- A French-language review reports there is no save system at all, forcing the reviewer to leave the game running continuously for two days rather than risk losing progress by closing it
- Content is genuinely thin even by short-clicker standards: only three total upgrades, each capped at level 10, and eight monster-battle chapters that several reviews say can be finished in as little as two hours
Who it's for: Only players who want a short, disposable clicker to fully complete in an afternoon and don't mind keeping the window pinned in the foreground the entire time. Not for anyone who expects the background-progress convenience the genre is built around.
Our recommendation: At under NZ$1.50 the price barely registers, but repeated, independent reports of zero background progress and at least one account of no save system at all mean this needs active babysitting to complete — the opposite of what a clicker is supposed to offer. Free genre alternatives do considerably more.
3 / 10
Fantasy Monster Clicker doesn't waste any time explaining itself. Three upgrade buttons sit on the left of the screen — Click Damage, Auto Click, Coin Amount — and a cartoon monster with a health bar sits on the right, waiting to be clicked to death. Eight chapters, each a different fantasy backdrop, cycle through a small cast of creatures on the way to the credits. Several reviews describe finishing the entire thing, achievements included, in an afternoon. At a price that rounds down to roughly the cost of a pack of gum, that brevity isn't automatically a problem. What turns this from "short and cheap" into "actively frustrating" is a single design decision reviewers keep independently rediscovering: the game does not run while you're not looking at it.
A clicker that stops clicking when you tab away
For a genre whose entire appeal is supposed to be "leave it running, come back to progress," Fantasy Monster Clicker's most damning trait is structural rather than stylistic. An August 2023 review states it plainly: when the game isn't in focus, "it will stop collecting/dealing damage via autoclicker upgrade." A Russian-language review from May 2024 calls it a "clicker without offline progress, and without progress when the window isn't in focus," adding a blunt "фу таким быть" — roughly, "shame on this." A separate English review from the same month is even shorter: "can't afk, must have game window open." Three independent reviewers, in three different languages, spread across nine months, all landed on the identical complaint without any apparent coordination. That consistency is the strongest kind of evidence a review like this can point to — it isn't one player's bad luck or a since-patched bug, it's how the game is built, and it directly undercuts the entire pitch implied by both "clicker" and the Auto Click upgrade the game sells you.
A French-language review adds a second, related problem worth taking just as seriously: there's reportedly no save system at all. "N'y a pas de sauvegarde, ne fermez pas votre jeu" — there's no save, don't close your game — the reviewer writes, explaining that finishing the achievement list took two full days specifically because they never dared shut the game down. Between an auto-clicker that only functions while focused and a save system that may not exist, the practical result for at least some players is a game that has to be left open, in the foreground, uninterrupted, for as long as it takes to finish — which is close to the opposite of what anyone buying a game with "Clicker" in the title is signing up for.
Short, and honestly labelled as short
Setting the focus-and-save issues aside, the base content is exactly as slight as its price suggests, and most reviews treat that part fairly rather than as a betrayal. "Only 8 levels. The game is finished in a day," reads one Russian review, and a German review counts the same thing more precisely: "8 Level, 2 Stunden klicken, Spiel durch" — 8 levels, 2 hours of clicking, game over. A December 2024 review sums up the consensus tidily: "a short clicker experience that doesn't offer anything groundbreaking... upgrades are capped at level 10, which feels a bit limiting." Steam's own achievement data backs this framing up better than almost any qualitative review could. Across 17 tracked achievements, the easiest sits at 98.9% completion and even the hardest is earned by 30.1% of everyone who has played — an unusually flat, gentle curve for any game, let alone an idle-adjacent one, and strong quantitative evidence that finishing everything the game has to offer is genuinely realistic for most players who try. Whether that reads as a point in the game's favour or just confirmation of how little there is to finish depends on what you wanted from it.
An unresolved question about where the assets came from
One later review, from August 2024, raises a claim worth reporting carefully rather than dismissing or amplifying. The reviewer says they're "not really sure" whether Fantasy Monster Clicker is an asset flip, noting that some elements suggest real effort went into assembly, while other assets "don't seem like they were created by the developer" and aren't credited to any outside source. The review is explicit about the limits of its own certainty — "there's no evidence, so we need to give the benefit of the doubt" — and this review has no independent way to confirm or deny the claim beyond what that one player observed. It's included here because it's a specific, hedged, checkable-in-principle concern rather than a vague accusation, and because a prospective buyer deserves to know it exists.
Final verdict
Fantasy Monster Clicker costs almost nothing and asks for almost nothing in return, which would make it an easy, harmless recommendation for anyone wanting a disposable afternoon clicker — except that the specific thing several independent reviewers across several languages all report, a total halt in progress the moment the window isn't focused, undercuts the basic premise of the genre it's selling itself as. Combined with an unresolved report of no save system at all, and a developer who has never posted a single update to address either issue, this is hard to recommend even at its rock-bottom price. The achievement data confirms it's short and fully completable, which is the one promise it does keep — just be prepared to sit and watch the whole time.
Pros and cons
Pros
- Extremely cheap and entirely free of in-app purchases or hidden costs, a straightforward one-time transaction with nothing further to buy
- Genuinely completable: Steam's achievement data shows roughly 30% of players earning every achievement, an unusually high full-clear rate that confirms the game respects a short time commitment
- Five distinct chapter settings — light and dark forests, a desert, a Viking-themed region and a volcanic island — give the otherwise simple click-and-upgrade loop some visual variety across its short runtime
- Simple, legible cartoon art direction that several reviews call perfectly adequate for what the game is trying to be, even when they dislike other aspects of it
Cons
- Multiple independent reviews, in English, Russian and German, confirm the game stops earning gold and dealing damage entirely once its window loses focus — a design choice that directly contradicts what most players expect from a clicker or idle game
- A French-language review reports there is no save system at all, forcing the reviewer to leave the game running continuously for two days rather than risk losing progress by closing it
- Content is genuinely thin even by short-clicker standards: only three total upgrades, each capped at level 10, and eight monster-battle chapters that several reviews say can be finished in as little as two hours
- An August 2024 review raises a specific, carefully hedged concern that some game assets may not have been created by the developer and aren't credited to anyone else, describing it as a possible but unproven case of asset reuse
- The developer's Steam news feed for this app contains zero posts since launch, meaning none of the issues above have any public record of ever being addressed